No they weren't and you're not still flying around in your starter sidewinderThe old days were much simpler, hauling fish to Eranin.. for a few measly credits, barely enough in the account to get a rebuy.
Good times.
No they weren't and you're not still flying around in your starter sidewinderThe old days were much simpler, hauling fish to Eranin.. for a few measly credits, barely enough in the account to get a rebuy.
Good times.
Everyone is agreeing that 2024-2025 has been the best Elite has ever been.
Was about to say the same.I refute that on the basis that I'm somebody and I disagree,
My take on elite dangerous early years was it was a long term game...
At least most credit making things seem to have scaled well to being much more accessible - I've been making a few tens of millions of credits every day I care to play doing combat or passengers or whatever so I can eventually actually maybe afford to one day blow it on a carrier.
Why, yes. They do.Do people actually enjoy obsessing over money this much?
I will say the thargoid war was excellent new content.... but that was largely completely outside of the main game ...,.. the thargoid content has very little to do with standard credit earnings in this game.I refute that on the basis that I'm somebody and I disagree,
I don't particularly have an issue with periodic resets to keep the setting from collapsing into absurdity. It could improve with each iteration, until they finally get it more or less self-balancing.
Of course, upper management in their brilliance decided that instead of a good singleplayer game they wanted a mediocre MMO instead, and now have to contend with shoehorning everything into an insanely schematic'd networked nightmare to develop in, while implementing extremely difficult technical aspirations like Space Legs (and see how much that has failed to integrate with most anything in a reasonable manner.)
Rubbernuke grossed me out earlier. I hate that image...You might not, but you are a sample size of one, just as I am a sample size of one. Also this is very circular reasoning, the sort of reasoning that leads to a snake eating itself.
This is a common occurrence; I just see it as a sort of rugged (at times slightly disconcerting) charm.Rubbernuke grossed me out earlier. I hate that image...
You might not, but you are a sample size of one, just as I am a sample size of one, we also have the ability to wipe our accounts at any time. So unless you might do that pretty often, arguing that should be a global thing is pretty hollow (do you, by the way?).
Also this is very circular reasoning, the sort of reasoning that leads to a snake eating itself.
This is a common occurrence; I just see it as a sort of rugged (at times slightly disconcerting) charm.
Another aspect for me is continuity, or the journey being shaped by events (and not just a monotone more / more more). Early on I'd go broke a lot, and I'd have to sell that C grade module or cool weapon to fund another cargo run. From that I'd think more and more about 'free' things, and it was this occilation between legality and necessity that drove interest. But the important thing was I kept going and not wipe / start again for a better run- the 'continutiy' of it all.The reason Star Citizen has made so much money is because people buy their favourite ship to avoid losing it during a reset. - I remember hearing the stat that most accounts are worth around $150, the cost of a daily driver.
And even CIG have, in recent years, tried to reduce the wipes because most people don’t like losing their progress.
And I’m sure they have some excuse why they in fact don’t reset their character, but I really can’t be bothered unhiding their posts.
OT a little, though tying back to by "nonsense game design" comments... Jmanis is supposed to be a (non-uniformed) imperial loyalist, striking down the Federation at every possible turn in the most effective ways possible.Yeah, Koma Pahu’s back story, although not known to anyone else, is important to my enjoyment of the game. Struggling in the early game, and making those hard decisions, is part of what makes this game what it is for me.
And as fun as it has been running an alt, the backstory could never be as in depth as my first character.
in olden times one way around this was cosmetics. you would be able to buy an in game cosmetic item with in game credits for a huge amount or alternatively do a series of time consuming tasks which your primary goal was not about credits at all but about earning a cool rare skin .Yeah, Koma Pahu’s back story, although not known to anyone else, is important to my enjoyment of the game. Struggling in the early game, and making those hard decisions, is part of what makes this game what it is for me.
And as fun as it has been running an alt, the backstory could never be as in depth as my first character.
Resets lend themselves to the players engaging in “optimal gameplay” to get back to a similar position as they were before the wipe because you can never regain that new player experience.
That’s why I had hoped colonisation would be a credit sink.
It’s pretty much impossible to get the economy right in a game. IRL most people are living hand to mouth, and that would get boring sooner rather than later in a game.
In order to have accessible progression you’re always going to reach a point where you have more credits than you can spend.
FDev could have added mechanisms to try and take some of the excess credits out of the system and rebalanced some of the crazy earners, but they seem to have given up entirely on any kind of functional economy.
Resetting my character isn't like clicking 'new game' in a single player title. It's like being stuck in your most recent save game with an empty inventory...same game, but now you have to waste time finding some pants before you carry on. There is no going back.