Should we all not condemn ganking?It's not my job or any other PvP players job to condem other players for ganking, we are not a single entity.
Should we all not condemn ganking?It's not my job or any other PvP players job to condem other players for ganking, we are not a single entity.
Griefing perhaps.Should we all not condemn ganking?
Should we all not condemn ganking?
But it isn't , it never was . PP 1&2 is just filling up buckets, I can fill up buckets faster and more efficiently using the NPC's then spending time looking for a commander to blow up .The concept of power play being open only is because pp is basically a pvp mechanic. It's not about being ganked or who the best fighter is. You shouldn't be allowed to effect the map with no opportunity for someone to stop you. If you or your PG want that sort of thing you have the BGS. The only issue with control point only being awarded for Open play is that FD is very very slow to crack down on cheaters.
Exactly. Which is why just filling the buckets wasnt the point. nobody asked for a bucket filling mode. filling the buckets is purely there to create conflict.PP 1&2 is just filling up buckets
But everything is a bucket filling mode in Elite ?Exactly. Which is why just filling the buckets wasnt the point. nobody asked for a bucket filling mode. filling the buckets is purely there to create conflict.
If we want to be super reductive then everything is just a pushing a button. See? useless.But everything is a bucket filling mode in Elite ?
And it also doesn't really create conflict just a race to see who is fastest filling .
Killing 1 player isn't efficient not when 5 others got through ?
But killing 6 NPC and you are running evens.
And there is no guarantee that your connection will allow you to instance with other commanders .
Y'all are always shadow boxing this big scary griefer Jesus Christ
Yep, block and move on. No need for solo or pg, you're exactly right.No, we are just saying there are certain players we don't want to play with and isn't it great how FD give us the option not to play with those people.
Yep, block and move on. No need for solo or pg, you're exactly right.
It's not a straw man. Block is a sufficient tool to avoid specific people. That's all you needStrawman argument. I've always advocated for the use of PG/solo if you don't want to face such people.
Yes, as long as players can hide in solo it is limited to bucket filling. I think that is exactly the point most in the 'open only' camp are making. The point of open only isn't to grief or for the kill is to disrupt and to and more strategic depth. Even if it as little as forcing someone to actually put shields on their trade Cutter.But it isn't , it never was . PP 1&2 is just filling up buckets, I can fill up buckets faster and more efficiently using the NPC's then spending time looking for a commander to blow up .
There are no bonus's for Commander kills or even any commander interaction. The game was originally made and sold to play in any mode it's not like it was PvP and then the other modes were added later ...
Er no. I don't care if folks want to play solo or PG. In fact I encourage them to. My only objection is that I don't want them influencing PP. If they want to stick to their bucket filling races they have BGS manipulation. I don't understand why they object to those that want more interaction having an option. I don't want anyone who doesn't want to play in open being forced to play in open. I don't care if there are more people in open or not. I don't need 'more targets' I'm largely a miner / trader. What I want is to be able to see what factions are doing. I want to be able to do recon on a system that suddenly has an activity spike. I don't consider those who don't want to play in open cowardly but when they want to influence PP from the safety of solo I do consider that petty and somewhat cowardly.We come full circle once more. Look back over this thread: it kicks off again after long periods of inactivity, every time with a complaint that there are people not playing in Open. After the stock reply, "No, I'll play how I want", we always come to a point where people who don't play in Open are accused of being cowardly, scared of gankers and, in fact, "crying".
It's not a straw man. Block is a sufficient tool to avoid specific people. That's all you need
Heh, I need Solo every time there's a CG where the delivery location only has one large pad.It's not a straw man. Block is a sufficient tool to avoid specific people. That's all you need
I'd prefer both. Sadly we don't have either one.There are different kinds of conflict.
The kinetic kind (war) is one.
Then there is the trade conflict. Buying, selling goods, dominating markets. This can be more effective that the kind above. And there be no shooting.
Some of us want one kind, some another. IMO if you want to be successful (and efficient), time is better spent on the peaceful way.
Given the time zones, player density and instancing etc why waste time looking for a fight, unless your goal is to destroy others without a care for the bigger picture.
Well, don't get me wrong, I'm not against FD adding a PvP-based activity into the game; I might even dabble myself if they do. But PP simply isn't it. Such an activity needs to be something no-one but PvP enthusiasts want to do. There are IMO several reasons why FD can never make PP Open-only:Er no. I don't care if folks want to play solo or PG. In fact I encourage them to. My only objection is that I don't want them influencing PP. If they want to stick to their bucket filling races they have BGS manipulation. I don't understand why they object to those that want more interaction having an option. I don't want anyone who doesn't want to play in open being forced to play in open. I don't care if there are more people in open or not. I don't need 'more targets' I'm largely a miner / trader. What I want is to be able to see what factions are doing. I want to be able to do recon on a system that suddenly has an activity spike. I don't consider those who don't want to play in open cowardly but when they want to influence PP from the safety of solo I do consider that petty and somewhat cowardly.
So you want Fdev to make something nobody wants just so that the precious solo player can't perceive themselves to be inconvenienced. Insane. This list of criteria is absurd.Well, don't get me wrong, I'm not against FD adding a PvP-based activity into the game; I might even dabble myself if they do. But PP simply isn't it. Such an activity needs to be something no-one but PvP enthusiasts want to do. There are IMO several reasons why FD can never make PP Open-only:
* They never said it would be. This expectation that PP would be OO is just something that some players have talked themselves into. There are no quotable instances where FD said it was their intention, and to do it now would be a huge revamp (OK, but not impossible; there's just no sign that they plan it).
* There would be obvious workarounds: various combinations of flying in Solo and relogging to Open to hand in. FD would have a lot of coding to do to adminster this and close loopholes... and they'd introduce bugs. Imagine the salt when someone thinks his contribution didn't get counted and suspects it was a bug which dropped his invisible "open-only" flag, but can't prove it.
* Assuming all that coding went perfectly right, FD still can't risk making anything Solo players want to do Open-only. If there was an incentive to fly in Open, Solo players not wanting to meet others could simply switch to flying in Open and blocking every hollow square they see. Or they could just do the opposite of everything the "Port Forwarding Thread" says in their routers. Be careful what you wish for: this would ruin P2P instancing for all of us. It's better if they stay in Solo.
It's an idea that comes up regularly, but it can't be done.