The Open v Solo v Groups thread

Mutually exclusive. If you ask the later, the first one (core principle of ED) has to change up to your wishes.

It will never happen.
Maybe, maybe not. I'm hopeful that as leadership at FDEV has changed, so will the overall direction of the game towards the more multiplayer focused direction. time will tell.
 
. time will tell.
I can tell you right now, no need to wait.
Nope, it will never happen.

EDIT
The only Open Only place is CQC. As I said many times, it would be much wiser if you PvP guys figure out modes of CQC that will suit you, and push with all your might here for it. That is possible. (for what it's worth, I would support you there)
 
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Yes, as long as players can hide in solo it is limited to bucket filling. I think that is exactly the point most in the 'open only' camp are making. The point of open only isn't to grief or for the kill is to disrupt and to and more strategic depth. Even if it as little as forcing someone to actually put shields on their trade Cutter.
Noone is hiding on solo 🤦‍♂️just because you can't see them just means either your connection won't allow them to play with you or they are in a different timezone .I have never met you in open so youust be playing solo or PG. We both only have each others word that we are playing in "open" . I could be open on UK and you somwhere else in the world else it's two different opens so not "Open" as many think .
Open is a series of PG depending on your connection.
Perhaps Fdev shouldn't rely on P2P ? As to trade cutter I don't fly without shields( I tend to crash a lot ). I believe that your rebuy costs should be related to your defensive capabilities. No shields full cost is required and you lose any engineering .
 
Well, don't get me wrong, I'm not against FD adding a PvP-based activity into the game; I might even dabble myself if they do. But PP simply isn't it. Such an activity needs to be something no-one but PvP enthusiasts want to do. There are IMO several reasons why FD can never make PP Open-only:

* They never said it would be. This expectation that PP would be OO is just something that some players have talked themselves into. There are no quotable instances where FD said it was their intention, and to do it now would be a huge revamp (OK, but not impossible; there's just no sign that they plan it).

* There would be obvious workarounds: various combinations of flying in Solo and relogging to Open to hand in. FD would have a lot of coding to do to adminster this and close loopholes... and they'd introduce bugs. Imagine the salt when someone thinks his contribution didn't get counted and suspects it was a bug which dropped his invisible "open-only" flag, but can't prove it.

* Assuming all that coding went perfectly right, FD still can't risk making anything Solo players want to do Open-only. If there was an incentive to fly in Open, Solo players not wanting to meet others could simply switch to flying in Open and blocking every hollow square they see. Or they could just do the opposite of everything the "Port Forwarding Thread" says in their routers. Be careful what you wish for: this would ruin P2P instancing for all of us. It's better if they stay in Solo.

It's an idea that comes up regularly, but it can't be done.
The mistake I think a lot of people are making is conflating PvP with Power Play control points being effected only by play in Open. Agony Aunt in particular seems to reduce pvp down to single ship combat (apologies to AA if I'm mistaken) . My argument that PP is a pvp mechanic stems from the fact that the map doesn't move without deliberate player action if players don't pledge to a power and don't take specific actions the map doesn't move. Unlike the BGS which is effected by players just playing the game. Just narrowing down a feature to PvE just because their are elements such as settlement raiding that aren't specifically player on player action doesn't mean the over all competition, and it is a competition isn't player versus player. Is really that hard to grasp? Or is it just convenient to move goal posts of what defines pvp to suit an ajenda?
 
It's a test of a very narrow subset of PvP skills.

My greatest, by my own estimation, PvP victories in the main game look nothing like my successes in CQC and have almost no overlap in the skills they test.

In Open, I've stalked opponents for hours, even days, and picked off superior forces one by one, (probably while they were talking a dump). I've kited gank wings into jet cones to evade interdictions in unfavorable encounters. I've deliberately low-waked next to the exclusion zones of hot stars to force hotter loadouts to melt in direct engagements I'd have otherwise lost.

In CQC I either know the power up locations and ambush hidey-holes better than my opponents or I don't.

Still PvP, and a lot more exciting and seat of the pants than spending days(!!!) stalking players.

That's rather... erm...worrying.
 
Noone is hiding on solo 🤦‍♂️just because you can't see them just means either your connection won't allow them to play with you or they are in a different timezone .I have never met you in open so youust be playing solo or PG. We both only have each others word that we are playing in "open" . I could be open on UK and you somwhere else in the world else it's two different opens so not "Open" as many think .
Open is a series of PG depending on your connection.
Perhaps Fdev shouldn't rely on P2P ? As to trade cutter I don't fly without shields( I tend to crash a lot ). I believe that your rebuy costs should be related to your defensive capabilities. No shields full cost is required and you lose any engineering .

No one is hiding in Solo? Good, so making PP open only won't hurt anyone. I more or less agree with the rest of your sentiment about instancing but that's a limitation of the game. Again though, if this is the case there is no harm in making PP open only then is there?

The shieldless trade cutter comment wasn't to shed light on a specific activity but more about just how risk free activities have become. The only objection I have to your rebuy cost being related to defensive capablities idea is that credits have pretty much been rendered irrelevant in this game (which to be is a far far bigger problem with the game than any of this PP stuff).
 
No one is hiding in Solo? Good, so making PP open only won't hurt anyone. I more or less agree with the rest of your sentiment about instancing but that's a limitation of the game. Again though, if this is the case there is no harm in making PP open only then is there?

The shieldless trade cutter comment wasn't to shed light on a specific activity but more about just how risk free activities have become. The only objection I have to your rebuy cost being related to defensive capablities idea is that credits have pretty much been rendered irrelevant in this game (which to be is a far far bigger problem with the game than any of this PP stuff).
I don't know, if I play in Open my friends in Mobius will think I'm hiding from them. Why is one kind of hiding worse than another?
 
An idea ive had for security levels.

Security means an NPC system security send you a wing request when you enter the system to fill out your current team (if you already have a player in a wing with you they would put 2 more with you so its 4/4 team slots filled, if youre by yourself you get 3 NPCs, etc ). So if you get interdicted or drop for any reason they drop on you immediately via wing beacon, and can call reinforcements. If you leave the shipping lanes for an "extended period" they drop and they leave once your ship docks at a station if youre going A to B. Security level could determines what ships they fly and how engineered they are. Could even have fun and use imperial/fed/alliance ships when relevant for the NPCs based on PP/BGS. Throw in some fun radio chatter for flavor when they request to join, leave, etc.

Security Levels
High: NPCs are flying full g5 engineered combat ships. One of the big ships are there for mass lock, and the rest are combat mediums. You they fill out any gaps in your team, and call reinforcements immediately.

Medium: NPCs are in g3-g4 engineered ships. mostly mediums, you might get a small, might get a large, varies (population maybe?). Calls reinforcements only if a NPC is lost.

Low: NPCs are in g1-g2 ships. Mostly smalls and maybe a medium, vaires (again population could effect it). Calls reinforcements if 2 NPCs are lost.

Anarchy: Functions as it does now.

Instantly changes the math attacking players in a system.

Whats that? you need a lore reason for why players get this? Pilots Federation membership perks.
It's all done very simply. The security score is a multiplier of notoriety points, anarchy is 0.
 
No one is hiding in Solo? Good, so making PP open only won't hurt anyone. I more or less agree with the rest of your sentiment about instancing but that's a limitation of the game. Again though, if this is the case there is no harm in making PP open only then is there?

The shieldless trade cutter comment wasn't to shed light on a specific activity but more about just how risk free activities have become. The only objection I have to your rebuy cost being related to defensive capablities idea is that credits have pretty much been rendered irrelevant in this game (which to be is a far far bigger problem with the game than any of this PP stuff).
I totally agree with your credits points.
So I'm going to take an instance I'm in open doing PP and you are in yours now I meet an enemy commander and due to my good looks I actually win. I get 1PP point
Now you are doing PP and meet noone
Do you still get a PP point ( I'm using points as relative term) well if you did that's not fair really I mean that's like you were playing in solo .
So we are back to the underlying limitations of the game, instancing .
Open , Solo and Private group are all accepted modes for everyone to play the game they want how they want. You can't then shut off parts of that game not after all these years.
 
Mutually exclusive. If you ask the later, the first one (core principle of ED) has to change up to your wishes.

It will never happen.
I agree that it's unlikely... but it's clearly something FDEV have debated internally for a long time because the idea came from them originally back in 2018.

I personally think PP PvP missions would be more effective at enhancing PvP gameplay (see my sig) than open only PP but I wouldn't say no to it 😉
 
You're not getting it. No one is hiding in Solo, it's a mode which wise and balanced people use to avoid annoyances and irritants.
Why because you say so? How arrogant. If you are CHOOSING to participate in Power Play and you are playing in Solo you are hiding. From your tone, I'm going to also assume you don't know much about being either wise or balanced. I'd agree with you if you were talking about the average player just playing the game doing their mining, running missions or bounty hunting. But again desiring to alter the power play map while being 100% assured of not being interfered with isn't avoiding irritants and annoyances unless you are using a very self centred definition of what is annoying and irritating. You might want to make sure you are actually 'getting it' before making that accusation of others.
 
I can tell you right now, no need to wait.
Nope, it will never happen.

EDIT
The only Open Only place is CQC. As I said many times, it would be much wiser if you PvP guys figure out modes of CQC that will suit you, and push with all your might here for it. That is possible. (for what it's worth, I would support you there)
As has been said repeatedly, cqc doesn't solve the issue.
 
Why because you say so? How arrogant. If you are CHOOSING to participate in Power Play and you are playing in Solo you are hiding. From your tone, I'm going to also assume you don't know much about being either wise or balanced. I'd agree with you if you were talking about the average player just playing the game doing their mining, running missions or bounty hunting. But again desiring to alter the power play map while being 100% assured of not being interfered with isn't avoiding irritants and annoyances unless you are using a very self centred definition of what is annoying and irritating. You might want to make sure you are actually 'getting it' before making that accusation of others.
Do you fly without a shield?
 
Still PvP, and a lot more exciting and seat of the pants than spending days(!!!) stalking players.
A lot of things are PvP and 'exciting' is wholly subjective.

Organic PvP always involves some element of uncertainty, some illusion or pretense of risk. CQC has no element of risk other than perhaps failing to find enough victims to unlock one's permit as rapidly as one might hope. Matches are often devoid of meaningful uncertainty as well, skewed so far in one direction or another as to make the outcome a foregone conclusion. Back when I was playing CQC semi-regularly, I could tell the outcome of almost every match I was in just by pressing tab and noting who was still around fifteen seconds in.

This was not an atypical CQC match:
Source: https://www.youtube.com/watch?v=epH5kI6c-18

That video is 41 minutes long and I was excited for a grand total of maybe one minute (mostly around that ten-minute mark) while recording it.

I'm excited the entire time I'm in the presence of potentially hostile CMDRs in Open.

Do you fly without a shield?

Only when trading...because shields have an uneconomical cargo vs. protection trade off vs. hull-based defenses. I can cram more than 700 tons of cargo into a T-9 with 5k hull integrity, adequate module protection, and solid countermeasures...or I can barely manage 600 tons in one with token shielding that isn't actually any safer.
 
Wow.. reading posts on this thread really opens the eyes.
Yes your hiding from pvp if your in solo.
Yes crime & punishment sucks in elite & is the sole reason why ganking exists. No accountability for ones actions.
Yes there's no surviving a sustained attack from a murderboat unless your in a fully shielded g5 cutter with a considerably reduced cargo. Turn & fight rather than high wake, your toast.
The games imbalanced!
PvP is king! Nothing can counter it.
So we opt to avoid that pain in the proverbial by playing solo.
Let the hardliners who wanna pvp each other with murderboat vs murderboat own open only. Cos l for one will not risk losing a load to tickle someones jollies.
SC has this nailed. You get flagged as a pvper sooner or later you die. End up in jail. Its inevitable.
In elite as previously mentioned you don't.. you just go on and on killing with impunity.
Until the issues regarding the imbalanced pvp vs survivability are addressed cmdrs will opt for the easiest route. Solo.
I like pvp. Really l do. But it's broken.
 
"Imagine playing a WWII war sim where no one's submarines were allowed to attack enemy shipping and the best way to wage war was to scrap one's armed forces and build nothing but transports and hire more Tokyo Roses....that's the de facto situation of conflict in Elite: Dangerous."

In Elite the player if sent to the rebuy screen respawns with a fresh ship. Unlikely for the attacking warship CMDR, very likely for the merchant CMDR. As has been pointed out, it is more efficient to kill enemy NPCs in quantity rather than CMDRs if the goal is to win rather than have fun for the winner and irritation for the loser.

Is some ways the Atlantic convoy battles were like filling buckets (e.g. undermining/reinforcing) and the results based on who had the bucket filled more. One side fills their bucket by producing u-boats and FW200 Condors. The other side fills their bucket by producing liberty ships, ASW escorts and mini carriers, very long range patrol aircraft, radar/asdic/sonar sets and rapid sinking depth charges/ hedgehog and squid launchers. Who gains the advantage then gets to fill the bucket. In WWII, the Allies were eventually filling their bucket so fast, the Germans gave up almost completely in mid 1943.

The situation in Elite is more akin to the surface raider situation in the central/south Atlantic and Indian Ocean. Powerful warships sailing up to defenceless or almost defenceless merchant ships and destroying or capturing them. It is no contest, the merchant is unable to get away or fight off the attacker. If the merchant survives long enough, security may turn up, usually not soon enough to prevent the merchant's destruction. The attacking warship is usually OP compared to the security, so can usually destroy them or run away as desired. Any damage can be repaired within minutes and back to the hunt. And they can be hundreds of light years distant from the engagement.

The surface raider in WWII has to be strong enough to defeat anything that can catch it, or fast enough to get away from anything that it perceives to be a threat. What Elite does not have is effective hunters to catch and destroy the raider. In WWII the British had groups of cruisers fast enough to catch and overwhelm most surface raiders along with battlecruisers (fast and deadly). The surface raider, unlike in Elite, faces real consequences and likely only a single voyage. Think Graf Spee. A good run of sinking merchant ships, but eventually met one of the groups hunting it. Damaged, it ended the action by putting into a neutral port and was able to make limited repairs. Although capable of fighting again, iirc the damage to critical pieces of the ship's machinery (the oil purification plant, desalination plant and galley), meant that it was going nowhere even if it did win. In Elite terms, the self destruct button was then pressed instead, although in game repairs are immediate if the credits are available.
 
As has been said repeatedly, cqc doesn't solve the issue.
It really doesn't... People who talk about CQC as an alternative to main game PvP fundamentally do not understand why players enjoy organic, open world PvP gameplay.

If CQC was designed properly and was more inline with main game PvP scenarios, it would be for practice, organised fights and tournaments. I'd personally like to see that, but it would never replace main game pvp.
 
If you are CHOOSING to participate in Power Play and you are playing in Solo you are hiding.
Why because you say so? How arrogant.

See? This works both ways. Using the term "hiding" implies some form of fear. I am not afraid of other players. I am simply not interested. I have limited time and opportunity to play the game, and I am not going to waste it on another player's power fantasy. Looking at the activities Power Play in its current iteration offers makes it very clear it is predominantly a PvE activity. It's simply not up to you or anyone to redefine this.

There's a difference between "hiding" and "not being interestied in PvP". You can be not interested in PvP and still be interested in Power Play. Because it's largely PvE. Overwhelmingly so.
 
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