ED has a solid foundation, but some gameplay loops need depth and new ones should be added. Here's some ideas:
- Architect can manage system security and hire NPCs.
- Architect can setup a refinery and factory for the production of goods and components.
- Requires raw materials and/or data.
- If you have multiple colonies: 1 colony could prioritize production of certain goods and transport it to another colony to fill a shortage.
- Storage depots at a colony for faster import and export.
- Hire NPCs for hauling reduces the grind. This is balanced by a higher cost and slower delivery.
- Terraform planets.
- A barren planet can be transformed with patches of flora and fauna and eventually become an Earth-like world.
- On-foot combat needs to be overhauled.
- The switching between weapons for shields is tedious. Switching weapons should not be required.
- Add more weapons, armors and carry capacity.
- The NPCs are too bullet spongy.
- Customize stations, facilities (interior and exterior).
- Personalization makes players care more and each colony would be unique. Now all the facility types look nearly identical.
- Alternative options to hauling for colonization (there is too much grind):
- Protect NPC traders from pirates at a construction site (on-foot and ship combat).
- Safe arrival of traders increases the percentage of delivered commodities to build a facility.
- Escort freighters with high value cargo.
- Protect NPC traders from pirates at a construction site (on-foot and ship combat).
- More interaction with NPCs in stations and surface facilities.
- Use AI for deep conversations with NPCs (for example in the Matrix Awakens, Unreal Engine 5).
- More planet types to explore increases the depth of the exploration loop.
- People get bored of 99% barren planets.
- Gas giants with refineries benefit nearby colonies.
- Water worlds have lots of flora and fauna to feed colonies on barren worlds.
- Walking inside ships enables new roleplay and ship management loops.
- Boarding outposts, stations and megaships.
- Repair outposts via docking and on-foot boarding.
- Clear Thargoid infested outposts and megaships on-foot.
- Cave exploration for minerals.
- Salvage valuable items at an abandoned outpost or megaship.
- Raid an outpost, station or megaship.
- Disable defenses, dock and board it. Explore and fight to get rewards at a vault, laboratory etc. This could be solo or with a squadron.
- Shorter hyperspace routes.
- Mapping and selling the data to Universal Cartographics.
- Create custom race courses by placing beacons on a planet.
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