BOYCOTT the Panther Clipper to avoid future "Updates"

No, they are selling products to their customers.

For example, I don't have a weak financial self-control - I know perfectly well I'm buying a new fine pixel ship that'll make my hobby, this game, more pleasant. Decent job here, a tenner or two makes no difference, wouldn't be even noticed. So I purchased an ARX bundle for one of my alts too, for a PC there too.

What "weak financial self-control" you see there? I am paying for my fun.

Go with your bridge elsewhere and don't insult people who stabilized their income right.
(Ridiculous example is ridiculous for comedy): Big 'I go into murder alley all the time without being murdered, so there is no problem with other people dying there' energy.
 
This kind of response merely underlines my original point.

Frontier make ample use of FOMO, be that in-game (create a problem, say Colonisation hauling requirements, followed by the solution the PC2, and no doubt followed by high paying hauling CGs post release of the ship) or in their store (artificial scarcity of certain items, limited sales -just- before high priced items such as the PC2 release).

They introduced a fake currency after originally (and fairly) selling cosmetics for real money. Ever wondered why the Arx prices in the store never quite fit with the Arx packages (which come with a permanent bonus the bigger the package size - ah the illusion of a bargain that could be revoked any time), always leaving small-ish leftovers?

Or what about them jacking prices in the store instead of the prices for Arx packages, therefore devaluing already purchased Arx? Or removing popular skins despite originally stating all skins would be available throughout the year?

Designed to prey on individuals with weak financial self-control. If you really think this is not the case then I have a bridge to sell you.
Again ... I'm not sure you understand what predatory marketing is ... because what you just described, isn't it.
 
No, they are selling products to their customers.

For example, I don't have a weak financial self-control - I know perfectly well I'm buying a new fine pixel ship that'll make my hobby, this game, more pleasant. Decent job here, a tenner or two makes no difference, wouldn't be even noticed. So I purchased an ARX bundle for one of my alts too, for a PC there too.

What "weak financial self-control" you see there? I am paying for my fun.

Go with your bridge elsewhere and don't insult people who stabilized their income right.
I merely described the principle and the primary target audience.

Please point out by using appropriate quotes of my posts where I accused you or anyone else here specifically.
 
While I agree in principle with much of your post, this bit is in practise not the case at all.
Because of the 'trickle' of Arx that a player gets from gameplay, the issue of having to have the Arx packages in the store match the cost of items is irrelevant, as the difference could easily (with patience) be made up with gameplay Arx.
It used to be like this, and Frontier I think balanced it reasonably well even with the weekly Arx. Until they decided to inflate prices to the extent they did last year.

On top of that something seems to have changed with the earning rates. I really struggle to obtain the 400 these days through regular gameplay (missions, buying and selling stuff, trading mats, etc), I used to hit them within a couple of days and my playstyle didn't really change that much.

Maybe I just don't play the game how I'm supposed to these days, not that the 400 still matter anyways when even single skins reach up to 10k now.
 
Elaborate, please.
Comedy. The lulz. Doing a funny.
And this time try to put some sense into a reply.
I dunno, I don't have a problem understanding it. I know perfectly well what it means. Decent reading comprehension, a stray thought or two to make with the laughs makes no difference.

What don't you understand about it? I am expressing a perfectly understandable thought.

Go with you faux confusion elsewhere and don't insult people who understand analogies.
 
It used to be like this, and Frontier I think balanced it reasonably well even with the weekly Arx. Until they decided to inflate prices to the extent they did last year.

On top of that something seems to have changed with the earning rates. I really struggle to obtain the 400 these days through regular gameplay (missions, buying and selling stuff, trading mats, etc), I used to hit them within a couple of days and my playstyle didn't really change that much.

Maybe I just don't play the game how I'm supposed to these days, not that the 400 still matter anyways when even single skins reach up to 10k now.
Your point I highlighted was about the mismatch, and the mismatch is easily addressed with a few weeks/months of gameplay Arx.
I don't play PP2.0, but my understanding was you could get some extra Arx from that too. (EDIT: Ian has pointed out I'm remembering the old pre-release slides.)

And unless anyone else wants to chime in with some data that I'm not aware of, there's been no recent change to gameplay Arx. It's always been a trickle rather than a flood for most activities, but some really 'engage' what the system is looking for so a minor change in what you're doing can make a big difference. I haven't seen any threads suggesting that FDev are maliciously making it more of a grind.
 
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On top of that something seems to have changed with the earning rates. I really struggle to obtain the 400 these days through regular gameplay (missions, buying and selling stuff, trading mats, etc), I used to hit them within a couple of days and my playstyle didn't really change that much.
I've not noticed any difference myself:
- engineering up a new ship is one ARX per roll so adds up really fast even with the reduced number of rolls needed nowadays
- high ground CZs give a ridiculous amount (presumably because it's balanced around space CZ bond payouts) so a few of those hits the cap almost immediately
- exploration data hand-in isn't worth a lot individually but if you come back from a big trip it adds up fast
If I do any of those in a particular week (and usually I don't) I'll probably hit 400 by the weekend ... if I don't, I'll probably finish the week somewhere in the 100-200 region. It's been like that from the beginning, for me at least.

I don't play PP2.0, but my understanding was you could get some extra Arx from that too.
It was considered by Frontier as a possibility (it was on a preview screenshot) but they seem to have decided against it by the time it reached the live release. Some of the powerplay activities will give Arx in their own right because the underlying activity does, but not any more specifically because you're doing it for that reason.
 
Not that i'm into conspiracies or anything but brain worm keeps suggesting that the horrible grind of colonisation was intentional so that we punters have been trained to jump at any chance to reduce it somewhat (yay panther sales) rather than release the ship at beginning of colonisation in Feb. Yes, yes I've been waiting for the Panther since early days of ED along with everyone else and frankly the eae worm should shut up already.
 
Designed to prey on individuals with weak financial self-control
Utter rubbish, i imagine that ED has a much more mature player base than most games, I'm semi retired, have my own small consultancy business, work part time for a major national charity, in my time I've handled festival budgets that would make your eyes water.
I know some of the folks on this forum IRL, many have very professional jobs, I'm pretty sure we can decide what to spend our own disposable income on.
Lets face it we arnt deciding on whether to buy the latest sports car, these ships cost less than a round of drinks or a Macky dees for two.

O7
 
This kind of response merely underlines my original point.

Frontier make ample use of FOMO, be that in-game (create a problem, say Colonisation hauling requirements, followed by the solution the PC2, and no doubt followed by high paying hauling CGs post release of the ship) or in their store (artificial scarcity of certain items, limited sales -just- before high priced items such as the PC2 release).

They introduced a fake currency after originally (and fairly) selling cosmetics for real money. Ever wondered why the Arx prices in the store never quite fit with the Arx packages (which come with a permanent bonus the bigger the package size - ah the illusion of a bargain that could be revoked any time), always leaving small-ish leftovers?

Or what about them jacking prices in the store instead of the prices for Arx packages, therefore devaluing already purchased Arx? Or removing popular skins despite originally stating all skins would be available throughout the year?

Designed to prey on individuals with weak financial self-control. If you really think this is not the case then I have a bridge to sell you.

I’ve come to the conclusion that the only reason they are continuing with the game is not for the game itself (the original love/vision of it), but to simply sell cosmetics and other microtransactions. Everything done or released now is towards that goal. Very similar to a mobile game.
 
I’ve come to the conclusion that the only reason they are continuing with the game is not for the game itself (the original love/vision of it), but to simply sell cosmetics and other microtransactions. Everything done or released now is towards that goal. Very similar to a mobile game.
Yet, if one decides to not part with their money, after a short wait the very same items being sold for cash become available in-game, for in-game credits, which are easily earned.
As I don't actually play mobile games (it is a phone, not a games console) I have no idea if the same happens with their games, perhaps you are familiar with the practise?
 
Yet, if one decides to not part with their money, after a short wait the very same items being sold for cash become available in-game, for in-game credits, which are easily earned.

I’m talking about cosmetics and microtransactions overall so I’m not sure why you decide to just focus on pre-release ships which are a very tiny portion of their overall DLC store. Yes, those do become available for credits, but I wasn’t even talking about them. My reply was relevant to the post I quoted.
 
My reply was relevant to the post I quoted.
Indeed...
Of course, with up to 800 Arx each week available to the devoted player, even cosmetics may be had for free, if one desires such. 🥳

I stopped buying Arx for cosmetics after buying a heap last year in readiness for the Summer sale, then the prices went up considerably a few days later. Not that I haven't bought cosmetics since, only not paid specifically for such.
 
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