Vanguards / Squadron rework screencaps from stream......

I have seen nothing from FDEV to say that this is their reasoning, so this is what you are guessing.

Again, this is sidetracking. I do think they should be sold and don't think it will make anyone break the EULA more than anyone is already. Saying "it will happen because I think it will" is not convincing me.
OK

Fly safe
 
I really don't see why we cannot engineer ships and sell them. We are the ones who take the time and effort to engineer them in the first place so why is that a problem?
Iirc despite how they get bandied about as cg rewards these days, engineering is actually meant to be not quite legal. That was the original pitch for Engineers, which is why you need introductions and tasks to demonstrate your trust... and why they don't just have an interstellar shopfront.
 
Since this has not happened yet is there any reason besides paranoia for thinking it would?
It hasn't happened because you can't do it. This has happened in other games, I remember my son selling stuff for real world money, World of Warcraft I think. Some of the stuff was worth thousands.

I'm not sure I'm good about sharing ships without serious limitations, it completely removes you from consequences if not done right.

But selling in game assets, particularly ships is a hard no. It's not paranoia, it will happen if players are allowed to sell ships for in game credits. People sell stuff from star citizen all the time, it would happen here.
 
I am not ignoring anything, I am asking you to show it is the big problem you are claiming it is, and how this will make it worse. You cannot do this so the problem is therefore no worse than it already is.
I used to be a big WOW player back in the day, i left when all you could see in Stormrage chat was endless Chinese Gold sellers spam, never again will i play any game that lets that happen.

O7
 
I used to be a big WOW player back in the day, i left when all you could see in Stormrage chat was endless Chinese Gold sellers spam, never again will i play any game that lets that happen.

O7
If it happens that an increase in IRL bribery is the result I hope fdev ban anyone who does it. 100% with you on that.
 
I have seen nothing from FDEV to say that this is their reasoning, so this is what you are guessing.
Yeah, we have to do a lot of guessing about why FDev does stuff, they could use better community outreach. But it's a guess with reasoning beyond 'okay but they didn't explicitly say it so it's wrong'.
don't think it will make anyone break the EULA more than anyone is already. Saying "it will happen because I think it will" is not convincing me.
It's more than just 'I think it will'. It's the entire logic behind the panopticon. If people think they can get away with a thing, they will try. They do not at the moment under threat of ban, because FDev has a way to maybe, possibly, see the EULA being violated. Letting people sell them in-game specifically removes a hurdle to make it easier.
How are they supposed to enforce it? It won't happen on the official forums or reddit. It will happen in discord, reddit, Facebook or any of a multitude of online places.
This is the crux of my argument, yup. FDev can't stop it from happening 100%. Anybody could pay you cash money to fly out to their city, log in to their CMDR, and unlock all of the things. FDev would never know, because it's all logged in from the normal ISP and everything. Or you can just sell you the build and accept whatever crypto is en-vogue these days. Nobody would know because crypto.

Lol. Join my squad and I'll sell you one with a discount - in game, of course.
This is your boilerplate 'I am totally not breaking the rules, see I even included the 'in game' wink wink nudge nude disclaimer.
 
This is the crux of my argument, yup. FDev can't stop it from happening 100%. Anybody could pay you cash money to fly out to their city, log in to their CMDR, and unlock all of the things. FDev would never know, because it's all logged in from the normal ISP and everything. Or you can just sell you the build and accept whatever crypto is en-vogue these days. Nobody would know because crypto.
You wouldn't have to do that, it's way too easy to do, all you need need is access to their account. I know others with an alt account that have let someone try out the game using their login.

I highly doubt that Fdev tracks such stuff for that purpose. You can run the game from different computers and I've often kicked around the idea of taking a laptop with me on my trips to pay the game in the evenings instead of getting drunk and watching YouTube...

As many exploits and shortcuts as there have been, someone who plays the game for someone else is probably pretty unlikely. I'm sure it has happened as there is plenty of people with more money than sense.
 
You wouldn't have to do that, it's way too easy to do, all you need need is access to their account. I know others with an alt account that have let someone try out the game using their login.
Well Frontier have this annoying habit to become suspicious when an account is accessed from one place, and then ten minutes later from another place hundreds of kilometers, or even continents, away. Don't know why. When that suspicion then is also fueled by unusual actitivity, like an account that's active two hours a week now suddenly plays eight hours a day... that might raise some eyebrows. You get the picture.

I highly doubt that Fdev tracks such stuff for that purpose. You can run the game from different computers and I've often kicked around the idea of taking a laptop with me on my trips to pay the game in the evenings instead of getting drunk and watching YouTube...
I don't know if they track hardware IDs; probably not. But if you change computers, your connection either comes from the same IP (the one you have been assigned currently by your ISP), or the same IP range. I am very confident Frontier do look at this kind of stuff.

As many exploits and shortcuts as there have been, someone who plays the game for someone else is probably pretty unlikely. I'm sure it has happened as there is plenty of people with more money than sense.
I don't know if that happens; but having someone play for you seems like the only way to "buy" game assets from someone else apart from outright buying accounts.
 
Well Frontier have this annoying habit to become suspicious when an account is accessed from one place, and then ten minutes later from another place hundreds of kilometers, or even continents, away. Don't know why. When that suspicion then is also fueled by unusual actitivity, like an account that's active two hours a week now suddenly plays eight hours a day... that might raise some eyebrows. You get the picture.


I don't know if they track hardware IDs; probably not. But if you change computers, your connection either comes from the same IP (the one you have been assigned currently by your ISP), or the same IP range. I am very confident Frontier do look at this kind of stuff.


I don't know if that happens; but having someone play for you seems like the only way to "buy" game assets from someone else apart from outright buying accounts.
I'm not saying it's impossible to track, but after being a part of the Battlefield community for many years and dealing with cheaters and how easily they got away with it I'm sure that it would apply here. It would take a serious amount of effort to get it under control and ensure that you don't ban members in good standing.

That being said, opening up the game by allowing players to permently transfer in game assets to other players would open a whole new can of worms that would require a much more active monitoring of the player base. I think that's why FDEV has always been hesitant about opening up the game to a player based economy.

Frankly, I don't think that they've been doing all that great handling exploits and cheats, but I'm not exactly in the know.

Me personally, I like to play the game as an escape, so I'm not really interested in short cuts. It's just not worth a ban to me, but that's me.
 
That being said, opening up the game by allowing players to permently transfer in game assets to other players would open a whole new can of worms that would require a much more active monitoring of the player base. I think that's why FDEV has always been hesitant about opening up the game to a player based economy.
Yeah I think that's a bad idea, too. Although the jury's still out on "permanent" or "borrowed", the Vanguard bank will allow at least temporary transfer of assets; I can kind of understand the hesitation to include what's most coveted to be accessed effort free - which I assume is engineered murder boats.

Frankly, I don't think that they've been doing all that great handling exploits and cheats, but I'm not exactly in the know.
Because they don't talk about it? They don't, especially not about the measures they take, and that's fine. In my memory at least, I think the more prominent cases of blatant cheating were handled... adequately. The game has two problems: It's not a subscription game, so nobody is paying for 24/7 admins that can deal with cheaters immediately, and being P2P the game puts a lot of trust on the client side, which makes it even harder. Take the thing were players were flying Thargoids in ShinDez; wasn't that on the weekend, so it took some time until it was fixed? But it was. At least I haven't seen any more Thargoids in ShinDez.

Me personally, I like to play the game as an escape, so I'm not really interested in short cuts. It's just not worth a ban to me, but that's me.
One of the issue reports of the time when there was this colonisation exploit contained a link to a cheaters' forum where some kind of exploit was distributed. I snooped around it a bit, it was very interesting. My impression was that the people there were the typical bored for the lolz gamers in it for a quick fix, possibly moving from game to game like locusts. Others were apparently cheating for years, but being careful about it - more tweaking low percentages to their advantage than cheating like madmen. The person doing the colonisation exploit was just a blatant idiot 😁, and that was apparently swiftly closed and rectified.
 
Yeah I think that's a bad idea, too. Although the jury's still out on "permanent" or "borrowed", the Vanguard bank will allow at least temporary transfer of assets; I can kind of understand the hesitation to include what's most coveted to be accessed effort free - which I assume is engineered murder boats.
I'm a little hesitant about it as well but we'll see...
Because they don't talk about it? They don't, especially not about the measures they take, and that's fine. In my memory at least, I think the more prominent cases of blatant cheating were handled... adequately. The game has two problems: It's not a subscription game, so nobody is paying for 24/7 admins that can deal with cheaters immediately, and being P2P the game puts a lot of trust on the client side, which makes it even harder. Take the thing were players were flying Thargoids in ShinDez; wasn't that on the weekend, so it took some time until it was fixed? But it was. At least I haven't seen any more Thargoids in ShinDez.
That's what I meant by not exactly in the know.. 😉
One of the issue reports of the time when there was this colonisation exploit contained a link to a cheaters' forum where some kind of exploit was distributed. I snooped around it a bit, it was very interesting. My impression was that the people there were the typical bored for the lolz gamers in it for a quick fix, possibly moving from game to game like locusts. Others were apparently cheating for years, but being careful about it - more tweaking low percentages to their advantage than cheating like madmen. The person doing the colonisation exploit was just a blatant idiot 😁, and that was apparently swiftly closed and rectified.
I'll settle for my Panthers Clipper hack to win the game...
 
I think I saw someone post a picture suggesting only 50k mt of shared storage space on the squad carrier. Lets hope its a lot more. Ideally around 250k to store all the commodities needed for a T3 primary orbital. If you're 5000 LY out (over 3 hrs each way) and want haulers back in the bubble to load your carrier for colonization, the more space and less trips you need to make, the better.
 
I think I saw someone post a picture suggesting only 50k mt of shared storage space on the squad carrier. Lets hope its a lot more. Ideally around 250k to store all the commodities needed for a T3 primary orbital.
If the behomoth hauler only does a little over 1k, 250k for a FC will surely bring the ire of the few upon it, having useful stuff breaks the game, apparently!
 
I'm not sure how I feel about perks that seem to God-hand the game. Is that just me?
I guess the thinking is to allow a Squadron (Vanguard, now?) to pick a perk that matches their ethos: colonisation, combat, trading, etc … which then encourages players of a like minded playstyle to join?
 
Game devs really need to stop trying to stomp out the solo players so much. I mean they should really be asking themselves: If we have to force people to group up, what is it about our games systems that aren't organically encouraging teamwork in the first place?
Biggest “team” engagements I’ve experienced in ED were the ground base AX conflict zones during the Thargoid War. Winged up with many other CMDRs or just fought alongside them with lots of fun and missions/credits to be had. It was awesome.
 
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