Wouldl love to see Core Dynamics release mk2s across the range. The Corsair release DEMANDS a Federal Gunship mk2 so we can show it up to be the show pony that it isWaiting for a Vulture Mk 2, but I doubt that will happen![]()
Wouldl love to see Core Dynamics release mk2s across the range. The Corsair release DEMANDS a Federal Gunship mk2 so we can show it up to be the show pony that it isWaiting for a Vulture Mk 2, but I doubt that will happen![]()
I could cope with that...Waiting for a Vulture Mk 2
Luckily most of the issues are barely noticeable, unlike with other ships (like the small hardpoint on Alliance C-ships that retracts into the cockpit or the missing polygon on Krait Phantom, or whatever the hell goes on with the landing gear doors of the 'Conda). The only one (and I'm not even sure it is a bug) that is performance related is the mildly odd roll behaviour.exception being the PC2, although looking at how many issues it comes with, waiting until the general credits release probably means most bugs and visual issues will have been fixed by then, so thanks to all the Beta testers lol.
Yep... I took gankers as an opportunity to test builds and if they'd withstand attacks from dangerous.com, RoA et al it'd be good enoughSame here. Used to love the cat and mouse game trying to get to Jamesons Memorial
Not seen many issues with the PCMk2 apart from some odd shadows and lighting issues. The severely limited view is probably my only gripe.
I need to go read the PCMk2 bugs thread someone started to see if there's anything I've missed.
It could just be a "me" problem, but as soon as real money gets involved (and the perceived value-for-money is already borderline), I'm becoming a lot less forgiving with these kind of things. The fact that the ship will eventually (my cynical self reckons only next year) become available for credits doesn't make getting the wallet out any easier.Luckily most of the issues are barely noticeable, unlike with other ships (like the small hardpoint on Alliance C-ships that retracts into the cockpit or the missing polygon on Krait Phantom, or whatever the hell goes on with the landing gear doors of the 'Conda). The only one (and I'm not even sure it is a bug) that is performance related is the mildly odd roll behaviour.
On the other hand if you buy it for ARX and skip the Reactive Armor, you can A/D rate it, w/Turrets for 288 million.A heads up for those waiting to buy with credits instead of ARX...it's expensive...VERY expensive.
Base ship from Shin is 250m, Reactive armour is 620m.
So far it's cost me just over 1.1 billion credits for an A rated, heavily armored trade Panther Clipper Mk2 with a prismatic shield.
I suspect when it comes out for credits in a few months there's going to be a lot of paper thin or poor builds flying around![]()
I wonder if it's really that much of a money-spinner for them?It could just be a "me" problem, but as soon as real money gets involved (and the perceived value-for-money is already borderline), I'm becoming a lot less forgiving with these kind of things. The fact that the ship will eventually (my cynical self reckons only next year) become available for credits doesn't make getting the wallet out any easier.
Here is an overview of what happens when you fly a large ship with just the basic armor and shields in open.Gankers in open are rubbing their hands with glee
I never fly without reactive armour....even on my explorers and Exo ships.
If you're a solo or PG player then who gives a monkeys about armour and shields, or even A rated modules for that matter.
Exactly.
And I can tell you, giving up 64 tons of the over 1200 this thing can carry is absolutely worth it for a class 6 prismo, especially considering how exposed the engine nacelles are on this thing.with a prismatic shield.
Open in a CG system or Shinrarta? I wouldn't fly any freighter that didn't have at least 7A Prismatics, reactive armor and fast boot FSD.Here is an overview of what happens when you fly a large ship with just the basic armor and shields in open.
Head to any HAZ-RES in your G5 engineered combat boat like the FDL or a Python 2. Target a Conda and check out its loadout. Just one or 2 shield boosters, unengineered hardpoints. I use a G5 Python 2 with an all frag loadout. I will shred the Conda in less than 15 seconds.
Likewise, I spot a lightly armored T-9 or T-10 (they maneuver pretty much like the Panther, based on stats from EDSY) but maximized it for cargo at the expense of good armor and shields. You can see wanted T-9s in”kill deserter” miissions. I am the G5 Python 2 player.
I will just happily keep the T-9 or T-10 at point blank range (they cannot outmaneuver me) while delivering volley after volley of G5 Overcharged/incendiary/corrosive frags.
They are gone in about 30 seconds or less.
Those NPC Condas and T-9s are the equivalents of player ships that have light armor, no hull or module reinforcements, and weak shields.
I predict this will be the same situation with the Panther maximized for cargo.
This applies if these are flown in Open.
Here is an essay that discusses how to build for open:
Ships - How to Build a Ship for Surviving in Open
Open vs PG vs Solo is not the goal of this thread. This thread is entirely about ship building and ship build theory in regards to surviving in Open. Here I will outline some things that will keep those who are curious on how to survive in Open, alive longer. This thread is for literally...forums.frontier.co.uk
Of course, if in solo or PG, you can get away with maximizing cargo because NPCs are easy to deal with.
There was ample supply less than 60LY away at a ground port - 2 jumps both ways, when I packed up for the day at around 5PM yesterday there was still 500k+ available.Yesterday nearest Gallium was about 85 Ly away
Not entirely true. Not everyone is perfect at holding you off a high-wake and a being able to last more than 2 seconds is a big help. If its a gank wing of frag PMKIIs and FDLs, you're dead. If its a solo mean pirate it might mean getting out alive.If you're in this and they're ganking the armour isn't going to be a deciding factor they're either incompetent or you're dead.
Yep. Recently I’m trying my hand at High Res bounty hunting in a diamondback scout kitted out with beams and advanced missile racks.Meanwhile in Solo my ADC gently coasts me into Vespucci City whilst I make a brew at the back of the cockpit
O7