If they were going to build in something extra I really would want it to be something more useful like hazard lights or a cigar lighter.Obvious miss for ZP is not giving us built-in SCA in a modern cargo ship!
If they were going to build in something extra I really would want it to be something more useful like hazard lights or a cigar lighter.Obvious miss for ZP is not giving us built-in SCA in a modern cargo ship!
Now I want to name my Panther "Rinky Dink", lol.rinky-dink Panther
Yes, you can sell it back and redeploy it elsewhere, too. No credits needed. Of course if you change any modules or do any engineering, that stuff gets lost. But you always have this one deployable one. You can buy more with credits. It is kinda weird.It's funny how the first one can be dropped to "deploy" in some random station one visits... with some kind of shopping bag icon against it in the manage ships' scrolling pictures at the bottom... presumably costs no in-game credits?
....Of course if you change any modules or do any engineering, that stuff gets lost. But you always have this one deployable one. You can buy more with credits. It is kinda weird.
Possibly the effects of someone else's core mining?What are these dark clouds in the middle of an otherwise brightly lit (on the sunny side of the planet) planetary ring supposed to be?
That. Cores are persistent for some time (I think a few days, but don't quote me on that), so you can run across rhe remains of one blown up by someone else.Possibly the effects of someone else's core mining?
Not really. I got into mining way back when it was the big thing, when void opals and low temp diamonds were selling for insane amounts, and the hotspots actually worked and meant something. Back when subsurface mining was actually worth doing. I made most of the money to buy my carrier by mining.Ah, mining....
Do you prefer certain aspects of mining to others?.
Yes, 6 days before they reset. This is different than laser mining. Those asteroids are replenished 3 hours after you chipped off the first fragment, so you can mine it again, provided that you have re-entered the ring instance (or relogged) at least once.That. Cores are persistent for some time (I think a few days, but don't quote me on that)
Yes, 6 days before they reset. This is different than laser mining. Those asteroids are replenished 3 hours after you chipped off the first fragment, so you can mine it again, provided that you have re-entered the ring instance (or relogged) at least once.
As far as I know cores are panmodal and independent from instancing (see below).A Question here....Do the asteroids that have been core mined (As in blown up) show whether you're in solo or open?
As in if some other player in open has blown up those asteroids, do they then show up in the same (Ring / system) for another player in solo?
I usually mine in Solo, and I have encountered dusty remains of cracked rocks in the past. So that would indicate that modes are irrelevant.I usually mine stuff outside the bubble in solo so I never meet other players in the same system / rings, so I don't usually see any other asteroids mined by other players, whether I'm in solo or open. I see my own exploded asteroids that persist in the rings for a period of time afterwards as normal.
I presume that if I were to play in an area in a popular mining area frequented by other players then these mined / blown up asteroids would be visible whether I was in solo or open.?
Hey everyone, just to say hello while i'm playing more and more rarely these days because stuff.
o7 everyone
One doesn't exclude the other, just sayin'....I thought I was going mad but it does seem like there's a new bug/feature...
You can store a total of 600 modules, to the best of my limited knowledge there isn’t a per station limit for modules.Hi
Welcome back to the mad house........
Edit ...I'm also just switching engineered modules from one ship to the next, storing spare engineered ones and selling off ships I really no longer use. My T10, 2nd spare Cutter and soon a stripped out Anaconda all gone or going to the breakers yard....it's almost driving me nuts keeping track of my stored and in ship modules.
Next up is my Fer-De-Lance, hardly ever used it but it's modules are all A class engineered to the max.
Incidentally...how many modules can you store in one place now?...I'm thinking it's300....Help!...okay it's more than that.
Jack![]()
You can store a total of 600 modules, to the best of my limited knowledge there isn’t a per station limit for modules.
Of course if you are running out of module storage you could start rebuying ships and fitting your excess modules on them.