Early access itself is not inherently P2W. But it is Pay to Win a 1.4x carrying capacity advantage in the cargo hauling contest. For it to not be an advantage, all players would need simultaneous access to it.early access to a ship that gives no actual advantage over other players.
they.will.get.there.quicker.using.the.bigger.ship.that.they.paid.for.Once again, no, they are not. The floor for getting that second set of cargo racks is currently 2,186 tons. Are you telling me you can't deliver that much in a Cutter? Honestly, even if does manage to run for the full month, I don't think the 75% mark will get above 10K. And even if it reaches twice that, it'll still be totally achievable without paying real money for a higher capacity ship.
Has it added to some cumulative unfairness ? No. Because it doesn't change the experience for the supposed victims any more than modes already introduced.
Is buying exclusive ships unfair, yes. But it doesn't add to the existing unfairness.
Is it pay to win? No. You can't win in elite.
It's not a contest. There is no winning in elite. There's no finish line. There's nothing someone else can do with some temporarily exclusive ship that you can't do...no gameplay you are excluded from. You cannot win no matter how much you pay...and nothing anyone else does can impact your gameplay unless you choose to want it to.
No it hasn't been more fair.
Then what advantage does this give against you? How can you differentiate opposition based soley on someone's purchase of a ship from any number of other available options to provide advantages to your opposition? You cant. You can only assume. Since your gameplay that's being disadvantaged is in your head, you are free to perceive them however you want. But i see no difference between someone doing something in the game with a purchased ship, or with more time than me or with better external tools than me or with more friends than me or with a cheat engine...all behind the black box of modes and p2p networking that makes them all equally unverifiable. So equally unfair and equally pointless to be upset about.
Nobody in this game has ever been playing by the same set of rules.
On the list of things it makes unbalanced or unfair, the fact that it's temporarily exclusive doesn't rank.
I'd be much more concerned with how its existance will lead to the further perceived unbalancing of anything involving hauling.
Yes. And? You can still get to 75%, and how quickly someone else does it does not affect you in the slightest.they.will.get.there.quicker.using.the.bigger.ship.that.they.paid.for.
there's no confusion here surely
Yes. And? You can still get to 75%, and how quickly someone else does it does not affect you in the slightest.
Dude I'd rather not argue with youYes. And? You can still get to 75%, and how quickly someone else does it does not affect you in the slightest.
Ah, but you see, it's not actually pay to win, a thing we all agree would be bad, because you can just do [steadily moving goalpost thing] so you now win!they.will.get.there.quicker.using.the.bigger.ship.that.they.paid.for.
Time>>>Money
there's no confusion here surely?
But it'll still be well within the range achievable with other ships, so what's the problem?It should go without saying that the more people can haul, the higher that 75% figure will be.
No, I really, really can't. What other people do in the game and how quickly they earn credits means nothing to me. I don't see why anyone is upset about this.Dude I'd rather not argue with you
But if you can't see why paying to get there quicker is lame then maybe we should agree to disagree
The problem is that the slope continues the become slippery, whomst can say what the next bit in the progression will be?what's the problem?
[Snip]
I don't see why anyone is upset about this.
I have more respect for those who paid for PCMK2 early access and accepted it's P2W nature than those who tapdance around the term while insisting on "what do you win??!?".Ah, but you see, it's not actually pay to win, a thing we all agree would be bad, because you can just do [steadily moving goalpost thing] so you now win!
That's been the last 15 pages. Essentially people either accepting it is P2W, or refusing to accept it because they don't want to feel the ick of doing a P2W.
Yeah, it's called a slippery slop fallacy for a reason. If such a progression were to happen, I would be right there protesting against it alongside you. But since there is no evidence at all of it actually happening, I see no cause for alarm.The problem is that the slope continues the become slippery, whomst can say what the next bit in the progression will be?
All the times I have heard of people arguing against the slippery slope and calling it a fallacy all seem to have no knowledge of history or have never observed human nature.Yeah, it's called a slippery slop fallacy for a reason. If such a progression were to happen, I would be right there protesting against it alongside you. But since there is no evidence at all of it actually happening, I see no cause for alarm.
What I mostly see is a bunch of people being mad that some folks are having a (very) slightly easier time getting a cool reward than they are.
I have the Panther, I still feel like its pay to winnish due to the circumstances of the CG and additional rewards.I have more respect for those who paid for PCMK2 early access and accepted it's P2W nature than those who tapdance around the term while insisting on "what do you win??!?".
Early access itself is not inherently P2W. But it is Pay to Win a 1.4x carrying capacity advantage in the cargo hauling contest. For it to not be an advantage, all players would need simultaneous access to it.
A CG is by default a competition against other players.What competition? Nobody is competing. You do not need a Panther Clipper to get into the top 75%. You just don't! Yes, someone with a PC will gain a personal advantage in that they can earn more credits per hour, but they will in no way gain an advantage over you because how many credits someone else has does not affect you in any way. There is no competition happening.
No, it isn't. This is PvP vs PvE all over again. Some people are competitive and are getting upset at others gaining a perceived advantage, and some of us aren't and simply don't care.A CG is by default a competition against other players.
That will not be difficult. As of this moment, it would take three runs in my Cutter to reach top 75%. If I care about staying there, I'm going to be doing a lot more than three runs anyway. I have, in fact, done 18 in my Panther Clipper. If I'd done that in my Cutter, I would have delivered 13,104 tons, which would put me in the top 25%, which, hey, what do you know, is where I am anyway. It really makes no difference other than credits.You will need to stay in the top 75% to get extra Cargo racks for free on top with the ones you gain by delivering just 1 ton of needed commodity.
But it'll still be well within the range achievable with other ships, so what's the problem?
Yeah, it's called a slippery slop fallacy for a reason.
That will not be difficult.
Ok, if you dont know what competition is.No, it isn't. This is PvP vs PvE all over again. Some people are competitive and are getting upset at others gaining a perceived advantage, and some of us aren't and simply don't care.
That will not be difficult. As of this moment, it would take three runs in my Cutter to reach top 75%. If I care about staying there, I'm going to be doing a lot more than three runs anyway. I have, in fact, done 18 in my Panther Clipper. If I'd done that in my Cutter, I would have delivered 13,104 tons, which would put me in the top 25%, which, hey, what do you know, is where I am anyway. It really makes no difference other than credits.