Immersion breakers...Carriers are the weakest link.

But you've piqued my interest, is this yet another feature I've never seen? How do I change my carrier's security status?
Change your docking permissions. System security should not be present when you have it set to allow Notorious unless it changed in the last few weeks. Particularly useful in all powerplay areas as powerplay security tailgate you forever without scanning even if they're not hostile.

We don't really own the carriers we rent them from Brewer Corp and Brewer are irritatingly law abiding.
 
That is the point here. These things aren't our carriers. We have paid a lease to brewer for the right to use the things and the expanded services and pay the wages for their employees weekly.
Don't care, I'm out 10bn, it's mine to do with as I please while I have it. As a business model it doesn't make much sense either, in a dangerous universe. ;) It can't be destroyed, so why did I pay a 10bn deposit for carrier and fittings? Of course I'm deliberately arguing from my own selfish point of view, your assertion is correct and no doubt how fd handwave it. Love you Bro. Lol
 
Change your docking permissions. System security should not be present when you have it set to allow Notorious unless it changed in the last few weeks. Particularly useful in all powerplay areas as powerplay security tailgate you forever without scanning even if they're not hostile.

We don't really own the carriers we rent them from Brewer Corp and Brewer are irritatingly law abiding.
I'm always crimes off, allow notorious. It's just power play because of local jurisdiction. It really makes no sense even with the brewer excuse, because powerplay isn't a law abiding pastime and has nothing to do with actual local authorities.
 
And the system ships that patrol the space round the FC are there to protect the FC, not you.
It's not system ships, it's a powerplay thing. System security is only linked to the owning faction of the system and or station, it's ignorant of powerplay. Also, in that case why doesn't my carrier enforce the no fire zone. Nah they can't have it both ways, it should be fixed, and obviously in favor of the player owning the thing more fully, rather than the other way around. :)
 
And why not around a carrier though? If one is a rival PP pledge and intruding its logical hostile PP NPCs (just as BGS security reflects your standing with that faction with a carrier).

Its this point I agree with the OP- it is illogical, but the problem lies in a player owning a moving station and if you were backed up by a carrier you could easily farm BGS security. But saying that one aspect that is (or was, never tested since) was that ATR are persistent around a carrier once you have them...however FCs can't damage them and ATR can't damage the FC IIRC.
Easily solved by simply making the FC hold fire completely if attacks on the player ship in its vicinity are legitimate (such as PP, bounty, crimes committed). And not join in on the action instead.
 
They could. But they shouldn't get away with it and should be reduced to space dust by my crew at the carrier🙃 So, they shouldn't be programmed to attack me at my carrier just to give them some semblance of intelligence😛
Don't you know who I am ??? I pay your wages ...🤣
But I totally get the point you are making .
They are your crew and should attack whoever is attacking you . I don't mind paying off their fines , I've money to burn .
But it's my carrier ,my crew and therefore that area is mine and I am the judge and jury .
 
Personally, I'm the very first one to say 'fun over realism', if it's a fantasy setting, like the far future, make it fun, not overly dystopian or overly realistic to the point of depression, a line that ED has walked right on top of for many years.

Many complain about supercruise times and autopilots, I don't. Though I do think every ship should come included with a SC assist.
Many complain about the disconnect of what was originally supposed to be telepresence, turned into real presence, and yet somehow we survive blowing up in a spaceship.
Many complain about teleportation of people and ships.
Many complain about the acceleration, you would be a stain on the back of your ships bulkhead if you could accelerate as we do. Same with ramming other ships at a combined speed of 1000+mps.
Many complain that crime is not realistic and too easy.
There are many others, many have their own pet peeves.

I accept all of these things as either 'makes it better' or 'necessary evil to preserve some immersion', or 'not worth addressing' with the caveat that I would change some of them, but also understanding that it wouldn't be economical for the dev team to do so, at least not individually.

Having said all that, last night, I had the worst immersion breaker I've ever experienced in the whole game, and it brings up a salient point about carriers... DO I OWN IT OR NOT?

MY OWN CARRIER killed me for defending myself. Yes, I was with my carrier in a hostile powerplay jurisdiction, I understand mechanically WHY this happened, but it's completely stupid and should be easy to fix. I took off, I was scanned by a powerplay NPC idiot (within 2 mins of logging in, another problem that needs addressing, there is never a single second without combat happening outside ANY station or carrier now, it's completely ridiculous) in an anaconda, and of course they immediately opened fire, IN THE NO FIRE ZONE, AT THE OWNER OF THE CARRIER. This should be suicide!? Of course I fired back, and of course my carrier killed me instantly.

I paid 10Bn for that carrier. I pay the wages of everyone inside. They are all pledged to Delaine, because I pay them and my carrier is an island. Why on Jupiter would they kill me? Can you imagine a US aircraft carrier that allows the commander to take it to a hostile jurisdiction, but if they attack the enemy, the aircraft carrier shoots the US planes down as they come in to land, because 'hey we're in the enemy's waters, we have to enforce their laws!'. Give me a break.

Please, make it make sense. For me this is one of the most urgent things that must be changed, my carrier should defend me against ANY threats, even local law enforcement (even if it inWjatcurs bounties for me),

Carriers have NO immersion. They don't greet you any differently than they do any other commander, even a 'welcome home commander' for the owner of a carrier would be a massive difference.

Many stations have their own jurisdictions, don't even think about telling me that making carriers their own jurisdiction, or even making the jurisdiction the same as the PP faction of the owner, is not easy, or not functionally in the game, cos it is! You can have every station in a system in a different jurisdiction with no issues, this happens now (I admit not power play, that is always system wide, but still, at least all carriers could be lawless to prevent idiotic consequences). Please FD, have a look at this. My carrier is my home, I love it, and when it destroys me, that makes ZERO sense.
What, you don't want to be a stain on the bulkheads? C'mon, that's real immersion!

But yes, I agree, totally stupid. The same as the Brewer Corp fining you for bringing required goods that happen to be illegal. Instead of a "thanks buddy for getting this stuff here illegally, I know you risked your reputation" they scan and fine you. I could see if you had illegal stuff that wasn't required for the build, but required stuff? Even worse, you lose reputation with them and there currently is no way to repair it.
 
They could. But they shouldn't get away with it and should be reduced to space dust by my crew at the carrier🙃 So, they shouldn't be programmed to attack me at my carrier just to give them some semblance of intelligence😛
The issue is (one which FD don't really make clear in lore or gameplay) is that carriers are rented- its not yours. Unlike ships where you buy and thats it, you essentially rent an FC until you run out of cash and then its essentially repoed. Because of that you are more of a Kumo Burger branch manager than captain.
 
Obviously...you can't to with it as you please and never could...and why argue about immersion in a game that lets you be "reborn" in the same ship that just got destroyed
Addressed this in the OP and that's the point of the topic. I SHOULD be able to do with it as I please. If you think this is a bad idea, please do go ahead and say so, all opinions are welcome. :)
 
The issue is (one which FD don't really make clear in lore or gameplay) is that carriers are rented- its not yours. Unlike ships where you buy and thats it, you essentially rent an FC until you run out of cash and then its essentially repoed. Because of that you are more of a Kumo Burger branch manager than captain.
Honestly, I'd be happy with the simple change that they do all the same things they do now, however stupid, as long as they are not allowed to attack me. And while they're at it, make it tell me 'welcome home cmdr' when I request docking. I ask not for the world. XD
 
Honestly, I'd be happy with the simple change that they do all the same things they do now, however stupid, as long as they are not allowed to attack me. And while they're at it, make it tell me 'welcome home cmdr' when I request docking. I ask not for the world. XD
adopts robo ATC voice

Welcome to your hired carrier, manager

But yes, the rules need a bit of clarification, I think because FCs inherit a mix of station, PP, BGS and other rulesets they wind up with a bit of a mess.
 
Change your docking permissions. System security should not be present when you have it set to allow Notorious unless it changed in the last few weeks.
I've always had landing permissions set to "All" and "Notorious allowed" since I got my carrier in, I think, 2023, and sysauth ships are always there. The only exception is parking in uninhabited systems.
 
adopts robo ATC voice

Welcome to your hired carrier, manager

But yes, the rules need a bit of clarification, I think because FCs inherit a mix of station, PP, BGS and other rulesets they wind up with a bit of a mess.
It's more like home ownership, if you don't pay your HOA fees or taxes they will take it from you whether you have paid off the mortgage or not.
 
The issue is (one which FD don't really make clear in lore or gameplay) is that carriers are rented- its not yours. Unlike ships where you buy and thats it, you essentially rent an FC until you run out of cash and then its essentially repoed. Because of that you are more of a Kumo Burger branch manager than captain.
It's more like owning an apartment: the rooms are yours, but you still have to pay monthly for utilities, maintenance fund, communal expenses etc. If you don't and accrue debt, the rest of the house can vote to put your apartment on a forced sale.

Anyway, I can choose and pick the crew for my carrier so it would seem logical that even if the carrier is rented, the crew would have some loyalty to you. At the very least if some powerplay ships starts shooting at you, they should just go "Not our fight!" and go fetch some cold beverages and start a betting pool🤪
 
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