Personally, I'm the very first one to say 'fun over realism', if it's a fantasy setting, like the far future, make it fun, not overly dystopian or overly realistic to the point of depression, a line that ED has walked right on top of for many years.
Many complain about supercruise times and autopilots, I don't. Though I do think every ship should come included with a SC assist.
Many complain about the disconnect of what was originally supposed to be telepresence, turned into real presence, and yet somehow we survive blowing up in a spaceship.
Many complain about teleportation of people and ships.
Many complain about the acceleration, you would be a stain on the back of your ships bulkhead if you could accelerate as we do. Same with ramming other ships at a combined speed of 1000+mps.
Many complain that crime is not realistic and too easy.
There are many others, many have their own pet peeves.
I accept all of these things as either 'makes it better' or 'necessary evil to preserve some immersion', or 'not worth addressing' with the caveat that I would change some of them, but also understanding that it wouldn't be economical for the dev team to do so, at least not individually.
Having said all that, last night, I had the worst immersion breaker I've ever experienced in the whole game, and it brings up a salient point about carriers... DO I OWN IT OR NOT?
MY OWN CARRIER killed me for defending myself. Yes, I was with my carrier in a hostile powerplay jurisdiction, I understand mechanically WHY this happened, but it's completely stupid and should be easy to fix. I took off, I was scanned by a powerplay NPC idiot (within 2 mins of logging in, another problem that needs addressing, there is never a single second without combat happening outside ANY station or carrier now, it's completely ridiculous) in an anaconda, and of course they immediately opened fire, IN THE NO FIRE ZONE, AT THE OWNER OF THE CARRIER. This should be suicide!? Of course I fired back, and of course my carrier killed me instantly.
I paid 10Bn for that carrier. I pay the wages of everyone inside. They are all pledged to Delaine, because I pay them and my carrier is an island. Why on Jupiter would they kill me? Can you imagine a US aircraft carrier that allows the commander to take it to a hostile jurisdiction, but if they attack the enemy, the aircraft carrier shoots the US planes down as they come in to land, because 'hey we're in the enemy's waters, we have to enforce their laws!'. Give me a break.
Please, make it make sense. For me this is one of the most urgent things that must be changed, my carrier should defend me against ANY threats, even local law enforcement (even if it inWjatcurs bounties for me),
Carriers have NO immersion. They don't greet you any differently than they do any other commander, even a 'welcome home commander' for the owner of a carrier would be a massive difference.
Many stations have their own jurisdictions, don't even think about telling me that making carriers their own jurisdiction, or even making the jurisdiction the same as the PP faction of the owner, is not easy, or not functionally in the game, cos it is! You can have every station in a system in a different jurisdiction with no issues, this happens now (I admit not power play, that is always system wide, but still, at least all carriers could be lawless to prevent idiotic consequences). Please FD, have a look at this. My carrier is my home, I love it, and when it destroys me, that makes ZERO sense.