I really don't see the problem at all.
So one dedicated player (that by the way traded over 7 million credits BEFORE taking off) gets to the galactic center, in a ship with 77% hull and a half broken canopy. He managed to not crash his ship.
Will Zion Ravescene get back? We will see.
He jumped back to back to back and fired up his Advanced Discovery Scanner.
Gamma is 10 days old, or 240 hours. I don't know how many hours he played. I guess around 100 - 150.
So why shouldn't anyone reach the galactic centre in 100 hours?
Of course Sagittarius A* would be the main target on the dedicated explorer's list. Others - like VY Canis Majoris - have also been visited.
I am rather surprised that it took so long. I was counting for people to reach it in 5 days.
Exploration is easy, although time consuming. Traveling is easy. Advanced Discovery Scanners are easy.
The biggest turn down currently is that there really isn't anything to find out there. Apart from astronomical objects, which features may be cool, or just be a few numbers on a sheet.
EDIT: To all that want limited exploration: Why the heck should I have 400 Billion stars when I cant visit them?
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Just spotted this thread, and I have been ranting about this subject on another thread
I won't repeat myself...but I don't think exploration should be about "being first to get there". It should be about the journey and not the destination. It should be about adventure and discovery, not jump, jump, jump (x100s)...got there.
This is what it "should" be for you.
You, on your own, can have goals and journeys and preferences all you like.
Others will have other goals and hunt other achievements. Please refrain from making your personal preferences mandatory for everyone, by having a dogmatic stance on what exploration should be.
It's like saying "car racing should be in a car that is lighter than a ton", when racing can happen with Nascars, formula 1, or even trucks.