"Like a dog that returns to its vomit Is a fool who repeats his folly"
So you would block me from joining you in Open occasionally? Too bad, I enjoyed the old Freeport days in Beta (even thought Instancing was hard to work-out).+1 to the OP over there
I too agree. Base on the majority of the comments the most of responders have no idea what they're talking about. It's not about PVP vs PVE, it's about the overlapping concept of open world and solo mode. The simplest solution in my opinion would be to keep two separate credit balances for each instance.
Are you going to implement seperate credit balances per island instance too?
Here is the real answer, I have been playing just in open since Gamma launched, I am doing missions/ bounty hunting. I am currently 36 ly from where I started and I have not seen another player for the last eight days so it would make no difference if I were to play open or solo. So OP your post is really pointless and there are plenty of threads on the same subject that you could have posted on so get back under your bridge.
I too agree. Base on the majority of the comments the most of responders have no idea what they're talking about. It's not about PVP vs PVE, it's about the overlapping concept of open world and solo mode. The simplest solution in my opinion would be to keep two separate credit balances for each instance.
That would require Frontier to make two separate games the reason why they cut offline was because they could only afford to run one version of the system. Maybe one day in the future that may happen but it wont happen for the 16th.
Will you explain why you feel entitled to bring the kit/money you gathered in a protected, private mode onto the open server? Why should the open server not be reserved for those who choose to play in the open mode?
Will you explain why you feel entitled to bring the kit/money you gathered in a protected, private mode onto the open server? Why should the open server not be reserved for those who choose to play in the open mode?
I would be absolutely fine with that. If when creating a profile you had to choose whether you wanted it to be an open profile, or a private group/solo profile. I would have one of the latter and none of the former, and never enter open play.
So Iif I get the concern correctly, being able to earn pixel money with viewed limted risk or with similar adavntage degrades the acheivements of those that do it the hard way?
By this meaure, private groups, wings, allies, those able to play for more hours in a day or at non peak times, etc are also unfair, so these too should be blocked yes?
No, it's not that at all, but, for the sake of people who want to play solo being able to dip into open play when they feel like it, everyone who chooses to play open gets those who abuse the switch over system affecting their game whether they like it or not.
Or, put another way, those who put the least stress on the game-system get more consideration, and those who require more get less consideration.
Guys. Notice how the OP hasn't posted anything in this thread since the original post? It's a bait thread, a troll for reaction. Don't feed the troll. Have you also noticed how a lot of these, 'post and forget' threads are cropping up? Don't feed the troll. Ok, some of them may be concerns of new players, but a lot of these posts concern topics and arguments that really only could come from someone who has been on the forum for a while, so please... Don't feed the troll.
I too agree. Base on the majority of the comments the most of responders have no idea what they're talking about. It's not about PVP vs PVE, it's about the overlapping concept of open world and solo mode. The simplest solution in my opinion would be to keep two separate credit balances for each instance.