Game loses something by not forcing Open play

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Will you explain why you feel entitled to bring the kit/money you gathered in a protected, private mode onto the open server? Why should the open server not be reserved for those who choose to play in the open mode?

Might as well explain why you feel entitled to play in a protected mode in Open, by flying with one or two wingmen where you're invulnerable against NPC's or any single player. A player in Solo is always fighting alone.

It's funny how the "Solo is unfair because they can earn credits safely" camp always, always ignores that point.
 
I think his point was that if we all could only play in open, you'd see more players.

If you could only play in open, FD would see huge numbers of returns/cancellations, and less sales.
I will never play a forced-PvP game, and I'm not alone. Sometimes you might want to join in, sometimes just have a relaxing fly around.
More and more MMOs are recognizing that, and offering either no-PvP instances, or a PvP flag, or specific PvP areas. The solo, or occasional group, player is now a distinct target audience.
For Elite to go PvP only would be a colossally stupid idea, given that a large part of the draw is nostalgia for the original, single-player, game.

(Addressing that agument, not suggesting that you are supporting it)
 
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Might as well explain why you feel entitled to play in a protected mode in Open, by flying with one or two wingmen where you're invulnerable against NPC's or any single player. A player in Solo is always fighting alone.

It's funny how the "Solo is unfair because they can earn credits safely" camp always, always ignores that point.

Are you saying you actually die to NPCs ? :eek:

If you could only play in open, FD would see huge numbers of returns/cancellations, and less sales.
I will never play a forced-PvP game, and I'm not alone.
More and more MMOs are recognizing that, and offering either no-PvP instances, or a PvP flag, or specific PvP areas. The solo, or occasional group, player is now a distinct target audience.
For Elite to go PvP only would be a colossally stupid idea, given that a large part of the draw is nostalgia for the original, single-player, game.

No one is forcing you to play in open. The proposal was to refrain transferring assets earned in private/solo to open and vice-versa. Players can play anywhere but basically have different char slots. This would be the norm in MMOs if you create two chars one in PvP server and one in PvE server.
 
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I believe the hysteria here about solo players tricking out their ride in the so called "risk free" mode is way over blown. Everyone against solo being able to cross over really have no idea how prevalent it would be. I really don't care how someone else plays the game. You are free to do whatever you want to do....but then again SO AM I!!. If you want to only play online open then do it but if you are against having the ability to cross over get over it. My guess is that a lot of the angst is by the griefers not being able to gank the newbies in the starter systems flying their oh so powerful Sideys or Haulers.
 
This argument is boring. Honestly. Here's the problem, as I see it. This game is supposed to be a self generating ecosystem of predator and prey. Without prey, the predators have to rely on handouts from the devs. Nothing wrong with that. That's what the AI is for. I also do not have a problem with prey not wanting to be just that...it's an aggravation. So move on....play your game your way...just do not try to prevent ANYONE from playing the way they want. It is difficult for those that do not want to fight to understand the other side...it feels wrong...and in many games I agree. I do not want to griefed or cause anyone hardship...however, hardship is expected within this game regardless...AI will continue to grief those that do not want to fight. Sorry, this is part of the gameplay...and as such, I personally want to interdicted by a PC rather than an NPC...because no matter my response, I know both of us will have a little story to tell someone...whether its "silly bunny ran away" or "damn dude, didn't expect a military hardened hauler". My final word on this discussion is get into the game your way...and leave everyone else alone to play the way they want to. Noone has any moral right to any gameplay choice. You want to kick butt and take names as a pirate or want to play hide and seek as a prey target...both are legitimate strategies in the wild and are also legitimate in this game.
 
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Might as well explain why you feel entitled to play in a protected mode in Open, by flying with one or two wingmen where you're invulnerable against NPC's or any single player. A player in Solo is always fighting alone.

It's funny how the "Solo is unfair because they can earn credits safely" camp always, always ignores that point.

This is an irrelevant argument - if I am flying in Open mode 50 systems out from the centre, then with or without wingmen I will still be fighting NPCs.
 
I believe the hysteria here about solo players tricking out their ride in the so called "risk free" mode is way over blown. Everyone against solo being able to cross over really have no idea how prevalent it would be. I really don't care how someone else plays the game. You are free to do whatever you want to do....but then again SO AM I!!. If you want to only play online open then do it but if you are against having the ability to cross over get over it. My guess is that a lot of the angst is by the griefers not being able to gank the newbies in the starter systems flying their oh so powerful Sideys or Haulers.

That is exactly it, they've had fun ganking/griefing others and have good memories from games such as Ultima Online, unfortunately they don't consider the flip side of the coin, the ones on the receiving end did not find it fun or funny at all and never played the game again.
 
As it is now, you have a chance to encounter solo mode players who occasionally pop into open.

If they couldn't do that, you'd never see them at all.

Are you saying you want fewer players in Open? Because that what you'd get.
 
Might as well explain why you feel entitled to play in a protected mode in Open, by flying with one or two wingmen where you're invulnerable against NPC's or any single player. A player in Solo is always fighting alone.

It's funny how the "Solo is unfair because they can earn credits safely" camp always, always ignores that point.

I find it usually gets ignored too.

I think it's because there isn't an answer that does invalidate their argument. Perhaps they'll cover it this time..
 
I would play more open but I know my BB upload would hamper other Cmdrs @ only 380kbps. However, VDSL is on its way here soon so I'm looking forward to better immersion.
 
That would require Frontier to make two separate games the reason why they cut offline was because they could only afford to run one version of the system. Maybe one day in the future that may happen but it wont happen for the 16th.

I don't see why this require of having "two separate games". It's just the adjustment to the database where one field is split on two and populated respectively based on the mode flag. To implement something like this in ED could require some amount of efforts, but I'd not call this making 2 separate games.
 
This is an irrelevant argument - if I am flying in Open mode 50 systems out from the centre, then with or without wingmen I will still be fighting NPCs.

I don't think that was his point, the ones saying you're in "protected mode" are referring to Open Play with the idea that because you're open to being destroyed by other players you're somehow at more risk than being assaulted primarily by NPC's (calculators). He is saying in Open Play you can find a friend or two, fly together for mutual protection and as we're primarily going up against NPC's they will actually have an advantage over players in single player mode because they won't be forming up with other players.
 
Personally, I flit between open, group and solo as the mood takes me. Sometimes i just don't want to deal with other people without having to evict myself to the back end of beyond every time I want some alone time.

For me it's about being able to choose whether I want to do PvP or PvE and to be able to make that choice on my terms, not being forced to be an unwilling target just to give them something to shoot at. If forced to choose between open only or group/solo, then there will be one less pilot that ever ventures into open play and one less person to shoot at.... I'm certainly not going to maintain two commanders. Given the strength of single player focused feeling here I'm almost certainly not alone.

And as for non-open play being my loss.... I'm quite happy in solo/group and I'm yet to be convinced that the PvP crowd add anything to my experience that I'd actually miss. *shrug*
 
I don't see why this require of having "two separate games". It's just the adjustment to the database where one field is split on two and populated respectively based on the mode flag. To implement something like this in ED could require some amount of efforts, but I'd not call this making 2 separate games.

My point was I can't see them implementing that upon release maybe in the future.

It makes no difference to me anyway as I'll be playing in the PVE group exclusively I have no intention of going into open when you see some of the arguments on here only a couple of weeks back we had a thread polling whether people wanted to gank new players on the 16th, I'm not interested in being part of a community like that.
 
Are you saying you actually die to NPCs ?

Nope, but a wing of players in All Online will make short work of NPC's that will take a Solo pilot longer to deal with. It's far more efficient as a means of travel and earning credits.

Consider piracy. Two friends flying a Viper and a Lakon6 make for a very efficient pirating operation, compared to a Solo player in a Viper with limited cargo space. At least until we get NPC wingmen... and even then, a player piloting the pirate freighter will be much better at defending himself.

If you think it's easier to earn credits in Solo mode, then you haven't considered (or tried) doing just about any activity in this game, when there are a few players grouped up together. The game is tilted towards advantage and safety in numbers.
 
So, Richard Garriott and those working at Portalarium don't know what they're talking about either? They have made a similar system and yet not hearing the same amount of whining here and they're world is actually going to be much more affected than the galaxy in Elite...

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Even in open Play you're not ever going to see every commander possible, 1. Geographic matching. 2 Instance size.

I'm not familiar with Portalarium nor with Richard Garriott so he does not represent the unquestionable figure of authority to me. I never advocated the ability to see each commander on one server. What I'm against is the gathering of wealth in solo and returning to gank in open. This model does not discourage ganking, but does quite the opposite.
 
I'm not familiar with Portalarium nor with Richard Garriott so he does not represent the unquestionable figure of authority to me. I never advocated the ability to see each commander on one server. What I'm against is the gathering of wealth in solo and returning to gank in open. This model does not discourage ganking, but does quite the opposite.

How do you feel about the gathering of wealth in open by someone who is protected by their mates and then ganks in open?
 
I'm not familiar with Portalarium nor with Richard Garriott so he does not represent the unquestionable figure of authority to me. I never advocated the ability to see each commander on one server. What I'm against is the gathering of wealth in solo and returning to gank in open. This model does not discourage ganking, but does quite the opposite.

Not unquestionable, rather someone with experience, Richard Garriott is basically the person who is largely responsible for inventing modern MMO's and has seen these styles of games from both aspects as a player and as a developer and I will hold his and his experienced crew's opinions over that of any player. You have never heard of the Ultima series? How did you come to the conclusion this model encourages ganking?
 
*snip*
If forced to choose between open only or group/solo, then there will be one less pilot that ever ventures into open play and one less person to shoot at.... I'm certainly not going to maintain two commanders. Given the strength of single player focused feeling here I'm almost certainly not alone.

*snip*

I play open, but if I had to choose between online or group/solo, I would play group/solo too.
 
I don't think that was his point, the ones saying you're in "protected mode" are referring to Open Play with the idea that because you're open to being destroyed by other players you're somehow at more risk than being assaulted primarily by NPC's (calculators). He is saying in Open Play you can find a friend or two, fly together for mutual protection and as we're primarily going up against NPC's they will actually have an advantage over players in single player mode because they won't be forming up with other players.

My point is that regardless of whether I am in open or solo mode, 50 systems out from the centre, there will be no humans - it will be exactly the same in either realm. I think he was arguing that in Solo mode it is somehow easier - not that this means anything at all in this game anyway.

I think that some people are thinking that people will be using solo as a vehicle for 'levelling up' before coming into PvP fights with a mega ship. I personally don't think that is going to happen.
 
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