Game loses something by not forcing Open play

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I'd vote for that proposal. If you wanna play solo, go and play solo vs the npcs... but don't grind in solo mode and then go open to gank other players in your uber-ship (though prolly with not too much real combat skill at that point anyway haha)
I completely agree!
 
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So lost single player and the fate of ironman mode is up in the air.
Now lets remove solo play.
But aren't you forgetting about parties, lets remove them too!
And as Memnoch rightly points out we can't have an ignore function as it gives an unfair advantage.

If the galaxy and AI is hard enough; then it shouldn't matter whether you play solo or open - this was stated by Sandro as being one of his goals to achieve.
I originally wanted to enforce online only with no care bear options. But I wanted it so that there was nothing obviously distinguishable between player and AI ships. In other words I wanted solid radar contacts no matter what - if you wanted to tell who was a humie you had to do a bit of checking via the scanners.
I didn't get what I wanted, boo hoo poor me and all of that!
To be fair I'm not bothered; after playing for a while (in both open and solo) I don't think it will make much difference either way...
That isn't good enough reason to cut out all possible ways to play except the one you want though!

And by you I mean every single person who wants everyone else to play their way and only their way.

I'm going to try something new and just go with what the developers come up with - if it turns out horrendous then I'll mention it. If it's workable then I'll just go with the flow. Because you can't please everyone and I don't think I'm special enough to have it all my way!
Of course we're all different so maybe some people on here are special enough to get exactly what they want :rolleyes:

Lots of stuff I thought had been agreed as good for the game are not featured yet. The "nothing obviously distinguishable between player and AI ships" one is a good example. It seemed like a done deal, I must just have been mis-reading the dev posts.
 
I'd vote for that proposal. If you wanna play solo, go and play solo vs the npcs... but don't grind in solo mode and then go open to gank other players in your uber-ship (though prolly with not too much real combat skill at that point anyway haha)

Of course the flip-side is - "If you wanna play grouped, go and play group vs the npc's... but don't grind in groups and then go looking to gank solo players in your uber-ship (though prolly not with too much real combat skill at that point anyway haha)"
 
I'd love to say that op has hit the nail on the head.... but no, op has no clue what op is talking about.

There should be open co-operative play without pvp, other than that the system is ideal.
 
Out of all the "Open Play vs Solo mode" threads, I only agree with only one point ever brought up by anyone:

"Solo mode should not affect Open Play and vice versa"

On the Open Play fence, people keep assuming solo mode is "easy mode" and that people will disappear off to solo mode to "grind" phat lewt then come into open play to gank other people ("No Solo mode" people).

On the solo mode fence, people do NOT want that nice juicy trade route to be exploited by thousands of players also discovering that juicy trade route, and then bleeding it dry when the solo player comes back a week later to find the market has crashed (just one example). Or that nice unexplored system remains unexplored, until the solo player comes back from vacation to explore it.

However, pulling off this segregation would be a task in itself. It is probably why offline mode was pulled, because they'd have to maintain 2 sets of codebases. I'd guess that it is very likely that if they could separate solo mode from open play, they'd be able to offer offline mode.

Because the 2 modes right now are tied together, it seems pretty pointless for people to argue Open Play vs Solo mode. The only reason why I think this keeps coming up is that people who are looking for other humans to kill, can't find any :p Otherwise there is no reason why I should care whether he plays open play or solo mode.
 

Lestat

Banned
I dare you to try to find me Archaegeo in the 400,000,000,000 stars. Then your free to try to kill me :p. Please note I not a heavy armed ship so it should be really easy to kill me. :eek:
 
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So whats wrong with being allowed one commander in each game mode - solo - open - group. You then get to choose which commander you want to play, so you still have the choice.

I would like to have some more commander slots and I wouldn't care that much if I couldn't switch between modes
but perhaps an easy way would be a new mode "never solo or group" mode where "never solo" can not ever join solo or group.
Maybe that will keep us all happy?

I like the idea that when or if open online is more stable and has things to do, with coop and events, things to actually make it worth while, that I can join in without starting a new commander.

Open for me is not as stable as solo and that is the number one reason I don't go "open" more often.
 
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"Buh-Buh-but, I want this to be a game for me ... I don't care about anyone else ..."

Grow up people! Or make your own game. *annoyed*

I played "solo" during beta, now "open only" in gamma and forward. Play solo if you want. You have the option of coming over to open but if you think that just hoarding credits in solo and coming over to open in your pimped out ship to destroy real commanders is the way to go you got another think coming. Real players trump npcs any day. So stay in solo if you want but people are where the "dangerous" is at and if you don't get that then your better off alone.

But but, I'm a noob player and why should I face off against you in a sidewinder and be ganked in open mode? I'd be fool for not preparing appropriately before getting involved with the likes of you. Real strategy trumps idiotic valour every time.
 
So whats wrong with being allowed one commander in each game mode - solo - open - group. You then get to choose which commander you want to play, so you still have the choice.
So according to you we should have multiple commanders in different modes. Tedious multiplication of effort.

We have a single commander, and we choose which mode to play in every session. Same as you. What's wrong with that? Are you scared someone has an advantage over you because you choose to not use solo mode, that's your choice.
 
Lots of stuff I thought had been agreed as good for the game are not featured yet. The "nothing obviously distinguishable between player and AI ships" one is a good example. It seemed like a done deal, I must just have been mis-reading the dev posts.

Really; well woo hoo! I haven't been round here much for about half a year - busy building stuff outside for my ducks so I don't know where the DDF stuff was up to!
Well I can definitely sit back and see what FD do with the game in that case :D
Still can't see it making any difference by splitting the groups up - you could easily forget you are playing open most of the time. At least with just the one player base there's more chance of solo players popping in to see what open is like.
 
Solo uses the same markets and everything as open only difference being you play on your own.

I play open and so far have only seen one cmdr in about 20 hours of play. I chat to my friends but we all started in different locations approx 70ly away from Sol. So up to 130ly away. Most are missing towards Sol. But so far haven't met any of them.

The one player I saw this weekend was at the far range of my scanner. I kept them there. Neither tried to chat and as far as I can tell we avoided one another with a stray eye for trouble.

I have killed 3 npcs and that's all the conflict I have had so far. Evaded a few dozen invictions.

As far as I can tell. Most of the time the it's no difference between the two modes. You might get unlucky and be forced to fight someday. But I haven't since gamma started.

I now have a Explorer viper with 12ton cargo, 11.5ly range and a single 2ton pulse laser lol. Love it.
 
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Really; well woo hoo! I haven't been round here much for about half a year - busy building stuff outside for my ducks so I don't know where the DDF stuff was up to!
Well I can definitely sit back and see what FD do with the game in that case :D
Still can't see it making any difference by splitting the groups up - you could easily forget you are playing open most of the time. At least with just the one player base there's more chance of solo players popping in to see what open is like.
While I still have high hopes for this and other features, I am not holding my breath. I have specifically asked about the status of certain features a few times on the DDF and have had no response so maybe it is just a Soon(tm) thinng.
 
But but, I'm a noob player and why should I face off against you in a sidewinder and be ganked in open mode? I'd be fool for not preparing appropriately before getting involved with the likes of you. Real strategy trumps idiotic valour every time.

Solo mode is fine for getting the basics down but you can't expect that you can handle yourself if you don't have any real experience with real people. If you can hold your own in a basic sidewinder, be it fighting your way through or out of a situation, then the better off you'll be overall. Plus, it's free!

I'm not using this as a rationality for ganking people. I don't believe in it. On the contrary, I'm just explaining that to get good at something you have to test yourself. You learn how and when to attack. How to evade and escape when things go south. Don't be afraid of losing ships. Insurance covers most and what you do lose you gain in experience. Only people can teach you this. But, again if you expect to take a "uber-ship" out into OpenPlay with only pve experience you will be unpleasantly surprised at what a basic sidewinder can do in the right hands. And frankly I think you're only cheating yourself if solo is the only way you'll play.
 
I disagree. I came here to play in private PvE group and with some friends. Where do you think I came from? Yeah, from EvE community that is just plainly wrong for a last few years. So, no thank you, if Open play would be forced I would just go back to playing something single player like Starpoint Gemini 2, maybe Limit Theory when it comes out...

But I hope it won't come to that. Ever...
 
This thread again.. Where's the dancing lock emo?

I get to play SOLO, COOP and OPEN when i want. All with my one commander. Genius. This just sails past PvP'ers comprehension i guess. You get to have fun and grow and go in and out the pool when you want!?!

Yes.

And bless you FD. For giving us a choice that few game designers ever dared to code.
 
Dead horse, dead horse, dead horses, he's dead!

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Sometimes they just don't die....

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ps..... I know its not a horse.



I saw one on the TV once and they can talk.
 
While I still have high hopes for this and other features, I am not holding my breath. I have specifically asked about the status of certain features a few times on the DDF and have had no response so maybe it is just a Soon(tm) thinng.

This is the problem at the moment; we don't know what is going to materialise and what is going to slip by the wayside as something they would have liked to have done but couldn't.

With 2 weeks to release I am happy that things going quiet means FD are busy getting as much ready as possible.
Hopefully they'll give us a clue after release without too much badgering required on our part!
 
I'm pleased to see this topic has come up again.

There should be no switching back and forth from open to solo.

You want to play solo or group, no problem but keep yourself out of open if you don't want to share the risks of open. And no I don't want to gank you, I'd rather you weren't there at all if having you there means there's a mechanic that makes players invulnerable to other players when it suits them.

As more players join up, and realise what solo/open switching actually means, this topic will come up again and again. This horse is very much alive.
 
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