Game loses something by not forcing Open play

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Maybe not, but if enough paying players who will hopefully purchase future DLC's / Expansion from them express a particular desire, they may see the problem (If it turns up as I expect) and it may change the future of the game at some point. I think people should continue to post as to why it's good the way it is, or as my view is that they should be separate to avoid methods of pvp exploitation.

Absolutely agree. The deciding factor will be sales but as both sides of this argument claim to impact future sales it is a moot point until it is clear to FD that current design is right or wrong.

Whether or not that is too late is academic. The games releases in 2 weeks. The die is cast.
 
Not sure if I understand your meaning. But if I do, it seems you are saying that, because there are some exploiters around then all legit paying customers should have a play-style decision forced upon them. To protect open players from other players who pvp and don't play by your rules.
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Players exploiting games systems should not be used to reduce legit players enjoyment and options.

That sums it up.

The current system lets anyone take refuge away from greifers / exploiters.

Some of those wanting forced open play are the ones who want to spend time in their Freagles and KS Cobras killing new sideys for the first few weeks and then want to move to defenceless haulers and type 6 ships - or in plain english, read the thread you can see who want targets that cannot shoot back.

I most certainly am not going to be used as an unwilling target to stroke someone elses ego.

That being said, once I have a decent mining ship, a nice hauler and an NPC hunting ship tucked away to fall back to, I have no problems kitting out a hauler or type 6, filling it with cargo, turning crime reporting off and running back and fourth between say, Aiabiko and Sol for a play session (after advertising it on the forums of course :p ) and see who can catch me :)
Of course, forced separate profiles puts a stop to that idea.
 
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Maybe not, but if enough paying players who will hopefully purchase future DLC's / Expansion from them express a particular desire, they may see the problem (If it turns up as I expect) and it may change the future of the game at some point. I think people should continue to post as to why it's good the way it is, or as my view is that they should be separate to avoid methods of pvp exploitation.

The minus rep you gave me stating that playing solo then moving to online is cheating.
How the hell is it cheating if the devs made it that way?
Ppl will cheat online anyway they will find bugs/money loop holes or even use hacks.
I would be more worried about that tbh.

Some one earns a better ship in solo play then going online wont affect anyone,as you pvper's keep saying it's the skill not the ship.
So what's all the worrying about,if your real skilful then it should not be a prob for you anyway.

I might go online once in a while,but 90% of the time i can bet i'll be in solo mode.
All depends on how much of the bandwidth cap i have left.
 
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Judging by how people react to lack of offline mode, and now how open play is not forced - I feel sorry for every developer trying to create a game.
There's just no end to whining and way to please everyone. These guys must have nerves of steel.
 
I don't think I've seen anything that stops someone from 'save and exit' -> start -> solo mode.

I knew I'd read it somewhere - probably needs a dev to confirm, but even if you save & exit -> start -> solo and you have a bounty for attacking another player - other commanders can 'see' you.
Only commanders without a bounty from the pilot's federation (which is issued when you murder another player, but not NPCs) can 'hide' in Solo/Private Group

https://forums.frontier.co.uk/showthread.php?t=55000&p=946456#post946456
 
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These guys must have nerves of steel.

Nah, they just have really cool glasses...
catglasses.JPG
 
Keep in mind that you're simply stating your choice should not impact your enjoyment of the game but it's okay if your choice impacts other peoples style of play. This is like discussion which style of play is more valid and has more rights if you approach it your way.

If people are exploiting then you are still forcing legit customers to change their play style. They're not going to just sit there and be cannon fodder for people who abuse the system.

What I am saying is at the moment you have a choice, I have a choice, they have a choice....choice is good.
If you feel a player has an advantage through solo then you still have the choice to take the same perceived advantage or not, it's a your choice.
Removing the choice removes some of the options I have in my game and thereby lessen my choice and impacting your concerns on my gaming experience.
 
I understand where you are coming from and I agree that the sense of risk in EVE Online is palpable and adds a lot to the game. BUT.... The only way that could be implemented in this game is if the following were true:

- Ships can't be rammed/destroyed without consequences (in EO you can't even run into another ship, you comedically bounce off each other)
- Any attack on another ship outside of anarchy systems without a pvp flag results in pretty much immediate response/destruction by the authorities such that unless you can kill them in 3 seconds you are destroyed first.
- No insurance. You would have to increase the cost penalty for getting destroyed so pirates wouldn't want to chance it in high sec space and normal players would avoid anarchy systems or at least be careful when going into them.
- Add stealth modules so you can be sneaky if you want to be.
- Murder in a high sec system could result in you being KOS for a period of time or permanently so you would effectively be banned to anarchy systems for your actions.

Some of these would be possible, but some would screw up the game in its current design. The Elite train has left the station so to speak, so any big changes aren't likely to happen in order to increase the sense of risk in the way you describe.

I currently play in Solo because my internet sucks. When I get back to the civilized world I plan to play in a PVE group. I am over 40 and don't want to have to deal with some squeaky voiced kid ganking me because he doesn't get enough attention at home or whatever his sadistic little problems are. Honorable pirates are a different story (paid ransom to keep my ship a few times in EO when caught in the wrong place) but in this game I expect them to be the exception, not the rule.
 
I knew I'd read it somewhere - probably needs a dev to confirm, but even if you save & exit -> start -> solo and you have a bounty for attacking another player - other commanders can 'see' you.
Only commanders without a bounty from the pilot's federation (which is issued when you murder another player, but not NPCs) can 'hide' in Solo/Private Group

https://forums.frontier.co.uk/showthread.php?t=55000&p=946456#post946456


Wait, let me confirm this, if you have wanted status, even if you're in solo mode, a player could see you and interdict you?
*A player wanted status
 
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is this argument still going on? Like I explained last night if you feel mode swapping is cheating or somehow ruining your game please ticket the problem and ask the people who make the game, you know those Frontier folks. Telling people on here they are cheaters or they are going to purposely ruin your game isn't going to change anything be aware though Frontier have stated many times they are making the game they want to play so make of that what you will.
 

Robert Maynard

Volunteer Moderator
Wait, let me confirm this, if you have wanted status, even if you're in solo mode, a player could see you and interdict you?

My reading of the mechanic is that if you incur a bounty from a player encounter then you will have no choice but to play in open for a while and the bounty would only be able to be cashed in by another player.
 

Lowie

Banned
NPCs cannot take satisfaction. NPCs do not pass over more suitable targets just to target a player.


hahah , you for real? do you know whats on the mind of the "other" side lol.
like the poster you quoted , there is no differents , death = death.

npc cannot take satisfaction , im having a good time with some co workers atm about this comment , ILMAO
 
Wait, let me confirm this, if you have wanted status, even if you're in solo mode, a player could see you and interdict you?
*A player wanted status

Only for a bounty gained for attacking/murdering another player "illegally" - not any other type of bounty like non-payment of fines, or murdering NPCs, and not for legally killing another player who is "Wanted" to collect the bounty on them.

Basically, a mechanism to try to prevent hit & run 'griefing' from solo -> open -> solo.

EDIT: Ninja'd by Mr Maynard :D
 
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Only for a bounty gained for attacking/murdering another player "illegally" - not any other type of bounty like non-payment of fines, or murdering NPCs, and not for legally killing another player who is "Wanted" to collect the bounty on them.

Basically, a mechanism to try to prevent hit & run 'griefing' from solo -> open -> solo.

I'm going to need to see some sort of actual official confirmation of this, sounds made up to me, frankly.
 
Only for a bounty gained for attacking/murdering another player "illegally" - not any other type of bounty like non-payment of fines, or murdering NPCs, and not for legally killing another player who is "Wanted" to collect the bounty on them.

Basically, a mechanism to try to prevent hit & run 'griefing' from solo -> open -> solo.

Well that's decent at least. Still concerned about people hiding in solo until they are absolutely sure to outclass people but not bad.
 
I'm going to need to see some sort of actual official confirmation of this, sounds made up to me, frankly.

Yep, in a previous post I did mention it needs confirmation by a dev - but I don't think this has come from 'nowhere' - it may not yet be implemented, and may be planned - I just don't know for sure.
I think I'll test it out on the 14th/15th this month :D
 

Robert Maynard

Volunteer Moderator
hahah , you for real? do you know whats on the mind of the "other" side lol.
like the poster you quoted , there is no differents , death = death.

npc cannot take satisfaction , im having a good time with some co workers atm about this comment , ILMAO

Glad to be of service. The point I was making relates to players who get their jollies from preferentially selecting other players as unwilling targets for their attentions and comparing that to NPCs which, not being sentient, have no emotional response.
 
Yep, in a previous post I did mention it needs confirmation by a dev - but I don't think this has come from 'nowhere' - it may not yet be implemented, and may be planned - I just don't know for sure.

I could possibly see forcing you to only play Open as long as the bounty existed, but making Solo a stealth version of Open? I don't buy it.
 
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