That's fine, but you didn't answer my question on the big ships for elites.
I've only had my Asp for 1 day and already considering selling it, I love the ship, but I just cannot see how I'm ever going to afford to kit it out and maintain from this point. I feel as if I'm being forced back into my Viper, which I probably will do...at least I'll be able to kit it out to the max and have a little fun. Anything larger just doesn't seem viable for me personally.
Even in previous releases (when it was easier to make money and everything was cheaper), tt was often necessary to stay in the lesser ship until you had a financial cushion to fall back on.
The larger ships (with their larger holds) do up the amount of credits you can make per trip - this will need to balance with how much it costs to maintain and equip + any accidents (but this holds true whether you play for 10 hours a week or 40) - the cost of running the ship per hour versus your ability to make credits per hour would remain the same.
I think the issue may be what you think is a reasonable time scale. I am in this for the long haul, I don't mind if progression is slow as long as I progress each time I play (where possible - everyone has bad days).
As Michael says the balance (and dealing with over zealous npc traders) is still being dealt with and the game is only technically 2 days old - keep going and see if you still have issues after a couple of weeks.