I am a bounty hunter, how much for the information?
Seems like a reasonable question. I'm an armed trader who'd prefer to avoid a confrontation. How much do I have to pay for that info too, so I can go someplace else?
I am a bounty hunter, how much for the information?
in some old dev post i've read, there was supposed to be an ingame action for performing piracy. There was supposed to be this communication command to tell a player to drop his cargo or you will kill him. And your total piracy points as a player i think were caclulated with how many ships you succesfully pirated, and you lost points when you killed ships without getting the goods.
Wait, what?
You want to kill people and take their stuff? Maybe i missed something, but how are you planning on stealing someones stuff if you blow them up? I thought the whole point of pirating was the art of stealing.
Don't get me wrong, I have no issues with pirating or those who play that role (I actually respect it because it seems like a damn difficult one).
I also wouldn't have any issue with dropping some cargo for a pirate if that's what I need to do to get away from a superior pilot in a superior ship. But if you blow me up after I give up the cargo, I'll be damned if I give it up the next time. All you'd get from me was a bounty on your head.
Please tell me I read that wrong, and you're not actually promoting stealing and then killing the person you stole from?
I am a bounty hunter, how much for the information?
The combat element of ED is the most arousing features of the game for myself. To me it's a shame the most potential aspect of the game is made mediocre with poor ai enemies and the non pvp orientation.
If the game continues to cater towards space truckers I doubt it will have a long shelf life.
Yes, but from what I've read, the limpets(hatch breaker) are virtually useless.No, it isn't him, FD promotes that. Take the cargo, sink the ship. Heard of hatch breaker?
In all fairness, ASKING someone to drop cargo is just plain silly given current game design, which provides escape opportunity within 40 seconds of interdiction. So, a pirate, in FD's eyes, is a homicidal maniac who just goes around killing with the rare chance of getting some cargo as a result of aforementioned mechanics.
Forgive me if this has been suggested before...and is a bit off topic, but it might be fun to designate a "Thunderdome" in some anarchy system at some asteroid belt etc where people that wanted to just fly in and PVP in a giant FFA could meet up.
This wouldn't affect piracy at all but might be nice for those that wanted a bit of pew pew with others of a similar mindset.
in some old dev post i've read, there was supposed to be an ingame action for performing piracy. There was supposed to be this communication command to tell a player to drop his cargo or you will kill him. And your total piracy points as a player i think were caclulated with how many ships you succesfully pirated, and you lost points when you killed ships without getting the goods.
"Pirates are skilled in technical combat - a destroyed target means less booty and more interest from the law
The ability to wage non-lethal combat and effective psychological warfare are key skills for the pirate"