Attention all Pirates, Pirate corporations, Pirate Leaders, and PVPers in general.

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in some old dev post i've read, there was supposed to be an ingame action for performing piracy. There was supposed to be this communication command to tell a player to drop his cargo or you will kill him. And your total piracy points as a player i think were caclulated with how many ships you succesfully pirated, and you lost points when you killed ships without getting the goods.
 
I would just like the chance to meet another player who wanted to pirate me. It's a quiet old system out there.

What was nice was the one fellow commander I saw today wished me "happy hunting" as I was trying to interdict a pirate. That's nice that is. 😀
 
in some old dev post i've read, there was supposed to be an ingame action for performing piracy. There was supposed to be this communication command to tell a player to drop his cargo or you will kill him. And your total piracy points as a player i think were caclulated with how many ships you succesfully pirated, and you lost points when you killed ships without getting the goods.

Ah, this small change would do wonders. At the very least there needs to be a "Drop your Cargo!" hotkey ASAP. One that also effect how NPCs react, as well as telling other CMDRs our intention.
 
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People dun goofed assuming they can make a living pirating other players as their main target. Right now most are using it as an excuse for being an ass.

Its the main reason why fd was going to make everyone anonymous by allowing us to switch an identifier on and off. So we only appear hollow if we want to.... But people flipped out and it never came to be.

Because if that was ingame right now, this topic wouldnt exist. It wouldnt be about other people, but about what the ship is and what is inside it, and finally "is it worth it".
 
Wait, what?
You want to kill people and take their stuff? Maybe i missed something, but how are you planning on stealing someones stuff if you blow them up? I thought the whole point of pirating was the art of stealing.

Don't get me wrong, I have no issues with pirating or those who play that role (I actually respect it because it seems like a damn difficult one).
I also wouldn't have any issue with dropping some cargo for a pirate if that's what I need to do to get away from a superior pilot in a superior ship. But if you blow me up after I give up the cargo, I'll be damned if I give it up the next time. All you'd get from me was a bounty on your head.

Please tell me I read that wrong, and you're not actually promoting stealing and then killing the person you stole from?

No, it isn't him, FD promotes that. Take the cargo, sink the ship. Heard of hatch breaker?

In all fairness, ASKING someone to drop cargo is just plain silly given current game design, which provides escape opportunity within 40 seconds of interdiction. So, a pirate, in FD's eyes, is a homicidal maniac who just goes around killing with the rare chance of getting some cargo as a result of aforementioned mechanics.
 
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I'm an '84'er', and I want more pvp/piracy action in the game. I consider it tons of fun. It breaks up the monotony of trading and mission runs. Throws some surprise into the mix, and you never know who or what you'll encounter. I often hunt pirates (USS) and hang around conflict zones. I don't have an interdictor so I don't pursue.. so I don't end up chasing other CMDR's. If I get interdicted, I always drop, turn to face and deploy armaments. I'm rearing for some combat.

I was interdicted by a player last night. HUGE SMILE on my face. I deployed, then K-scanned. The player continued to hang around the area, but did not fire against me. He was 'clean', so he didn't meet my threshold for aggression... despite the interdiction. Technically he didn't break a law. I think he was sizing me up. I fired shots across his bow (I did not hit his ship) showed him I meant business. He seemed to be urging me on to fire first.. but I didn't need a bounty on my head for initial aggression. Plus being on my home turf, I don't need any faction hits. Such behavior would have made me the pirate. So I waited a bit. I then played 'bait', and slowly turned my back (shoot me!) and moved away. He didn't pursue, so off we both went. He is lucky he moved off :) I just ended a day long of killing some 40-50 pirates and enemies of the Empire in my Cobra, including many larger class ships.

If it was an anarchy system, I probably would have reacted far differently :)

I may relocate back to more populated space. I want other players to try to pirate me. If I get blown up, awesome. Its all in the fun. I don't get upset at ship loss. Some of the most enjoyable fights are long and highly challenging. I took out a drop ship last night with my cobra... I had about 38% hull left, shields down, and ammo was nearly gone. Awesome fight. Last week I boost-suicided into a pirate and we both blew up.. a very evenly matched fight that ended in a blaze of glory. LOL.
 
The combat element of ED is the most arousing features of the game for myself. To me it's a shame the most potential aspect of the game is made mediocre with poor ai enemies and the non pvp orientation.

If the game continues to cater towards space truckers I doubt it will have a long shelf life.

If PvP is what you want (and I agree it's the best part of the game as it stands) you just have to go get it.

A hint: some of the cmdr's on the top 5 bounty lists do accept friend requests.

Another hint: when the newsfeeds say there is a war somewhere it's not empty words
 
Forgive me if this has been suggested before...and is a bit off topic, but it might be fun to designate a "Thunderdome" in some anarchy system at some asteroid belt etc where people that wanted to just fly in and PVP in a giant FFA could meet up.

This wouldn't affect piracy at all but might be nice for those that wanted a bit of pew pew with others of a similar mindset.
 
No, it isn't him, FD promotes that. Take the cargo, sink the ship. Heard of hatch breaker?

In all fairness, ASKING someone to drop cargo is just plain silly given current game design, which provides escape opportunity within 40 seconds of interdiction. So, a pirate, in FD's eyes, is a homicidal maniac who just goes around killing with the rare chance of getting some cargo as a result of aforementioned mechanics.
Yes, but from what I've read, the limpets(hatch breaker) are virtually useless.

This is unfortunate. Even though I have no intentions of playing a pirate (at least not for now), I really want to see it be a valid player role. Hopefully FD will fix/update the mechanics to make it something viable.
I guess the quick fix is to replace the term pirate with 'mindless killer' in their game description. :p
 
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Gameplay is starting to become seriously boring without any sort of real player interaction.

Flying around oohing and ahhhing at a friends ship is only cool for so long.
 
Forgive me if this has been suggested before...and is a bit off topic, but it might be fun to designate a "Thunderdome" in some anarchy system at some asteroid belt etc where people that wanted to just fly in and PVP in a giant FFA could meet up.

This wouldn't affect piracy at all but might be nice for those that wanted a bit of pew pew with others of a similar mindset.

You can make this proposition in Dangerous Groups forum. Surely, plenty of young players (and some of the old ones too) will be interested.
 
in some old dev post i've read, there was supposed to be an ingame action for performing piracy. There was supposed to be this communication command to tell a player to drop his cargo or you will kill him. And your total piracy points as a player i think were caclulated with how many ships you succesfully pirated, and you lost points when you killed ships without getting the goods.

I remember reading something like that too. A canned "Stand and Deliver" and some appropriate replies that could be mapped to a joystick button would help with non-lethal piracy. Oculus Rift users can't even see their keyboards, and many of us HOTAS users are reluctant to take hands off flight controls in a sticky situation.

For what it's worth, it seems the FD always intended the Piracy profession to be mostly the non-lethal sort, which is reinforced by having tools in the game like the hatch breaker (which doesn't work so well), the much higher bounty for killing ships vs. a piracy fine, and the reduction or complete elimination of cargo when a ship is killed instead of successfully "pirated" for the loot.

It's old info now, but for what it's worth, here's the initial DDA document on Piracy:

https://forums.frontier.co.uk/showthread.php?t=6343

Relevant quote:

"Pirates are skilled in technical combat - a destroyed target means less booty and more interest from the law
The ability to wage non-lethal combat and effective psychological warfare are key skills for the pirate"

"Killing people and taking their stuff" wasn't the idea. You can still easily kill player ships in this game, but the "taking stuff" part was meant to be a challenge; the defining line between a pirate and an outright killer or assassin.
 
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