please don't confuse PvPers with griefers

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lol this thread is still going, but atleast theres been some progress, pvpers have been elevated from mugger, to murder and then to rapists, I'd imagine it won't be long before people decide to call pvpers sex offenders or hitler reincarnated.

This thread isn't talking about PvPers. Its talking about a game play style that involves only killing clean players.

To be honest its just developed into (or started as?) a troll thread to scare players into staying in solo mode.
 
I have absolutely no problem with players bounty hunting or pirating other players. The only issue I have is some self-proclaimed "PvPer" shooting at new players in their upgraded Viper. Saw one today at the Nav Beacon in LHS 3447 and promptly killed him.

If you're that guy, how did that make you feel losing to an Eagle?
 
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Beld

Banned
I have absolutely no problem with players bounty hunting or pirating other players. The only issue I have is some self-proclaimed "PvPer" shooting at new players in their upgraded Viper. Saw one today at the Nav Beacon in LHS 3447 and promptly killed him.

If you're that guy, how did that make you feel losing to an Eagle?

Sounds to me like he provided you with content and *gasp* you killed a player! you monster
 
aaah funny thread, glad all those pvp'ers have got somewhere to let off steam again.

Both PVP'ers and griefers share these similarities in mindset :

- Stop playing the game you want to play, and play the way I demand it, or I will kill you
- Stop enjoying yourself, here let me change that by shooting at you
- Do as I say or I will kill you

The only difference between the two is the word 'Yarrr..'.

Both types have only one button to push that is important to their 'role' : The Fire Button
Both types have very little care about their wanted rating / bounty
Both types populate 'open play' in order to conduct their 'game'
Both types always choose easy targets because they dont like being out gunned

Its been said earlier that the 'PVP toggle' is 'open play'. Probably about right. If you play in 'open play' you are clearly available for pirating/griefing, despite whatever RP fantasy and comms is overlaid on the experience, it will end the same way, with you dead and the pirate/griefer happier than you.

If you spend a lot of time playing your game, like mining for a few hours, or working out a long and profitable trade route, or mapping out the galaxy and discovering new celestial bodies, then pirates/griefers will purposely go out of their way to destroy your efforts.

See, its totally unimportant to both a pirate and a griefer how their behaviour will impact on you. Both types understand the game can be difficult, yet they exist specifically to make it more difficult. They both recognise the game takes real time to build money, cargo, trade routes and the like, yet they are both happy to destroy that time you have spent.

They are two separate types of player inexorably linked to each other through their simple actions : bullying inferior players by shooting them.

If you're down with this, cool. If you dont like wasting your time, then play in Solo mode or join a group. Leave 'open play' to the pirates and griefers, birds of a feather flock together and all that. You can always return to 'open play' later with a superior ship and firepower and join in on the pirating/griefing, just pick weak targets and defenceless ships .. and remember the 'fire' button, its your one and only trick.

Yarr...
 
aaah funny thread, glad all those pvp'ers have got somewhere to let off steam again.

Both PVP'ers and griefers share these similarities in mindset :

- Stop playing the game you want to play, and play the way I demand it, or I will kill you
- Stop enjoying yourself, here let me change that by shooting at you
- Do as I say or I will kill you

The only difference between the two is the word 'Yarrr..'.

Both types have only one button to push that is important to their 'role' : The Fire Button
Both types have very little care about their wanted rating / bounty
Both types populate 'open play' in order to conduct their 'game'
Both types always choose easy targets because they dont like being out gunned

Its been said earlier that the 'PVP toggle' is 'open play'. Probably about right. If you play in 'open play' you are clearly available for pirating/griefing, despite whatever RP fantasy and comms is overlaid on the experience, it will end the same way, with you dead and the pirate/griefer happier than you.

If you spend a lot of time playing your game, like mining for a few hours, or working out a long and profitable trade route, or mapping out the galaxy and discovering new celestial bodies, then pirates/griefers will purposely go out of their way to destroy your efforts.

See, its totally unimportant to both a pirate and a griefer how their behaviour will impact on you. Both types understand the game can be difficult, yet they exist specifically to make it more difficult. They both recognise the game takes real time to build money, cargo, trade routes and the like, yet they are both happy to destroy that time you have spent.

They are two separate types of player inexorably linked to each other through their simple actions : bullying inferior players by shooting them.

If you're down with this, cool. If you dont like wasting your time, then play in Solo mode or join a group. Leave 'open play' to the pirates and griefers, birds of a feather flock together and all that. You can always return to 'open play' later with a superior ship and firepower and join in on the pirating/griefing, just pick weak targets and defenceless ships .. and remember the 'fire' button, its your one and only trick.

Yarr...
It's nothing personal. If I see bounty on you, you're a flying bag of cash.
 
Apparently it is, since it could be made impossible to shoot clean players and it has not been made so. If this discussion has been going on for a while, I guess the cries of internet victimisation fell on deaf ears.

maybe you could respond to my points?

I don't know what the ratio is of npcs to players that I see is, 1000 to 1? 10000 to 1?

Its not the game for you because you aren't going to be able to find players to kill.

Any new players you do pick on will just leave open or put you on ignore. You will then see even less players. Please feel free to post videos of the PvP you actually get to do.
 
aaah funny thread, glad all those pvp'ers have got somewhere to let off steam again.

Both PVP'ers and griefers share these similarities in mindset :

- Stop playing the game you want to play, and play the way I demand it, or I will kill you
- Stop enjoying yourself, here let me change that by shooting at you
- Do as I say or I will kill you

The only difference between the two is the word 'Yarrr..'.

This bounty hunter here (me) does not use the word Yarrr.
you are the prime example of what this thread is all about, someone who is hanging all us pvp players out of the same window.
 
This bounty hunter here (me) does not use the word Yarrr.
you are the prime example of what this thread is all about, someone who is hanging all us pvp players out of the same window.

yes indeed I am

despite what you label it, the result for the victim is the same

despite your motivation, reasons, rationale, purpose and whether or not you say 'Yarr..', the outcome is still the same

pirates/pvpers/griefers/bounty hunters ... all use the same one button : the fire button

until the game offers different modes of interaction, and different outcomes for the victims, you guys are the same one-trick-pony

it would be nice to tell the difference I guess, but sometimes you cant hear the 'Yarr..' over the explosion of your ship

Its ok though, dont take it all personal and stuff, I'll grab a sidey and come play in open play for a while, to give you guys another weak target to practice your one-trick on.

edit : ah sorry, I forgot about your other 'trick', the negative rep button. nice, a bit silly, but nice
 
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PvP in ED doesnt give anything if you arent wanted. It doesnt even count towards the kill rank since its considered murder. So there is no reason to PvP someone that is clean and doesnt want to fight. Im all for PvP, dont get me wrong, but that someone just wanna PvP you cause of PvP then you should both either be in on it or the one you attack has a bounty. In MMO's you do it to raise rank, get certain currency towards PvP gear etc, or you do it for fun but then its usually a duel where both want to test their skills against eachother. Again, nothing wrong in that, but if you attack a player that has arent wanted and is not in on it then its not so cool. It would be cool anywhere else where you gain something, but here we are space explorers and stuff and attacking without bounty is a criminal offense. So there is a small difference.
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Some talked about getting a rush from PvP, and i say yeah you do get a rush, but it comes from that you can gain or lose something. Might be a big rush for those being attacked as they dont want to lose their ship and have to pay insurance. And a rush for those attacking if the ship they attack have a big bounty. I definately have had massive rushes in PvP in different games/sims. Heart starts pounding and palms getting sweaty. :) Its awesome. If you dont feel it then the game might not be immersive enough for you to be "in it".

Sir the fault of your argument lies in the fact that you describe ED as a PVE/PVP Mmo game. It is not. Taking part in ED is meant to be more than just gaming, is it meant to be an experience. An experience where players are free to do as they choose in the universe and to each other (with consequences) and if you choose to take part in the universe you assume all the risk that goes with it. You don't want to be attacked then defend yourself or go play a game.
 

PLF

Banned
this seems to be a reoccurring theme on these boards, if a player shoots someone and it's not for profit, then it must be to cause grief.

that is simply not true. i've played eve-online for years, both as a carebear, and a PvPer. now eve is well known for its griefers, but what you might not know is there is also a very large community of PvPers who are not griefers. in fact if you head out to lawless space where it's effectively open PvP you'll be hard pushed to find a griefer.

you see PvPers love nothing more than to have a good scrap then laugh about it after. sure sometimes the loss might hurt, and they will just drop a "good fight" in chat then go lick their wounds, but they will laugh about it later. other times the fight might be so good that they start chatting with their enemy right away. if a newbie wanders into this dangerous zone and gets blown up and stops to talk to the "evil pirates" what they will invariably get is a ton of advice and help on what to do next time.

you see these players are not out to cause grief, they are out to have fun scrapping. if you go into an open PvP world in any game then you have to assume there will be people there who just want to have fun scrapping. not to cause you misery, but to enjoy a fight.

and no they will not pick a honourable or fair fight. they will run away when the odds are against them just as they will give chase when the odds are in their favour, because it's all fair game in open PvP (ok, sometimes they will run when the odds are suspiciously in their favour as they might suspect a trap).

if you get to a place where you accept that just undocking means you might never dock in that ship again then the open PvP world can be a lot more exciting than the controlled NPC world.

you see when an NPC interdicts you, it can be quite a boring affair, it's either a fed or a bounty at your feet. when a player interdicts you then suddenly you might be fighting for your life, hammering the boost button as fast as you can praying the FSD will spool up in time.

in short PvP can give you more of an adrenaline rush than an NPC ever could, that is why it's a great thing in such a game and that is why i play open (unless an outpost is full *mutters*)

what we really need is some way to chat after the fight. that is how communities form. it's no good being able to chat during the fight, take your finger off the stick and you might just as well hit self destruct. we need the ability to talk after the fight when one player is in station a few jumps away.

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i'm adding a post to this that further explains the pvpers mentality, touching on why pvpers will run away from a fight and why the will chase weaker targets. this is a quote from a post i made on page 9


look at it this way, generally players of any type dont want to lose their ship. so when i'm playing i don't pick up the 150K hunting missions as i don't feel ready for an elite anaconda yet. though i do hope to get an average anaconda spawn at my hunting grounds especially if there are some feds to soak up the turret fire. i gravitate towards fights i can win and avoid ones i feel are too risky


the exact same happens in pvp. players will make a judgement call as to if they think they can win. if they don't they try to escape.


as for the seal clubbing, that comes from another problem. when i log on tonight i know that i can rock up at a nav beacon and be pulling in the bounties within 5 mins. a pvper on the other hand might go all night looking for a fight, so that newbie in a sidewinder might be the only fight they get that evening. i've spent plenty of nights in eve not getting into a single fight in the lawless regions of space (thankfully in eve those who do not want to pvp can stick to the lawful regions of space, we've got a bit of a problem in that regard in elite as things stand).


heck one night in eve some of us took industrial ships (think something the size of a type-9 with regards to cargo capacity but with the defences of a hauler) and went out looking for a fight. there were about 10 of us and we were hoping to find a few smaller ships or a lone bigger ship to surprise. the only thing we found was a fleet of about 100 players, some in cruisers (think viper/cobra) and some in frigs (thing sidey/eagle). the thing to note about frigs is they are much much faster than cruisers and industrial ships and they can be built to stop a ship from escaping.


10 of us vs 100, and they had the speed to pounce on us and stop us from escaping


but the 10 of us were a close knit team. the time it took us to race from system to system even in our lumbering ships was faster than that massive fleet just due to our efficiency as a unit. the lumbering fleet was taking an age to get organised for each jump to the next system. what they should have done is let the frigs lose on us then caught up with whatever they managed to catch.


that nicely sums up open pvp. you want a fight, once in a blue moon you get a fair fight, but most of the time one side is going to out match the other side, and despite the unfair odds the better side will give chase as that might be the only fight they get that night.


so, does that explain the mentality somewhat behind why a pvper might attack a sidewinder? it really is not about lording it over the weak, or about ruining some ones day. it's about being a fish in the big ocean hoping to catch some prey you can take down while avoiding the bigger fish that can take you down.


that's what i'm trying to get across here. it's not that i don't understand the way pvp can upset people, i have been there myself. it's that those doing the hunting are just looking for a fight, and with slim pickings they will take what they can get, and no you can't expect them to roll over and play dead when they meet a more powerful opponent.


it's not malicious, and right now the mechanics of the game supports the pvp play style far more than it does the coop play style. solo is catered for, but we don't play MMO's for the silent solo experience.


so by all means call for a proper coop mode beyond player organised ones. but please stop calling pvpers griefers and assuming they are getting kicks from ruining your day. that's really not fair to a group of players who would gladly teach you how to fight and be happy to fight by your side. most pvpers are friendly people. i'm fighting to have their name cleared from the association they currently have in elite with griefers. also the mechanics suck for both parties.
PvP is only fun if it's consentual, like most things in life. Forcing your style of play on others is griefing, ask first if they want to play that way, then go for it if they do, simple really.
 

Beld

Banned
PvP is only fun if it's consentual, like most things in life. Forcing your style of play on others is griefing, ask first if they want to play that way, then go for it if they do, simple really.

rofl my gawd this game is full of innocent simpletons.

"excuse me sir, i noticed that you are flying a lakon type 9 full of rare cargo, would you mind if I help myself to your cargo after i blow you apart? i would be ever so greatful. what no? oh well geez i guess i'll just have to find someone else to kill and steal from, have a nice day!"
 
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Its ok though, dont take it all personal and stuff, I'll grab a sidey and come play in open play for a while, to give you guys another weak target to practice your one-trick on.

edit : ah sorry, I forgot about your other 'trick', the negative rep button. nice, a bit silly, but nice

i do take it personal, infact i take it so personal that i uninstalled the game a few hours ago.
i have been bullied by you anti pvp types since beta and i refuse to be compared to a griefer,
i despite griefing by all my heart.
and im into pvp for the same reasons i like any other sport, to challenge myself and to try and beat the better man.
but clearly you types don't get it so im out of here.
 
My experience in any game with a progression line and PvP is rather one sided. With UO,DayZ,Rust,EvE and many more...there was always three particular behavior that always comes.

You have the so called PvPlers that tell you they love PVP its so much more fun because you enemy things not like a NPC and its a challenge. But face it 90% of those are bullies run from any fight that would be a fair fight or challenge where the winner isnt clear, and rather hunter other players with a disadvantage to the point where there are roaming around shooting everything on side and call it competitive PvP. Using anymeans to stand as a winner , like logging out of a losing fght saw that alot in beta alone.

You have the griefers that dont sugarcoat their action and enjoying themself forcing their gameplay on others.

And you have THE PvPlers the 1% of that crowd that stands true to their "honor code" of every PVP that is not on a common ground is no PVP at all. Its those guys that go to tournaments, organize one and dont force their playstyle on other aslong they dont see a challenge in doing so.

Its a small line for a pvpler to be a griefer.

BUT i saw mostly PvP with a consiousness to the world in Elite. Meaning with logicall behavior, like a pirate gamer tries to liberate the cargo from a trader or a bounty hunter saw that bounty on the head of a player to claim it(no matter how low its still a bounty on the head of a player and is a legetim reason to hunt that player) or mercenarys in combat zones fighting each other.

So all in all it keeps itself in balance, together with that noob-protection patrol fighting of experienced player to keep them from griefing new player, its rather a healthy situation for the community.

Even if it turns out for the worst. Every player has the tool to avoid the ocassional "griefer" if he feels like it. Together with the soft tool that density of players shrinking expotantial the farther you go.
 
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