this seems to be a reoccurring theme on these boards, if a player shoots someone and it's not for profit, then it must be to cause grief.
[...]if a newbie wanders into this dangerous zone and gets blown up and stops to talk to the "evil pirates" what they will invariably get is a ton of advice and help on what to do next time. [...]
And as usual, the PvP community conviniently overlooks a few details :
- newbie doesn't have a "Dangerous Zone" indicated anywhere in the Galaxy Map, System Map or HUD
- newbie won't get a single piece of advice when blown up - instead will be shown an "Eject! Eject!" animation, directly followed by the Insurance Page
- PvP guys find it cool to have a "good scrap" and that's fine - but many of them seem to forget to ask their Target if they share the same view
And there it is.
No magic to it, nothing spectacular. Just do the basic 1+1, add some common sense... and noone will ever point fingers at a PvP guy.
However, to many PvP guys, above basic things seem to be an unsolvable mystery and they come here -
actually surprised - that they're hated by many of their victims.
Worst of all, some Players seem to consider that "Dangerous Zone" a bubble of 10000Ls around their own ship - at any given time or location. And they assume unfamiliar Players have telepathic abilities to recognize them.
And that's the whole issue.
I've never read a Thread or Post here complaining about getting killed
after agreeing into a PvP fight.
Just think about it and realize the required consequences for PvP Players, find out what many of them have been missing all that time.
PS.
Traders don't usually try to ram or destroy ships that trade at the same Station or in the same System.
Miners don't usually try to kill other Miners operating in the same resource belt.
Bounty hunters usually don't engage other bounty hunters at the same Nav Beacon.
PvP players however.... well, that's often another story. But you kinda get the point what's different with some of them
PPS.
Already months ago, I have commented and suggested/requested on implementing ways to "telegraph" a Player's intention towards all other Players within an Instance.
At least that way, people (incl. newbies) would know if they got potential trouble in their System - while other PvP guys could easily find people to join a good session of "good scrap".
For guys like me, it would have the advantage of openly indicating my Friendly nature to others, even when piloting a potent combat ship (that I've seen literally scares other small ships out of the way - or even make some transporters jump away in panic out of fear I could be a bad guy planning to interdict & attack them).
Just my presence visibly interfered with their gameplay - and there's nothing I could do about it aside from flying slow & steady towards the station. Still doesn't help too much whenever I have business around Starter Systems.