James Bond 007 Super Cruise

Back before supercruise was implemented the plan had been to have jumps between points of interest. The community suggested that would feel too much like "rooms in space" and would lose a large part of the sense of scale that ED was aiming for, and that actual travel between locations might be a good idea. The dev team went away and played with it for a while and came to the conclusion that supercruise was a much better method than jumping from room to room.

And again, I'm not arguing this. As I said, I've got nothing against SC. I'm trying to promote discussion, as opposed to people shutting down others.

If SC was implemented based off of community feedback, then I imagine community feedback can only make it better.
 
I never said realism can't be fun. I was simply stating that the word realism does not share a mutual definition with fun.



And it doesn't have to. It just has to please the people it appeals to. The people who don't like SC, just so happen to be people that this game appealed to - as they bought it. They're no less entitled to enjoy the game than the people who love SC. I don't recall FD ever promising us a complete recreation of the original Elite that's only designed to appeal to fans of the first game, so using the old Elite as an argument is moot, at best.

I have no doubt in my mind that ED has only been as successful as it has thanks in part to new players that have never played the original Elite. Gaming has grown substantially in the last 30 years, and what might have been considered a financial success in the past (i.e. 600,000 copies sold), may now be the sales equivalent of a youtube personality making an episode on a game.

The purist attitude displayed by some members of the community is completely detrimental to cohesive discussion. This game is no more yours than it is mine.

So why did you buy a game that doesn't appeal to you? The game is going to stick to its nature: flight sim inside a galaxy sim. Now stop talking about things you don't know, go look the KS page online and come back.....

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And again, I'm not arguing this. As I said, I've got nothing against SC. I'm trying to promote discussion, as opposed to people shutting down others.

If SC was implemented based off of community feedback, then I imagine community feedback can only make it better.

You can have discussions with people that understand what 'core philosophy' means and that don't call you fanboy when you try to explain to them they got the wrong game, because clearly they didn't want a harsh and unforgiving 1:1 simulation. The game will grow, things will be added and tweaked but it's not going to be come a game that clearly isn't

I dunno why it's so hard to understand and accept
 
I never said realism can't be fun. I was simply stating that the word realism does not share a mutual definition with fun.



And it doesn't have to. It just has to please the people it appeals to. The people who don't like SC, just so happen to be people that this game appealed to - as they bought it. They're no less entitled to enjoy the game than the people who love SC. I don't recall FD ever promising us a complete recreation of the original Elite that's only designed to appeal to fans of the first game, so using the old Elite as an argument is moot, at best.

I have no doubt in my mind that ED has only been as successful as it has thanks in part to new players that have never played the original Elite. Gaming has grown substantially in the last 30 years, and what might have been considered a financial success in the past (i.e. 600,000 copies sold), may now be the sales equivalent of a youtube personality making an episode on a game.

The purist attitude displayed by some members of the community is completely detrimental to cohesive discussion. This game is no more yours than it is mine.

That's why I think there should be options to instantly teleport goods and ships to any other station. That avoids all the boring undocking, leaving station, leaving mass lock, hypeespace, supercruise, etc. grind.

You could just sit in a station and make billions running a business without the space stuff everyone is obsessed with.

Having this "option" wouldn't ruin anyone elses game. Frontier should include it.

*Tears hair out and goes back to enjoying the Zen of Elite: Dangerous while mumbling "Don't take a courier mission from London to New York if you don't like long flights or boring boat rides."*

Merry Christmas every-body!
 
OP you basically outlined why SC is a problem. If it is a long distance (e.g. far-out stations or multi-stars) e.g 1000+ Ls, your trip goes like this

Step 1: SC at full throttle toward target. Throttle is not under your control, ship will accelerate to a multiple of LS then decelerate on it's own
Step 2: Arrival timer hits 6 to 7 secs: press the 75% throttle key
Step 3: You can now pick whichever "fine tune" method you like to make your final approach, such as boosting to keep your speed and distance indicators together (otherwise speed drops faster as you approach the planet's mass). However, as long as you got step 2 right you will arrive bang on target every time, and never over-shoot (unless you want to to).

Here's the problem...on very long trips, step 1 (where you can't do anything to influence the trip) can take 1 to 5 minutes; Step 3 (where you can actually do something) *always* takes less than 10 seconds. And if you get interdicted, you are basically adding an extra step 1, just at a slower speed. It's step 1 they need to address on very long trips, as it's murdering the gameplay, for me at least.
Damning final note: Elite 1 did the whole super-cruise mechanic MUCH better than this!!
 
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That's why I think there should be options to instantly teleport goods and ships to any other station. That avoids all the boring undocking, leaving station, leaving mass lock, hypeespace, supercruise, etc. grind.

You could just sit in a station and make billions running a business without the space stuff everyone is obsessed with.

Having this "option" wouldn't ruin anyone elses game. Frontier should include it.

*Tears hair out and goes back to enjoying the Zen of Elite: Dangerous while mumbling "Don't take a courier mission from London to New York if you don't like long flights or boring boat rides."*

Merry Christmas every-body!

AH AHAH I almost sprayed coffee on the monitor before realizing you were sarcastic!

I think we need some official statement so at least these people realize THEY are in the wrong place and this isn't the usual MMO they can troll till they ruin it.
I am sure you'll get someone saying "P2P in 3 months".Sooner or later
 
And again, I'm not arguing this. As I said, I've got nothing against SC. I'm trying to promote discussion, as opposed to people shutting down others.

If SC was implemented based off of community feedback, then I imagine community feedback can only make it better.

You do know SC *was* based on community feedback, don't you?
 
AH AHAH I almost sprayed coffee on the monitor before realizing you were sarcastic!

I think we need some official statement so at least these people realize THEY are in the wrong place and this isn't the usual MMO they can troll till they ruin it.
I am sure you'll get someone saying "P2P in 3 months".Sooner or later

I was worried I'd been too subtle ;)
 
If you mini-jump and I supercruise, you spend a lot less time exposed to potential interdiction.

If you mini-jump and I supercruise, you reach the destination a lot quicker than I do. If there is anything time sensitive happening at the destination you have a huge advantage. This leads to everybody always mini-jumping because it would be silly not to.

So again, what do you suggest be the balancing element for having the ability to mini-jump?

How about it leaves a higher heat signature, and *IF* you get interdicted after it, it guarantees a harder fight than normal as it attracts more enemies e.g. 3 Deadly pilots in Cobras, instead of that one idiot that I always kill. Or how about you take a little hull damage and have to pay more for repairs when you arrive?

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You do know SC *was* based on community feedback, don't you?

Don't tell me... people were finding travel to stations from suns far too slow, so they added SC???
 
And again, I'm not arguing this. As I said, I've got nothing against SC. I'm trying to promote discussion, as opposed to people shutting down others.

If SC was implemented based off of community feedback, then I imagine community feedback can only make it better.

What discussion are you trying to promote? It's been discussed repeatedly, it's all there to be read.

Yes, SC was implemented based on community feedback, the devs decided it was a better option than their original idea. What part of taking a step towards that which was decided to be inferior is going to be an improvement? Is it just to cut down on the time it takes to get to where you want to be? Certainly has a hint of "I want it NOW" about it when the long SC journeys that promoters of mini-jumps seem to hate so much can be easily avoided by a little forethought and planning.
 

Why keep linking this? The advice in these links is all about what to do after the timer hits 0.07. The problem is the part of the journey before the timer reaches 0.07.
 
Why keep linking this? The advice in these links is all about what to do after the timer hits 0.07. The problem is the part of the journey before the timer reaches 0.07.

Because when I linked it for intelligent people they learnt and started having fun

Why don't you want people to make their own opinion? Too busy forcing yours down our throats? You are a terribly negative and disruptive person, I am going through your posts history and it's just all negative... almost like you had some agenda

PS You might want to read stuff before commenting about it, because you clearly haven't judging by your comment, you really are just trolling now
 
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How about it leaves a higher heat signature, and *IF* you get interdicted after it, it guarantees a harder fight than normal as it attracts more enemies e.g. 3 Deadly pilots in Cobras, instead of that one idiot that I always kill. Or how about you take a little hull damage and have to pay more for repairs when you arrive?

How is your three deadly pilots scenario going to work? They get spawned in especially for you, or there's mysteriously a higher threat level in a region of space for no apparent reason?

Ship damage could be an approach I suppose, maybe due to the extra stress such a short jump puts on the FSD. But how much?
 
I read all your links, they all begin at the 0.07 left on arrival timer mark. Tell me how to get to 0.07 faster (eg from starting at x days) and I'll listen.



Fanboy behaviour pattern #101.

1) you haven't read anything, anyone can go to the links and see how false your statement is
2) LEAVE PEOPLE MAKE UP THEIR OWN MIND!
3) fanboi: the business card of the troll
 
That's why I think there should be options to instantly teleport goods and ships to any other station. That avoids all the boring undocking, leaving station, leaving mass lock, hypeespace, supercruise, etc. grind.

You could just sit in a station and make billions running a business without the space stuff everyone is obsessed with.

Having this "option" wouldn't ruin anyone elses game. Frontier should include it.

*Tears hair out and goes back to enjoying the Zen of Elite: Dangerous while mumbling "Don't take a courier mission from London to New York if you don't like long flights or boring boat rides."*

Merry Christmas every-body!

Oh hey I found this lying around your post:

flat,550x550,075,f.u1.jpg


I think it belongs to you.
 
How is your three deadly pilots scenario going to work? They get spawned in especially for you, or there's mysteriously a higher threat level in a region of space for no apparent reason?

Ship damage could be an approach I suppose, maybe due to the extra stress such a short jump puts on the FSD. But how much?
Stupid ideas, all the way. And why should a short jump cause more stress than a long one? At least try to have some logic, if you pretend to "balance" a proposed additional feature.
Oh hey I found this lying around your post: ...
:) Nice.
 
You do not know black holes are infinitely dense. You can presume it with some math jiggling but knowing ? You need to go there and come back to be sure.
Besides the universe is not a vacuum.

Edit: if someone utters the word "quantum" I'll go bursar on him.

You're right of course, it's not a vacuum because it's filled with charged particles and stuff ;)

Everything we see in our universe makes up for a tiny amount of the total energy density in our universe. maybe 4 or 5 % That's why they invented dark matter, to explain the rest away. Yet another made up thing to make their calculations work lol

You don't actually think dark matter or dark energy is real do you?

2 scientist chat over the discovery of atoms...
"Oh look, stuff is made up of smaller stuff, let's call the smaller stuff, hmmmm, atoms.
Oh look, atoms have positively charged protons in the middle, all squished together, wait, hang on, 2 positives should push away from each other. So what keeps all these these positives squished together? I'm not sure, i guess there must be some kind of strong force squishing them together, hmmm, let's call it the strong force.
Oh hang on though, look, there's even smaller, quirky, stuff inside, hmmm, let's call those quarks, they must be all be glued together in there with something, hmm, let's say they're glued together with, hmmm, gluons... Hey man, we're doing science..." And it goes on and on... lol

It's all made up gibberish to hide the true nature of the universe... lol
 
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And why should a short jump cause more stress than a long one?
There are several mechanical reasons why a short jump would cause more stress than a long one, but the real reason is that such a convenience feature should have some cost attached to it.
 
There are several mechanical reasons why a short jump would cause more stress than a long one, but the real reason is that such a convenience feature should have some cost attached to it.
Argh. And I think it shouldn't. Well, fuel cost could be _a_little_ higher than the equal trip in supercruise :)
You dislike convenience??
 
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- The ED universe is built on realism, not arcade. The space model is simple and very SF but pretty accurate.
no its not, and that is a good thing.

- Space, or better: spacetime is more dense around mass. More mass/speed=more energy needed to accelerate (==decelerate), less universal time passes. General relativity.
- ED simulates the influence of masses. the influence of each body apart as well as the whole system as well as YOUR mass. Speed+ = mass+.
no it doesn't do that properly. Gravity wells always slow you down, even on approach - which is making life a lot easier for you. try doing a slingshot (hint: you can't).
 
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