The Shield discussion thread

Do you think Shield Cells are:

  • Good the way they are in 1.03

    Votes: 62 20.3%
  • Ok but should be limited to 1 bank per ship

    Votes: 93 30.5%
  • Ok but Limit to 1 bank per ship and only a few cells (4?)

    Votes: 66 21.6%
  • Broken Mechanic - Should be removed from game

    Votes: 68 22.3%
  • Other : please leave comment

    Votes: 16 5.2%

  • Total voters
    305
The results are not even. One answer pro shield banks, three answers are negative shield banks. So if you add up the percentages you currently get 18.18% pro and 75.97% calling for a change.

No kidding. And even if half are fine with it, and half hate it, that doesn't mean it's the status quo that should be maintained. Ideally, you want to find a compromise that the supermajority is fine with. Of course you can't please everybody, but when 50% find something gamebreaking...
 
Removed from the game. It's like a pvp trinket in an MMO, you can't lose to somebody who doesn't have one (or three) and the minute you start balancing the game around them everything else goes to hell in a handbasket.
^ This.

Mechanically they're healing potions and it won't be long before they become as indispensable as healing potions in other games that have them, then before you know it ED's otherwise rather gritty and well crafted combat system turns into a somewhat cheapened and tedious affair. (What's next, hull potions? Mechanically almost the same thing - and every bit as unwanted.) I genuinely despair that these things found their way into ED's release.

Shield potions need to go back to the drawing board.

Suggestion: Redesign them as capacitors that instantly shunt 25% of maximum shield energy into the shell, i.e., restore 25% of maximum shield strength, but have that extra 25% last only for 5 seconds or until shot away. (The key factor here is that any automagical shield recovery is very _temporary_ thus doesn't allow the player to function fully with zero pips put into systems.) Capacitor discharges should be limited to two-five uses per bank; cooldown between discharges should exist; only one bank per ship allowed.
 
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No kidding. And even if half are fine with it, and half hate it, that doesn't mean it's the status quo that should be maintained. Ideally, you want to find a compromise that the supermajority is fine with. Of course you can't please everybody, but when 50% find something gamebreaking...


Not what I would call a unbiased interpretation of the statistics!

At the moment:
18% think it is OK as it is
51% think its OK but could be nerfed somewhat
5% have mainly other suggestions for modifying the mechanic
That means around 70% who do not find the mechanic "Gamebreaking" at all.

Only 25% think the mechanic is broken.
 
There should be a mandatory cooldown on shield bank cells, in addition to the "one bank per ship" thing. Combat should be based on relying on your shield generators, not relying on what basically amount to stacks of health potions. This isn't diablo 2.

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In addition, I feel there really should be more variety to shield generators (and all parts as well) instead of the stupid Rank: A, B, C, etc. Especially given that the specs of each part are not listed, so you can't tell what a higher rank actually confers.

Mouseover. Direct eyes to the right side of the screen.
 
Not what I would call a unbiased interpretation of the statistics!

At the moment:
18% think it is OK as it is
51% think its OK but could be nerfed somewhat
5% have mainly other suggestions for modifying the mechanic
That means around 70% who do not find the mechanic "Gamebreaking" at all.

Only 25% think the mechanic is broken.

~76% think that it needs change, with 25% thinking that it's outright broken. In either case, only 18% think it's fine right now.

Frankly, I think the poll has too many options and would have opted for

A). It's fine
B). It needs to be changed (explain how if you can)
 
I'm mostly indifferent.

I was perfectly content before they existed, did not like their first incarnation at all, but I don't have a huge problem with them in their current state.
 
This isn't about PVP. It's about combat in general. A heal mechanic, similar to MMO potion chugging, has no place in a game like Elite's combat.

Yes, it does.

Without the ability to maintain shields, combat would degenerate into boosting away, regen shields, fight, boost away, regen shields constantly. It would be a miserable experience.

I agree that 1 bank per ship is logical, like they did with fuel scoops, but they are needed in order to maintain shields in heavy combat.

Without shield cell banks, combat would become a chore instead of the fun and rewarding gameplay we have right now.
 
Without shield cell banks, combat would become a chore instead of the fun and rewarding gameplay we have right now.
Interesting. I find having to beat my foe, in effect, six times a chore whereas before I'd only needed to do it the once. *shrugs*
 
~76% think that it needs change, with 25% thinking that it's outright broken. In either case, only 18% think it's fine right now.

Frankly, I think the poll has too many options and would have opted for

A). It's fine
B). It needs to be changed (explain how if you can)

Why ? Because then it would look more like the statistics agree with you?

The reason I used those categories is because from reading the threads on this subject, opinion appear to fall in those groups.
If I had wanted to skew the results I could have just had:

a) its fine as is or needs some nerfing. (75%)
b) its broken and needs removing. (25%)

I don't personally give a monkeys whether shield cells stay in the game or not. I can live with them or without them. I do however believe the aggressive vocal minority should not ride roughshod over the passive majority. These categories will give a better indication of where the majority in fact is.
 
Yes, it does.

Without the ability to maintain shields, combat would degenerate into boosting away, regen shields, fight, boost away, regen shields constantly. It would be a miserable experience.

I agree that 1 bank per ship is logical, like they did with fuel scoops, but they are needed in order to maintain shields in heavy combat.

Without shield cell banks, combat would become a chore instead of the fun and rewarding gameplay we have right now.

You can always follow the person boosting away, and we can already strengthen our shields by putting more power into sys. Healing like in an MMO is not right for a dogfighting combat model. You know what's more miserable? Shooting/getting shot for 20 minutes, and whenever the shields get low, you/they just press x to recharge them all back to full.

"Without shield cell banks, combat would become a chore instead of the fun and rewarding gameplay we have right now."
No, I'm sorry. I played the game before Shield Cells were even introduced and it was NOT A CHORE. It was fun and challenging. Now it's tedious and easy.
 
Why ? Because then it would look more like the statistics agree with you?

The reason I used those categories is because from reading the threads on this subject, opinion appear to fall in those groups.
If I had wanted to skew the results I could have just had:

a) its fine as is or needs some nerfing. (75%)
b) its broken and needs removing. (25%)

I don't personally give a monkeys whether shield cells stay in the game or not. I can live with them or without them. I do however believe the aggressive vocal minority should not ride roughshod over the passive majority. These categories will give a better indication of where the majority in fact is.

You practically did skew the results just like you said, since the polls are
Good the way they are in 1.03 34 19.77%
Ok but should be limited to 1 bank per ship 45 26.16%
Ok but Limit to 1 bank per ship and only a few cells (4?) 40 23.26%

Three options that are positive, asserting that it's okay, and one extremely negative (it should be removed entirely). You're now trying to claim that the majority is fine with shield cells, since 3 of the options technically fall under "It's okay" or "It's okay, but"
 
Why ? Because then it would look more like the statistics agree with you?

The reason I used those categories is because from reading the threads on this subject, opinion appear to fall in those groups.
If I had wanted to skew the results I could have just had:

a) its fine as is or needs some nerfing. (75%)
b) its broken and needs removing. (25%)

I don't personally give a monkeys whether shield cells stay in the game or not. I can live with them or without them. I do however believe the aggressive vocal minority should not ride roughshod over the passive majority. These categories will give a better indication of where the majority in fact is.
There's a raft of reasons why referenda are deliberately crafted into Yes/No polls, and you're running up against some of those reason here. ;) I'm not having a pop, the question needed to be asked and you asked it, but lets not get bogged down with, and side-trakced by, interpretation.

The only message anyone can reliably take away from this poll is that at time of posting a super-majority of responders believe that SCBs need to be re-evaluated. That's all; nothing more.
 
You practically did skew the results just like you said, since the polls are
Good the way they are in 1.03 34 19.77%
Ok but should be limited to 1 bank per ship 45 26.16%
Ok but Limit to 1 bank per ship and only a few cells (4?) 40 23.26%

Three options that are positive, asserting that it's okay, and one extremely negative (it should be removed entirely). You're now trying to claim that the majority is fine with shield cells, since 3 of the options technically fall under "It's okay" or "It's okay, but"

You now sound like a very bad politician!
 
I have never used them and probably never will in my current play method. I dont get into fights because I go to great lengths to avoid them as my focus is profits only... Whatever happens to them is of no consequence to me
 
You can always follow the person boosting away, and we can already strengthen our shields by putting more power into sys. Healing like in an MMO is not right for a dogfighting combat model. You know what's more miserable? Shooting/getting shot for 20 minutes, and whenever the shields get low, you/they just press x to recharge them all back to full.

"Without shield cell banks, combat would become a chore instead of the fun and rewarding gameplay we have right now."
No, I'm sorry. I played the game before Shield Cells were even introduced and it was NOT A CHORE. It was fun and challenging. Now it's tedious and easy.

So did I. I found it tedious.

I like being able to hang in combat zones and have fun.

They were put in for a reason. A single cell bank per ship make sense, but they are needed.
 
Better shield generators

I want to upgrade the shield generator of my Adder, but I can not find anything better than mine. This is the best shield generator I found, Class 3 A, but it only consumes more power...

http://i5.minus.com/iZEuOBYh1PzXM.jpg

Mine is Rating E and this is Rating A. So I do not understand if there is a bug or if this has some explanation. There are no better shield generators on Class 3?

Thank you in advance.
 
A3 can absorb noticeably more punishment than an E3.

Integrity is a key value here, not just the mass range.
 
You now sound like a very bad politician!
If we're going to go to name calling, then I suppose you sound like a shady statistician. You crafted a poll with 3 options in favor of shield cells, two of them more moderate (so would obviously attract the bulk of people) and 1 single option that is not in favor of shield cells which is also extreme by nature (remove them entirely, seriously?), with 1 nebulous trash option. And now you're saying that I would be skewing the results if we reduced it down to a more simple, less exploitable y/n poll? Please.

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So did I. I found it tedious.

I like being able to hang in combat zones and have fun.

They were put in for a reason. A single cell bank per ship make sense, but they are needed.

I found it fun, and so did many other people. I never heard anybody back then begging for shield cells, and I would never say that, in their current form, they are a necessity. I would be open to alternatives, however. Everything can be improved on.
 
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