Trading appears to be still broken...Thoughts?

I like a bit of weirdness - a splash of the un-expected, a sense of something unusual MIGHT just happen, its more like real life where there is a base set of rules governing various behaviours but always the chance of the odd or weird thing happening to you.
 
I went back to federation space last night to see how their markets are doing, it's pretty broken there.
Yes you can make money, but not like how it used to be.
Suppliers are selling goods at more than what they are bought for and the market flow is backwards.
The problem with this is they will not sell it back the other way because you can't buy it at where they have the lower price.
There are not trade to next door systems anymore, you have to do 3 to 4 hops to make good money.
 
The logic of the markets at the moment suggest I should go to work and pay my boss for the privilege of doing so.
Or, we in the west are selling all of our clothes, hardware and the such back to the Far East, because that happens all the time.
 
Trading is a lot better than it was before xmas, but I think it's also still broken. e.g. whenever I sell anything on the market the demand amount doesn't go down, and because of this the sell price never changes. If I have cargo that doesn't even have a demand, you can still sell them - why would they buy my cargo if there is no demand for it?

Hopefully Trading will be on Frontiers list of todo as soon they get back from the're well deserved rest.
 
Not TOTALY broke, but seems to have some bugs still . Still seeing demand of 0 . on some items in stations. Demand amount don't seem to drop as quick as the price does. Supply similar, price seems stable but amount drops on raw mats. (al. cobolt ect.)
 
Not TOTALY broke, but seems to have some bugs still . Still seeing demand of 0 . on some items in stations. Demand amount don't seem to drop as quick as the price does. Supply similar, price seems stable but amount drops on raw mats. (al. cobolt ect.)

I'm finding that, progentitor cells as an example would sell for a 300cr profit at one station, so you go to a place that has supply (high) and head back to the same station to find that even if it has a high demand still the price is now 150cr profit, for the same amount of goods and the same product. The next run I start to make a loss... Its almost as if the AI trading (which you dont see much of) is far too invasive on the player base still. Then again it might be that they have fixed markets in high populated systems and left the outer rings / deep space systems for another fix down the line? To possibly reduce the amounts of tickets / bug reports / forums posts about trading being broken? Not sure...
 
Clearly nobody commenting on this thread has read my post on the "bugs" thread that I linked to.
I've listed commodities, systems and even pointed out that *nobody* is visiting these systems other than me, yet still MILLIONS of demand turns into MILLIONS of supply at the same station within an hour........and vice versa......A station that had MILLIONS of fruit-and-veg 15 minutes ago now has NONE......

I'm 100% sure that trading is completely and utterly broken.

You have no way of knowing that nobody else visits a particular system as solo/group /open all effect the in game universe.

There could be 1000 people in solo constantly running your trade route and you wouldn't know.
 
You have no way of knowing that nobody else visits a particular system as solo/group /open all effect the in game universe.

There could be 1000 people in solo constantly running your trade route and you wouldn't know.

You can tell how many other players have visited a system from the Traffic Report on the news feed. It doesn't matter whether you play solo, group or open, all player visits are recorded. And if you visit multiple times that also shows up. I spent some time in a couple of systems where I was the only player in the last 24 hours and I could see the ship count increase each time I visited.
 
OK.....Another example.
I get the "Go and fetch us 2 combat stabilisers" mission to progress in the Federation (same mission for Imperial too, apparently). You only get 90 minutes for this, remember.
They aren't available near me so I use the galaxy map to find all the "close" high-tech worlds. There are 4 within 100ly and 2 of them list combat stabilisers as exports.

I travel 38ly to the first exporting system.......They have none. In fact they aren't even listed on the commodities market.....On ANY station that has a market in that system.
I travel 79ly to the other exporting system.....They have none.....Exactly the same situation again - not even listed on the market. They aren't illegal, they are just missing.
Just on the off chance I visit the other two as well........Nada....but then what was I expecting.

I have no problem with the game being sparse with information / hand-holding, but when the only way of completing missions is to use the in-game info (If you're in deep space, Good luck googling someone else who has your problem!) it SUCKS when that info is just plain wrong. TBH I refuse to believe that this is "as designed". There has to be bugs here. Everything I'm experiencing is just frustrating as hell and is so close to game-breaking that it makes me want to restart on a different path altogether, especially when there doesn't seem to be any acknowledgement that there is even a problem in this area.
 
You can tell how many other players have visited a system from the Traffic Report on the news feed. It doesn't matter whether you play solo, group or open, all player visits are recorded. And if you visit multiple times that also shows up. I spent some time in a couple of systems where I was the only player in the last 24 hours and I could see the ship count increase each time I visited.

You are correct - The system traffic report ONLY reports players in and out of the system in the last 24 hours whether you are in solo play or not.
 
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Morning everyone,

So, me and the band of miscreants have been testing the trading market since they applied the server side fix before Christmas and can say that trading appears to still be broken...

Alot of my friends like to trade and do nothing else and sometimes play solo and not in the group - however it just seems to be difficult to make any real money from doing the thing they love to do.

The supply and demand price changes appear to be broken... it would take 2 runs of Gold, as an example to start to make a loss on the trade route.

Has anyone else seen this?

Im not talking about rares here, they are not on the table - Im talking about full bread and butter trading...

Trading seems to work just fine (but god forbid you trusting galaxy map! It lies to the boot). At systems where I'm right now, suppliers supply, the demanders demand - as it should be. And it's not flipping scales from suppler becoming demand or vise versa.
 
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OK.....Another example.
I get the "Go and fetch us 2 combat stabilisers" mission to progress in the Federation (same mission for Imperial too, apparently). You only get 90 minutes for this, remember.
They aren't available near me so I use the galaxy map to find all the "close" high-tech worlds. There are 4 within 100ly and 2 of them list combat stabilisers as exports.

I travel 38ly to the first exporting system.......They have none. In fact they aren't even listed on the commodities market.....On ANY station that has a market in that system.
I travel 79ly to the other exporting system.....They have none.....Exactly the same situation again - not even listed on the market. They aren't illegal, they are just missing.
Just on the off chance I visit the other two as well........Nada....but then what was I expecting.

I have no problem with the game being sparse with information / hand-holding, but when the only way of completing missions is to use the in-game info (If you're in deep space, Good luck googling someone else who has your problem!) it SUCKS when that info is just plain wrong. TBH I refuse to believe that this is "as designed". There has to be bugs here. Everything I'm experiencing is just frustrating as hell and is so close to game-breaking that it makes me want to restart on a different path altogether, especially when there doesn't seem to be any acknowledgement that there is even a problem in this area.

Yes the info is wrong, I had this problem but it was before christmas - I dont know if this has occured since the server side fix.

Something is a bit wonky... I guess it just needs a fair amount of tweaking. I expect if they turned off the AI trading it would sort everything out... I suspect they can do this as they just as easily turned it on back in Gamma.

It still seems to me that the AI trading in some systems is over the top still.
 
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I cannot offer any help on the trading being borked, however if the OP requires a more stable system my home province of LTT 1349 requires several hundred thousand of every metal and mineral except platinum (10000) and the prices haven't changed in any of my time here so far, come trade out of here its pretty great.
 
do not trust the galaxy map or the inadequate in game information, use third party tools but remember they are player sourced and can be incorrect or misleading.

doing gold runs at the moment 1400 profit per unit in a type 7 with 216 cargo
 
Morning everyone,

So, me and the band of miscreants have been testing the trading market since they applied the server side fix before Christmas and can say that trading appears to still be broken...

Alot of my friends like to trade and do nothing else and sometimes play solo and not in the group - however it just seems to be difficult to make any real money from doing the thing they love to do.

The supply and demand price changes appear to be broken... it would take 2 runs of Gold, as an example to start to make a loss on the trade route.

Has anyone else seen this?

Im not talking about rares here, they are not on the table - Im talking about full bread and butter trading...

Not having any issues trading or with prices, supply or demand.

Sounds like you are trading in overused systems. Also gold is often not biggest profit earner or most reliable commodity to supply (because so many traders go for it).

Currently making 200k to 250k + taking rep missions per round trip in an L6
 
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Not having any issues trading or with prices, supply or demand.

Sounds like you are trading in overused systems. Also gold is often not biggest profit earner or most reliable commodity to supply (because so many traders go for it).

Currently making 200k to 250k + taking rep missions per round trip in an L6

Im wondering if they have fixed trading for the high population of player systems and stations, and left the outer lying systems and stations till later to bring down the complaints. A lot of what you gents and ladies are experiencing doesn't happen in the fringe(ish) systems and we get HUGE changes is supply and demand and the result of this is massive price changes...
 
Personally I have noticed trading being pretty stable besides the fact that you can not trust system view import/export items or trade route displays on galaxy map.
 
Personally I have noticed trading being pretty stable besides the fact that you can not trust system view import/export items or trade route displays on galaxy map.
Exactly this ^^^

My ideal desired trade route has/is:
  • Between two large stations, not outposts.
  • Less than 1000LS from the hyperspace ingress star.
  • Supply & Demand quantity both exceeding 100,000T.
  • Profit per ton in both directions, >= 1000CR.
I have yet to find such a route, and I've visited (according to my stats in-game) over 600 systems.

My excel tracking sheet is over 2500 lines now, since launch. I record all supply & demand with a >=400CR disparity from the galactic average. Of course, several times all that data has been blown away by patches/changes, but even so, a whole lotta digging and no pay dirt so far. As has been said many times, it's not like money can't be made, it's just relatively inconvenient.
The most common type of trade route is one that is say 900 ppt in one direction, and 200 ppt in the other. Bleh, hate those.

Honestly, given the nerf to the trade lines (that you have to buy them now, instead of them being free during beta/gamma), even if they were fixed/working, I wouldn't use them.

Please give me the option to transmit/receive current commodity prices from within 10km of a station for 100CR! :eek: Tired of docking for 15 seconds because all the other trade interfaces in the game are wrong.
 
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The supply and demand price changes appear to be broken... it would take 2 runs of Gold, as an example to start to make a loss on the trade route.

Bull i Did over the Holidays ca 15 runs and the Goldprice startet at 9048 and endet at 9459cr pr Ton were i bought it were i Sell it its allways 1080 Trading seems fine to me becuase if i wait 2 Days it drops again and so loong i Use Silver and Platinum
 
The reason the profits are bad is because you have milked that trade run. Try going to systems where players don't go. I see high demands and high supplies in out the way systems or where the station is a long distance from star.

Once you have made 100 billion then what? Enjoy your game now.

Agreed. I'm working in a remote cluster of systems and get profitability of over 1,000cr/ton on multiple commodities. Not a single other CMDR, and I've been at this area for over a week now.
 
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