Dream patch notes 1.4|| Would this patch notes make the game better?

Would this Dream patch notes improve the game?

  • Yes, They will improve the game

    Votes: 53 21.2%
  • No , No way game is fine as it is

    Votes: 38 15.2%
  • Yes, I like some of them

    Votes: 50 20.0%
  • No, but some of them are ok

    Votes: 109 43.6%

  • Total voters
    250
Reading some of the posts and your other thread that got closed OP, you are a bit of an ass. Yes, sorry mods and forum rules.

The game needs work, but it doesn't need this sort of dream patch that will make it to a different game.

The guys at Mikunn are great example what can be done. I hope it will get easier and better when wings come.
I'm not sure why do you need corporations and player run systems. Do you need someone to tell you what to do?

What we need is more dynamic missions or even some sort of GM if that would work better to help make the space feel more alive.

Example- Maybe other faction will decide when want the Dukes of Mikunn out and start sending out contracts out for pirating/boiling their ships, including PCs and it would have specific text in the bulletin board and be covered in news.

If making some event, like the onionhead, go big or go home. I smuggled it for a bit and I didn't feel any blockades or anything special. Where are the numerous interdictions by feds out of the way from kappa...no extra security ships around the station even?

This turned out to be a bit of a rant, but my point being...the potential for great stories is there, we just need more tools to make it happen.
 
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Yeah, I think there are positive aspects to both games. Why not take what works for both, many features are not mutually exclusive. Is player storage really that bi of an issue? Why are we opposed to it.

And who's too decide what works or doesn't work from each?

The moment you own that box, you can't close it again. Such drastic changes would destroy what ED is, and the saga of the Elite series. FD already had a plan, and since this is DB's baby, I trust him to do what's right for ED.
 
And who's too decide what works or doesn't work from each?

The moment you own that box, you can't close it again. Such drastic changes would destroy what ED is, and the saga of the Elite series. FD already had a plan, and since this is DB's baby, I trust him to do what's right for ED.

The devs do of course. Player storage/ownership isn't really a drastic change. Its an addition. It could be owning a floating crate in space in its simplest form.

- - - - - Additional Content Posted / Auto Merge - - - - -

Reading some of the posts and your other thread that got closed OP, you are a bit of an ass. Yes, sorry mods and forum rules.

The game needs work, but it doesn't need this sort of dream patch that will make it to a different game.

The guys at Mikunn are great example what can be done. I hope it will get easier and better when wings come.
I'm not sure why do you need corporations and player run systems. Do you need someone to tell you what to do?


Some people like to working a massive group. The Mikunn guys you mention are a great example of that.
 
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And who's too decide what works or doesn't work from each?

The moment you own that box, you can't close it again. Such drastic changes would destroy what ED is, and the saga of the Elite series. FD already had a plan, and since this is DB's baby, I trust him to do what's right for ED.

Frontier is to decide. That doesn't mean we can't chime in our opinions on what we would like to see them decide.
 
Since i've never played EVE, i'm not entirely sure why there's so much reference to EVE. Are corporations and player ownership of large items (stations, planets, captial ships) a huge part of EVE?
Yes.

and i'm assuming its a huge problem in EVE if they are?
Yes.

Since the universe seems to have adopted a captialist / imperialist approach in Elite Dangerous, I'm rather confused why it would be "off the table" to discuss ownership of larger items.
Because as Eve has proven, such territorial conflicts bring out the absolute worst in human beings. Most of us would know it's time to step back when you believe that plotting to cut power to your enemy's house so you can kill their defenseless spaceship is a clever idea. Or sending sexual assault allegations to your enemy's employer. Or telling people in an official game video stream that they should kill themselves in real life. And so on.

The sole upside to Eve's very existence is that it keeps a large number of these sociopaths in one place, and in turn away from the rest of us.

Me, I just wanna fly around in space and do my own thing, in my own way, in my own time. Elite gives me that freedom - just as it did many years ago - and as such I will always oppose anything that threatens it.
 
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Yes.


Yes.


Because as Eve has proven, such territorial conflicts bring out the absolute worst in human beings. Most of us would know it's time to step back when you believe that plotting to cut power to your enemy's house so you can kill their defenseless spaceship is a clever idea. Or sending sexual assault allegations to your enemy's employer. Or telling people in an official game video stream that they should kill themselves in real life. And so on.

The sole upside to Eve's very existence is that it keeps a large number of these sociopaths in one place, and in turn away from the rest of us.

Those people will exist in every game so the point is invalid. And the corps aren't actually a problem at all, but rather an effective way for organizing group play. Having player storage does not cause people to act this way.
 
Those people will exist in every game so the point is invalid. And the corps aren't actually a problem at all, but rather an effective way for organizing group play. Having player storage does not cause people to act this way.
There is no point in allowing territorial ownership without the ability to compete for it. And that's when things start going downhill.

Keep the game's focus on single player activities, and you keep out the groups who would otherwise seek to ruin it for the rest of us.
 
Because as Eve has proven, such territorial conflicts bring out the absolute worst in human beings. Most of us would know it's time to step back when you believe that plotting to cut power to your enemy's house so you can kill their defenseless spaceship is a clever idea.

Could happen in any game during a tournament or similar.

Or sending sexual assault allegations to your enemy's employer.

Could also happen in every other game.

Or telling people in an official game video stream that they should kill themselves in real life. And so on.

Surely happened already in other games...
This is the human nature my friend... and trying to shut it away by not putting in awesome content is the wrong way. You should go to the police or at least tell the devs what happened. There could easily rules be implemented which could stop such things.

(sorry for my english, it's pretty late :p )
 
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Those people will exist in every game so the point is invalid. And the corps aren't actually a problem at all, but rather an effective way for organizing group play. Having player storage does not cause people to act this way.

There's no need for player storage, except our ships, which is already taken care of. Since we don't accumulate objects/items, no storage is necessary.

Elite is a Space Trading/Combat/Exploration simulator/game. It is not a typical MMORPG. Players are spread out in the galaxy, far and wide. Any changes to this would make ED not part of the Ellite series.

All of the suggestions listed in the OP, are directly out of Eve Online's list of features. To include them, would do nothing more than make a clone of Eve Online, with all of it's problems, and no possible redeeming quality.

Eve Online fits a niche in the online gaming suite of games, as does Elite: Dangerous, as well as other games on the market and forthcoming. Why can't we leave well enough alone, allow FD to make THEIR game. If you don't like it, there are plenty of other games for you to play. If you want to be a business mogul, or CEO of a corporation, or the big bad general/leader of an organization, there are games out there that accommodate such play. ED isn't one of them, once you come to terms with that, you'll be much happier.
 
There's no need for player storage, except our ships, which is already taken care of. Since we don't accumulate objects/items, no storage is necessary.

Elite is a Space Trading/Combat/Exploration simulator/game. It is not a typical MMORPG. Players are spread out in the galaxy, far and wide. Any changes to this would make ED not part of the Ellite series.

All of the suggestions listed in the OP, are directly out of Eve Online's list of features. To include them, would do nothing more than make a clone of Eve Online, with all of it's problems, and no possible redeeming quality.

Eve Online fits a niche in the online gaming suite of games, as does Elite: Dangerous, as well as other games on the market and forthcoming. Why can't we leave well enough alone, allow FD to make THEIR game. If you don't like it, there are plenty of other games for you to play. If you want to be a business mogul, or CEO of a corporation, or the big bad general/leader of an organization, there are games out there that accommodate such play. ED isn't one of them, once you come to terms with that, you'll be much happier.

1. So E: D should stick to the old stuff and blocking itselfe from trying new features?
2. Do you realise that EVE Online's list of features is pretty darn huge? It's almost impossible to not "take" any of those.
 
my dream 1.4 patch would involve
"npc ships imrpoved to fight near opitmum range and imrpoved accuracy across the board"
"in solo and private, npc hostility increaced by 50% (aka more often interdictions and more hostile npc spawns on you"
"cargo insurance that you can buy on the market at 1/10th the value of the cargo at the market your at."
"bounty bonuses provided to friendly and alied bounty hunters of the faction paying the bounty"
"miners sometimes finding artifacts stucked in the rocks of which are worth lots of money, but may get you introble with the law in some zones.
"pirates are rewarded for the amout of cargo they take over the amout of the hull left on there target. as such, anerchy factions would automaticly get rep with them and be willing to pay them more for looted cargo and be more likly to protect them in any system or near by system in which law inforcement engages them"
"pirates who are good at there job will get rep and rewards from hostile man factions to the factiosn you are stealing from. (alliance and empire if your pirating in fed space)"
"loot that dissipears after a set time after ship destrustion or ejection when attacked by pirates or assassens, would have a chance to be salvaged by friendlys and could be auto sold when your recovred or arive at a port and be used to help cover repairs and or other expensaes, but this only applys to owned loot"

I think these are mostly do able and would help out alot in making the game more fun for everyone.
 
1. So E: D should stick to the old stuff and blocking itselfe from trying new features?
2. Do you realise that EVE Online's list of features is pretty darn huge? It's almost impossible to not "take" any of those.

1: FD already has a plan for future features, they don't need to steal them from another game.
2: Who cares what Eve has, that's Eve, it's a different game, it's on Elite. If you love it so much, maybe that's where you belong?
 

MACMAN86

Banned
"Disconnections:-If someones DC or ALT+F4 your ship remains for at least 1 minute if not safe exit made."
We could get a lost internet connection OR PC crash. On their server it continues without my control until ship loss!
PLEASE ADD "STEAL THAT SHIP" for pirates role.
BTW your voting menu is stupid: -
"Yes, I like some of them

No, but some of them are ok"
is same as 6 and half a dozen (6). Or by POV: The cup is half full AND The cup is half empty.
 
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1: FD already has a plan for future features, they don't need to steal them from another game.
2: Who cares what Eve has, that's Eve, it's a different game, it's on Elite. If you love it so much, maybe that's where you belong?

1. Yes and their plans are good. By the way, why are you always talking about stealing??? I mean almost every game out there has a group interaction (guild, clan etc.) feature. So why shouldn't E: D also have one? Because it's stealing? -_- come on!

2. You started talking about EVE my friend. I just wanted to tell you that EVE has a lot of features... by the way the core features of E: D at the moment are combat, trading, bounty hunting, mining and exploring. All of those already appeared in dozens of other games. So thinking with your logic E: D is alreadyjust a copy of other games.

Edit: Btw I never played EVE
 
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1. Yes and their plans are good. By the way, why are you always talking about stealing??? I mean almost every game out there has a group interaction (guild, clan etc.) feature. So why shouldn't E: D also have one? Because it's stealing? -_- come on!

2. You started talking about EVE my friend. I just wanted to tell you that EVE has a lot of features... by the way the core features of E: D at the moment are combat, trading, bounty hunting, mining and exploring. All of those already appeared in dozens of other games. So thinking with your logic E: D is alreadyjust a copy of other games.

Edit: Btw I never played EVE

People just complain about eve because its an easy (and horribly illogical) way of feeling like they have shot down the argument. So naturally they are going to assume you have played EVE, to make their argument work - naturally you liked EVE so much you are trying to force it on other people. So congratulations... you are a proud ex-player of EVE. These arguments won't stop coming in, just dismiss and ignore.
 
1. Yes and their plans are good. By the way, why are you always talking about stealing??? I mean almost every game out there has a group interaction (guild, clan etc.) feature. So why shouldn't E: D also have one? Because it's stealing? -_- come on!

Personally, I think it would kill Elite, the moment such interactions are added, the game will become a group controlled gankfest. The single players will have only 3 choices, quite and never come back, go to solo and stay there forever, or join a corporation. Some players do enjoy playing by themselves, with limited interactions with other players, they'll be a thing of the past, and Elite will no longer be elite.

Players will also be having power leveling style play to get them to Elite status in all aspects, which is a fundamental goal of the game, achieving Elite rank. Power leveling is a shortcut, why bother playing if you're just going to pay-to-win? (or in this case, have others get it for you).

The idea of achieving Elite rank is, you did it yourself, without the assistance of anyone else, you did it in your own time, and by your own wits and ability. Any other way is akin to cheating.

2. You started talking about EVE my friend. I just wanted to tell you that EVE has a lot of features... by the way the core features of E: D at the moment are combat, trading, bounty hunting, mining and exploring. All of those already appeared in dozens of other games. So thinking with your logic E: D is alreadyjust a copy of other games.

The OP's list of features come out of Eve, that's why it was mentioned, because the OP didn't have the wherewithall to say it himself.

Since Elite came first, it's the other way around. And yes, it has all those features, although bounty hunting falls under combat. CCP even admitted a very long time ago that they took their original ideas from Elite. Every other space game is a copy of Elite, since it came before any of them.

Edit: Btw I never played EVE

unfortunately, I did, and luckily, I came to my senses and quit it, before I tossed my computer into the fireplace.
 
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you realize its possible to do that already corwyn, the game is multiplayer NOW, so you can already gank ppl 2 vs 1 at a site, you can already help your friend or each other reach elite by killing enemies together, i'm sorry mate but your simply not paying attention. with the wings update these 'problems' of yours will simply be compounded.
 
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you realize its possible to do that already corwyn, the game is multiplayer NOW, so you can already gank ppl 2 vs 1 at a site, you can already help your friend or each other reach elite by killing enemies together, i'm sorry mate but your simply not paying attention. with the wings update these 'problems' of yours will simply be compounded.

Yes, but it takes more work and effort to do so, and typically, those kind of players are just plain too lazy to even go to that much trouble, since only one of them will get any reward out of it, if there is reward to be had.
 
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