Incentive for hauling in Open Play

FD have said that they can make the npcs unbeatable by human players in most respects so your doubt is not well founded.

That's strawmanning at it's finest, just because they can didn't mean they have. NPC's are of a far lower skill level than players. People are killing "Elite" Anacondas in eagles.
 
Another baseless statement.

Lol funny cause im actually one of the lead developer's for another game, mostly the development of the online protions and player interactions and have done my research as if i have nopt i would not be job i currently do. so i do know what im talking about.
 
That's strawmanning at it's finest, just because they can didn't mean they have. NPC's are of a far lower skill level than players. People are killing "Elite" Anacondas in eagles.

And yet you immediately raise your own strawman in reply. Yes people are killing 'Elite' npcs in anacondas, but it is FD who have set the bar as to what 'Elite' is. Now if they raise that bar....? (Oh and just to be pernickity, mine isn't a strawman because it presents no false information that can be knocked down, 'hence strawman'. Yours however...)
 
Actually it does, by allowing the vast majority of haulers to play in bubble wrap mode the entire game experience is changed, for some of us it *is* ruining our game as there is virtually no player interaction.
And this situation is made all the worse because the game generated content (missions and plot) are currently so dull and repetitive.




No one has that right, and no one is telling anyone 'how' they should play, you want to haul cheese between Sol and Anlave, be my guest I'll not tell you how you should play your game. I am just concerned that so many of you haulers are hiding in bubble wrap mode and that is ruining it for everyone who signed up for a multiplayer experience.

But you any many others seem to be making the assumption that things would change if FD somehow forced the choice between open/solo/group play.

FD's stance appears to be that by allowing players to switch some that would otherwise play Solo will come over to Open - according to Sandro I think it was.

If they made it no switch I reckon all that would happen is the dedicated solo players would stay solo - the group players would stay group and the rest would stay Open - I seriously doubt much would change in the way of numbers in either.

And then you'd still have to cut the playable area down to say 5 systems if you wanted to force people together - and then it wouldn't be Elite.
 
Actually it does, by allowing the vast majority of haulers to play in bubble wrap mode the entire game experience is changed, for some of us it *is* ruining our game as there is virtually no player interaction.
And this situation is made all the worse because the game generated content (missions and plot) are currently so dull and repetitive.

So, by that logic, those in different time zones must also be 'ruining your game', those on the other side of inhabited space must be 'ruining your game' and the instancing system must be 'ruining your game'. Sounds to me like 'your' game is ruined, don't let the door........oh nvm
 
Lol funny cause im actually one of the lead developer's for another game, mostly the development of the online protions and player interactions and have done my research as if i have nopt i would not be job i currently do. so i do know what im talking about.

Great so if you have done your research you can present evidence... Um, other that the made up and false figures you provided earlier. Anyway, present away.


Edited to add: By the way, what do you mean by "...mostly the development of the online protions and player interactions...? "
 
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Great so if you have done your research you can present evidence... Um, other that the made up and false figures you provided earlier. Anyway, present away.

You sure seem to like disembowling everythng i post wihich is fine, however i go by my experience in my job when i speak, also basic numbers as well and percentages, this type of game is so huge there is no need for solo play or group play except for better group dienamics in open play, solo ahould be shut doan ASAP and group moved to open play.
 
I play open, and I'm very happy that people who want to play solo for *whatever reason* -- even temporary risk minimization -- can.

I'm also happy that there isn't some extra incentive in open beyond it being open: it means that anyone who plays open genuinely *wants* to play open.
 
You sure seem to like disembowling everythng i post wihich is fine, however i go by my experience in my job when i speak, also basic numbers as well and percentages, this type of game is so huge there is no need for solo play or group play except for better group dienamics in open play, solo ahould be shut doan ASAP and group moved to open play.

... soooooooooo, no evidence then? Awwwwwwww.
 
The game wasn't MMO first, but have a solo mode for bubble wrapped care bares.
Many people supported this game to play an updated version of the previous games. It was said early on by David (paraphrase) in the modern day some people expect a multiplayer [ul]option.[/ul]
The multiplayer is an addition to the game, people should not be penilised for not using that mode any more than they should for any other mode.
The argument saying people are amassing fortunes in solo then switching to multi, i dunno if this is true but if so the issue is with multiplayer players not with solo players. So yeah stop that happening, i'm sure those who genuinely only want solo would have no problem with stopping the easy switching between modes.
That doesn't appear to be the crux of the issue though. That would seem to be that people in multiplayer want everyone to join them in some insane notion that this game is a Space MMO. That just simply isn't the case.
It's a Space Game with multiplayer elements for those who choose to use them. If people don't want to use them don't force them to.
 
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Actually it does, by allowing the vast majority of haulers to play in bubble wrap mode the entire game experience is changed, for some of us it *is* ruining our game as there is virtually no player interaction.
And this situation is made all the worse because the game generated content (missions and plot) are currently so dull and repetitive.

FD have made it clear I think that solo play is a big part of the game, as a lot of players come from the old Elite titles.
As such, it is unrealistic to expect anything forcing players out of solo play and into open. For better and for worse this isn't EVE online.

I genuinely believe the only way is to make open play more aluring while leaving solo play pretty much untouched. Certainly there are people who, no matter what, do not want to play a multiplayer game, and it wouldn't be fair to actively punish them for that. Still, considering how popular mining and hauling is in EVE despite the game being super pirate and griefer friendly (please don't equate the two), I do believe with the right incentives there should be way enough people wanting to provide content for PVP players without having to forcibly take people out of solo, which can only lead to carebears leaving (or not buying) the game, which obviously FD wouldnt want.
 
The game wasn't MMO first, but have a solo mode for bubble wrapped care bares.
Many people supported this game to play an updated version of the previous games. It was said early on by David (paraphrase) in the modern day some people expect a multiplayer [ul]option.[/ul]
The multiplayer is an addition to the game, people should not be penilised for not using that mode any more than they should for any other mode.
The argument saying people are amassing fortunes in solo then switching to multi, i dunno if this is true but if so the issue is with multiplayer players not with solo players. So yeah stop that happening, i'm sure those who genuinely only want solo would have no problem with stopping the easy switching between modes.
That doesn't appear to be the crux of the issue though. That would seem to be that people in multiplayer want everyone to join them in some insane notion that this game is a Space MMO. That just simply isn't the case.
It's a Space Game with multiplayer elements for those who choose to use them. If people don't want to use them don't force them.


And i guarrentee MR david is a carebear lol, and hes entitled to his opinion. but his opinion is wrong, very wrongalot of ppl bought this game "Me For example" for the online portion
 
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And yet you immediately raise your own strawman in reply. Yes people are killing 'Elite' npcs in anacondas, but it is FD who have set the bar as to what 'Elite' is. Now if they raise that bar....? (Oh and just to be pernickity, mine isn't a strawman because it presents no false information that can be knocked down, 'hence strawman'. Yours however...)

you don't even know what strawman means :( you are saying because Artificial intelligence in games can potentially be set to a higher level than a players skill, then the incentive for going into open is mode is to avoid a non existent theoretical concept.

Strawman is sidetracking a debate to a second debate that has nothing to do with the original to make yourself feel better.
 
You sure seem to like disembowling everythng i post wihich is fine, however i go by my experience in my job when i speak, also basic numbers as well and percentages, this type of game is so huge there is no need for solo play or group play except for better group dienamics in open play, solo ahould be shut doan ASAP and group moved to open play.

Hmmm love it when people use their "job" as their evidence. Always seems to me it means they have no argument, and frankly if everyone on this board did what they claimed, half are software devs and the other half lawyers.

Not going to happen, by every poll I have seen the majority were happy with the status quo.
 
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