Here a quick mock up of a working risk vs. reward system
surprise-> no grouping system necessary!![]()
And completely misses what I want from the game: the hardest PvE combat the game has to offer, without any forced PvP.
At least I'm assured to be able to just join a group of like-minded players, or even go solo, if the open multiplayer game ever becomes like that.
Countless people are waiting for an EvE type sandbox MMO with joysticks. ED could be that if it would not try to be a game for people stuck in the 80ies or thinking in WoW paradigms
It would have to betray the KS pledgers to achieve that, though. We have been specifically promised to be able to choose who we play with while playing online, and to be able to change this option without having to re-roll the character; in other words, we have been promised, from the start, a mechanism that, indirectly, allows us to completely avoid PvP. Doing an "EVE with joysticks" would require rendering that promise null and void.
yeah.. no, don´t agree, widest possible playerbase already smells like fail, sorry.
Dark Prophecy -> went the way of the Dodo, dead and shutdown - had everything for the "widest possible playerbase".
EvE-> very much alive, "niche" half a million paying subs
Star Conflict -> only very basic lobby PvP, very much alive, making loads of cash from the ingame store
Dark Prophecy was PvE only on the starting newbie zones, outside those it was a PvP game (or PvPvE, as you seem to prefer). It was also widely criticized for lack of content.
EVE is the big exception whenever full PvP, with player looting, is concerned. It's the first - and only - game with open PvP and player looting to ever reach 100K players since UO removed open PvP back in 2000.
Star Conflict, being a lobby PvP game, is only about fully consensual PvP. Just like LoL, DotA2, TF2, World of Tanks, Mechwarrior Online, and dozens other PvP-only games that are successful out there.
You would be better off asking CCP to develop a new pilot based combat model for EvE than asking FD to rehash EvE in Elite: Dangerous.
I think you would have more success in achieving your aim.
As PascalB showed with his linked videos, CCP already have a working prototype of a fighter game in the EVE universe, called EVE-VR and demoed at this year's E3. There's even a petitioin to get CCP to release that game (http://www.ipetitions.com/petition/release-the-eve-online-oculus-rift-space-shooter/).
Re-watching that episode made me think about DiRT 3 (again). There are these awful Gymkhana sections, where you have to do donuts, spins, drifts, etc. with each trick scored depending on how well you pull it off. You're actually forced to do the events if you want to unlock the next race, so I've taken to dropping the difficulty level so I can win without trying, and get back to playing the bits I actually enjoy.
This shows, in a nutshell, why I prefer when PvP does not have rewards, and instead is played just for fun.
Extrinsic rewards -> players are more interested in the rewards than in the content, so they do whatever it takes to get the reward, even if it involves destroying the fun for themselves and, often enough, for everyone else involved.
Intrinsic rewards ("just for fun") -> players are actually interested in playing the content and having fun.
Don't know about the countless, but I coulda sworn I was waiting for Elite Dangerous.
Yeah, completely agree