Yeah IIRC Anaconda's good modules go for 5mil a pop
Lots of people have anacondas and pythons as of now
Ok so some people think im not having fun or enjoying the game, when i actually am. people always assume the worst for some reason. im just bringing up a valid topic
This is a just an irrelevant comment thoes who cant dedicate thier lives to thsi game like some who probly still live in the basment of thier parents house who been playing the Elite 84 version for the last 20 years untill this new version. there is an issue and your only one of maybe two people on the post who have said there isnt majority rules.
I dont try to be a D*** it just comes naturally
Neone else aside from the people the have been playing since gamma get enough credits to buy aything bigger with decent fittings than a cobra or asp or equivalent hauler ship?
One mission text that resume all i thing about credits gain in elite (devs definitly look at the forum) :
Making good credits in elite require pratical, boring stuff. You can make some by doing fun or interesting things like... exploration, bounty hunting, even mining can be interesting if you have to find the right asteroïde full of precious ressource in the middle of a pirate area.
If i want to make a lot of money in elite i have to be realistic, forget my dreams and haul cargo all day long and... i start to do math during my spare time, realise that i still have to do 172 jumps to buy the ship i want and the next step is to realise that i'm playing eurotruck simulator in space, in my home, in real life. It's not even dangerous (last farming session, 3 npc interdiction in 110 jumps and i saw two humans... hauling too), i'm not helping anyone in game, i'm hauling hundred of tons of minerals to a station while listening to a trucker radio from the 80'.
I'm not against a grind for players that support grinding but we need alternative ways.
try it like I play it.
I ask myself 'WHY do I need a new ship and WHY do I need better gear?'
I find more planets that I can consume in a lifetime using nothing more than a sidewinder. I can excape pretty much everything with my Adder with its small engine upgrade.
I have 78,000 cr in the bank at the moment and nothing I need to buy
Anaconda outfitting prices (as of Dec 30, 2014):
A7 thruster: 51M
A8 power plant: 162M, D8 power plant: 6M
A8 power dist: 28M, D8 power dist: 1.7M
A6 FSD: 16.1M
A4 fuel scoop: 2.8M
A8 sensors: 27.2M
Military alloys: 132M
A5 life support: 1.6M
weapons..
D3 large turret laser 19.4M
E2 med turret laser 2.1M
F2 small turret laser 500k.
Total cost for the above, with 'A' modules and 2x each laser, would be ~612MCR.
At 1000 profit-per-ton, that means you have to haul 612kT of cargo.
In a Type 9, at 500T per one-way-haul, that'd be 1224 trips.
1224 trips at 15 minutes per haul = 306 hours or about 11 months at 1 hour per day.
1224 trips at 10 minutes per haul = 204 hours or about 7 months at 1 hour per day.
And that's of course presuming you already have the Type9, which is almost un-flyable without A7 thrusters, so you need 127M+ just to get to that point.
Finally, all of the above presumes you're fuel scooping the entire time (so you need a fuel scoop) and running with shields, which is problematic in a Type9, because minimum shield size is 5 to cover the hull, which means you give up 32 cargo space for the shields, and at least another 8 for the fuel scoop. (woops! we're below 500T of cargo space! dun Dun DUN!)
You want to fly a Type9 without shields? Prepare for repair bills that annul your profit quicker than a Thargoid blinks.![]()
yes and i bet you dedicated your life for the last two weeks to it and good for you, not many of us can do this.
2 points
We can compare the game to Freelancer which had a really awesome ship/equipment progression with dozens of ships to choose from, that stayed interesting throughout the game.
In that game a mission would make you about 2-13k credits, elite has a slightly higher average, with the most rewarding missions netting about 100k, on the flip side, missions take much longer to complete in elite. So while overall income is higher, the extra time taken to get it evens it out a bit.
In freelancer, the biggest, baddest, most expensive ship you can get, representing the pinnacle of your journey nearing the "endgame" is the titan. And it costs.... 750k.
To be fair, in that game you could also rack up millions of credits by that time, making the cost somewhat underwhelming. Especially if you were trading. Loading out ships was also significantly cheaper where in elite a fully decked out ship can be worth many times its initial purchase cost.
So the conclusion is that a game like freelancer with comparable albeit smaller incomes, lasting for many many hours of gameplay had an endgame ship that cost a bit under a million to purchase, and perhaps a few hundred thousand to outfit. This was a bit on the low side for that game, but still sufficient.
In elite the equivalent ship costs a number of millions I don't even want to think about, and untold millions more to outfit. And this is before we get into the fact that of course in freelancer you didn't lose anything except progress on death, but in elite it is perfectly possible to lose your ship if you don't have even more millions to buy it back. It's too much.
Multi-million ships is not a bad thing since you do make more money, and even in FL you could afford more by the endgame. But there has to be a limit, and the anaconda and similar ships have far exceeded that limit. The only reason anyone can possibly afford the anaconda right now is either by cheating, or abusing the fact that trade is unreasonably profitable right now. Even with cheating there is an incredible grind to reach those levels of money. That is simply broken.
NO i have spent most of the holidays with my wife , only play a few hours a day have spent time mining , exploring , and bounty hunting , and hauling enough to make some good credits, expert combat , broker trader , and surveyor explorer,
if I played 6 hours a day and did grind i would already have a anaconda , it is not hard , i cobra should earn you 500 to 750 k an hour hauling a trade route, type 6 or asp sould be about 1.5 mill an hour my type 7 is 2.2 to 2.5 mill an hour , you should be able to get a cobra in 1 day.
aneone else have an issue with this?
lol yes i bet ytou can do that atm!! how many a hours a day have you played? because ive played 4 hours a day since release and on the weekeds, ive made about a total of 7 mill creds