wow bug destroyed my type 7!

lets see, the game tells us "save disengage ready".
so if you drop out when this is displayed, you indeed should be save and not in a wall, no matter which direction you are heading.

so it is a bug indeed, it is a game mechanic not working as intended, as dropping you SAVE in the vincinity of a station.

if you try to drop out close to the station, by avoiding the ingame save mechanic and get even closer (what most did in beta cause they didn`t want to travel 20km), then you are taking a risk, you gamble and have to be aware of the possible consequences, not if you use the build in "save-mechanic".

what you are all talking about is a workaround for a bug and tell us basicly "you are to stupid to be a pilot, we are the elite ones, we know what to do".

and no, i never crashed into a station thus far...
 
It's nothing to do with the distance when you can safely drop out. 1000km to 30km is exactly the same.

Manually dropping out is more random.

It IS to do with the entry point in relation to the station. I've hit a station dropping out at 900km because I approached its backside and it was an Orbis or an O'neil. It is a bug, it's quite obvious.

It's a bug.
Definately this!
After a few near misses, I started testing myself. It does not matter if you drop out as soon as the safe message pops up at 1000km, or wait until it's almost at the bottom of the blue area. You always come out about 9-10km away. I believe in one of the early betas, depending on where you dropped in the distance scale, was how close you came out to the station.
Still dangerous if not approaching the front of the station, especially with the stations with the wheels and the nose bone.
I can totally understand the frustration on dropping into a wall. I hope they show the good sense to refund the losses you took for what is obviously a bug.
 
Of course it's not a bug. Elite: Dangerous is just the first game to incorporate model clipping into a game mechanic that's all. Just you wait and see, you will be able to clip two Anacondas together in a future upgrade to double your jump range, firepower and cargo capability. </sarcasm>

It's a bug - anything that cause two models to clip together in this fashion in any game is a bug.
 
i seriously have no more incentive to play, i understand if i get my ship destroyed by my own, such as running into a wall, accidental boost, being killed ect. but if i exit hyper space to go into a station, im sure its not normal to arrive at inside the wall of the station and explode.
i really love this game, but now i have not a single incentive to play. i mean i lost it to a bug, how do i know this wont happen again. i worked more than two weeks for hours to get to my type 7 and got it destroyed by a bug.

and yes i know i was riding dirty with no insurance but that was a responsibility i am willing to take, but i got it destroyed by a bug, and this isnt beta anymore.

eh im burned out. ill see you guys at the expansions like ship interiors, planetary landings ect.
have fun. happy holidays and happy new years.

I had a similar issue happened to me: When exiting SC in a Type 6, full of cargo, I was "placed" in the outside rafters/beams of the starport. I tried to maneuver out of them, but exploded in a firey death. I was enraged.

I submitted a ticket to support, and they never responded, so you will most likely get no help from them.

but dude, you gotta have insurance. Flying without shields is one thing, flying without insurance is just asking for tragedy.
 
If you're driving your car and break too late you'll hit something. You can risk driving fast and breaking at the very last minute in order to get as close to your house as possible, as fast as possible but if you get the timing wrong you'll crash.

You did the same thing in game. It's not a bug.

Having no no money for the insurance excess was your choice, as you say.

Solution: Keep back some money for the excess. Drop out of supercruise as soon as you cross the 1Mm limit to drop out at a safe distance.

If you understand a small amount of programming you'll know clipping into a sold body IS a bug. So he should be refunded.

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It's not a bug.
It's a matter of knowing what you're doing.
If you'd bothered to read exactly what is happening and how you can minimise the risk to yourself then you'd know that too.

But for the clearly hard of thinking and the terminally lazy I'll take you all through it once again.
Are we sitting comfortably?
Good, then I'll begin.

First a couple of things you should already know.
The ships require you to fly them.
There is risk in flying the ships.
The universe is unforgiving of mistakes.

Supercruise dropout zones are clearly highlighted on the HUD. The distance scale you will notice does not go to zero.
So if you drop out of SC closer to the station than the inner end of the blue zone you're taking a risk.
That was killing a lot of people in previous builds because they were dropping out at essentially zero distance so they could avoid the 20km flight to the station. This is still happening to some (foolish) people but it's not what many people including me have experienced.
This new problem is a consequence of some stations being longer than the normal SC dropout distance. Now the station is only long in one dimension so you will only experience this particular brown trousers moment if you happen to come out of SC approaching from the tail end of the station. The ship's distance from the station is calculated from what appears to be a point inside the cylindrical volume of the docking chamber. On some stations that is a very long way away from the tail end of the station. So if you come out at the tail end your safe distance is taken up with station superstructure.
Hence the changes of underwear and frequent insurance claims.
The current dropout distance off about 7km IIRC was arrived at to appease the folks who insisted on taking the risk of a very close dropout. They didn't want to drop out at 20km because they're easily bored apparently.
So a closer dropout distance was implemented.

No bugs thus far.

So how do you avoid unnecessary underwear cleaning bills?
One has to understand the station configuration in space.
The stations are rotationally stabilised like a gyroscope. They rotate in the same direction. Because of this rotational stabilisation their entrances always point in the same direction.
So there is a point in the stations orbit around its parent body when it's entrance is pointing at the body. Therefore on the opposite side of the stations orbit the entrance will be facing away from the body.
There is a complication for some stations, particularly some Coriollis, as their rotational axis is also slightly inclined to the plane of their orbit. This means that the entrance never points exactly at or away from the parent body. It's never much of an inclination but it's there nonetheless.
Of course for a Coriollis none of this matters because they can be approximated to a sphere.
But for the Ocellus and Orbis stations it is absolutely critical knowledge to avoid exactly the story of thing many people think is a bug.
If you happen to know in advance where the station is around its orbit and in which direction it is pointing at that time then you can come in either inside or outside the orbit aligned with the orbital plane.
No-one, as far as I'm aware, is tracking this sort of thing and so we end up with people dropping out along the orbital plane and having a roughly fifty fifty chance of getting the stations entrance somewhere in front of them or off being caught up I the superstructure. It's not fifty fifty, it's much less, probably something like a twenty percent chance of having the entrance pretty much in front of you, or of having a brown trousers moment.

Still no bugs.

So what should one do to minimise the chance of an incident?

The simple answer is to approach the station from above or below its orbital plane.
Come at the station from above or below.
Zero percent chance of being caught up in the stations superstructure.
Zero percent chance.

It's very simple and straightforward when you understand the situation.
Do you understand it now?
If not, say what part you don't get and I'll attempt to explain further.

Despite your wall of text it IS a bug. Clipping into a solid body that be a station or other ship IS a bug. As someone else posted elsewhere, they've been in a station, on a pad and watched the AI ships clip through the walls of the station.
 
It's not a bug.
It's a matter of knowing what you're doing.
If you'd bothered to read exactly what is happening and how you can minimise the risk to yourself then you'd know that too.

But for the clearly hard of thinking and the terminally lazy I'll take you all through it once again.
Are we sitting comfortably?
Good, then I'll begin.

First a couple of things you should already know.
The ships require you to fly them.
There is risk in flying the ships.
The universe is unforgiving of mistakes.

Supercruise dropout zones are clearly highlighted on the HUD. The distance scale you will notice does not go to zero.
So if you drop out of SC closer to the station than the inner end of the blue zone you're taking a risk.
That was killing a lot of people in previous builds because they were dropping out at essentially zero distance so they could avoid the 20km flight to the station. This is still happening to some (foolish) people but it's not what many people including me have experienced.
This new problem is a consequence of some stations being longer than the normal SC dropout distance. Now the station is only long in one dimension so you will only experience this particular brown trousers moment if you happen to come out of SC approaching from the tail end of the station. The ship's distance from the station is calculated from what appears to be a point inside the cylindrical volume of the docking chamber. On some stations that is a very long way away from the tail end of the station. So if you come out at the tail end your safe distance is taken up with station superstructure.
Hence the changes of underwear and frequent insurance claims.
The current dropout distance off about 7km IIRC was arrived at to appease the folks who insisted on taking the risk of a very close dropout. They didn't want to drop out at 20km because they're easily bored apparently.
So a closer dropout distance was implemented.

No bugs thus far.

So how do you avoid unnecessary underwear cleaning bills?
One has to understand the station configuration in space.
The stations are rotationally stabilised like a gyroscope. They rotate in the same direction. Because of this rotational stabilisation their entrances always point in the same direction.
So there is a point in the stations orbit around its parent body when it's entrance is pointing at the body. Therefore on the opposite side of the stations orbit the entrance will be facing away from the body.
There is a complication for some stations, particularly some Coriollis, as their rotational axis is also slightly inclined to the plane of their orbit. This means that the entrance never points exactly at or away from the parent body. It's never much of an inclination but it's there nonetheless.
Of course for a Coriollis none of this matters because they can be approximated to a sphere.
But for the Ocellus and Orbis stations it is absolutely critical knowledge to avoid exactly the story of thing many people think is a bug.
If you happen to know in advance where the station is around its orbit and in which direction it is pointing at that time then you can come in either inside or outside the orbit aligned with the orbital plane.
No-one, as far as I'm aware, is tracking this sort of thing and so we end up with people dropping out along the orbital plane and having a roughly fifty fifty chance of getting the stations entrance somewhere in front of them or off being caught up I the superstructure. It's not fifty fifty, it's much less, probably something like a twenty percent chance of having the entrance pretty much in front of you, or of having a brown trousers moment.

Still no bugs.

So what should one do to minimise the chance of an incident?

The simple answer is to approach the station from above or below its orbital plane.
Come at the station from above or below.
Zero percent chance of being caught up in the stations superstructure.
Zero percent chance.

It's very simple and straightforward when you understand the situation.
Do you understand it now?
If not, say what part you don't get and I'll attempt to explain further.

^^^ THIS ^^^
 
It's not a bug.
It's a matter of knowing what you're doing.
If you'd bothered to read exactly what is happening and how you can minimise the risk to yourself then you'd know that too.

But for the clearly hard of thinking and the terminally lazy I'll take you all through it once again.
Are we sitting comfortably?
Good, then I'll begin.

First a couple of things you should already know.
The ships require you to fly them.
There is risk in flying the ships.
The universe is unforgiving of mistakes.

Supercruise dropout zones are clearly highlighted on the HUD. The distance scale you will notice does not go to zero.
So if you drop out of SC closer to the station than the inner end of the blue zone you're taking a risk.
That was killing a lot of people in previous builds because they were dropping out at essentially zero distance so they could avoid the 20km flight to the station. This is still happening to some (foolish) people but it's not what many people including me have experienced.
This new problem is a consequence of some stations being longer than the normal SC dropout distance. Now the station is only long in one dimension so you will only experience this particular brown trousers moment if you happen to come out of SC approaching from the tail end of the station. The ship's distance from the station is calculated from what appears to be a point inside the cylindrical volume of the docking chamber. On some stations that is a very long way away from the tail end of the station. So if you come out at the tail end your safe distance is taken up with station superstructure.
Hence the changes of underwear and frequent insurance claims.
The current dropout distance off about 7km IIRC was arrived at to appease the folks who insisted on taking the risk of a very close dropout. They didn't want to drop out at 20km because they're easily bored apparently.
So a closer dropout distance was implemented.

No bugs thus far.

So how do you avoid unnecessary underwear cleaning bills?
One has to understand the station configuration in space.
The stations are rotationally stabilised like a gyroscope. They rotate in the same direction. Because of this rotational stabilisation their entrances always point in the same direction.
So there is a point in the stations orbit around its parent body when it's entrance is pointing at the body. Therefore on the opposite side of the stations orbit the entrance will be facing away from the body.
There is a complication for some stations, particularly some Coriollis, as their rotational axis is also slightly inclined to the plane of their orbit. This means that the entrance never points exactly at or away from the parent body. It's never much of an inclination but it's there nonetheless.
Of course for a Coriollis none of this matters because they can be approximated to a sphere.
But for the Ocellus and Orbis stations it is absolutely critical knowledge to avoid exactly the story of thing many people think is a bug.
If you happen to know in advance where the station is around its orbit and in which direction it is pointing at that time then you can come in either inside or outside the orbit aligned with the orbital plane.
No-one, as far as I'm aware, is tracking this sort of thing and so we end up with people dropping out along the orbital plane and having a roughly fifty fifty chance of getting the stations entrance somewhere in front of them or off being caught up I the superstructure. It's not fifty fifty, it's much less, probably something like a twenty percent chance of having the entrance pretty much in front of you, or of having a brown trousers moment.

Still no bugs.

So what should one do to minimise the chance of an incident?

The simple answer is to approach the station from above or below its orbital plane.
Come at the station from above or below.
Zero percent chance of being caught up in the stations superstructure.
Zero percent chance.

It's very simple and straightforward when you understand the situation.
Do you understand it now?
If not, say what part you don't get and I'll attempt to explain further.

The game designers programmed a timed window for the player to click a button when approaching a destination in supercruise. If the player clicks at the right time he is magically transported the remaining distance and allowed to continue on from the newly created location.

Certain stations due to model design cause players to arrive within there collision areas and leads to instant death.

You can pretend it's more complicated if it makes you feel better, but it's a bug.
 
i seriously have no more incentive to play, i understand if i get my ship destroyed by my own, such as running into a wall, accidental boost, being killed ect. but if i exit hyper space to go into a station, im sure its not normal to arrive at inside the wall of the station and explode.
i really love this game, but now i have not a single incentive to play. i mean i lost it to a bug, how do i know this wont happen again. i worked more than two weeks for hours to get to my type 7 and got it destroyed by a bug.

and yes i know i was riding dirty with no insurance but that was a responsibility i am willing to take, but i got it destroyed by a bug, and this isnt beta anymore.

eh im burned out. ill see you guys at the expansions like ship interiors, planetary landings ect.
have fun. happy holidays and happy new years.

Many players are echoing your sentiment. This game has become a massive waste of time.
 
You can pretend it's more complicated if it makes you feel better, but it's a bug.
No, it's terribly terribly simple. And weirdly your second to last sentence explains it in exactly and almost precisely the same terms I have done. So you do understand it. You've demonstrated that.
Take the risk if you wish, but don't blame a poor outcome on a non-existent bug.
I prefer to reduce the risk and where I can I will help others to reduce their risks also.
That's what I have done.
Others prefer to blame the outcome of their poor decisions on something they don't or refuse to understand.
I can't help them.
The bottom line here is that I have shown how to avoid a bad outcome by altering one's behaviour. If someone isn't willing to alter their behaviour to also avoid that bad outcome then I can't help them any further. They will have to accept the consequences of their behaviour and live with it.
Those that wish to avoid this particular bad outcome know what to do.
 
No, it's terribly terribly simple. And weirdly your second to last sentence explains it in exactly and almost precisely the same terms I have done. So you do understand it. You've demonstrated that.
Take the risk if you wish, but don't blame a poor outcome on a non-existent bug.
I prefer to reduce the risk and where I can I will help others to reduce their risks also.
That's what I have done.
Others prefer to blame the outcome of their poor decisions on something they don't or refuse to understand.
I can't help them.
The bottom line here is that I have shown how to avoid a bad outcome by altering one's behaviour. If someone isn't willing to alter their behaviour to also avoid that bad outcome then I can't help them any further. They will have to accept the consequences of their behaviour and live with it.
Those that wish to avoid this particular bad outcome know what to do.

Haha, I understand as well as anyone apart from the designers why it is happening. The only difference is you think it's a part of the game whilst I think it is not working as intended.

If you allow me to make something up to compare. If you set your landing gear switch to the 'p' key your ship explodes.

You would say it's not a bug don't use the 'p' key. Happy to help.

That is wrong.
 
Clipping into a solid body that be a station or other ship IS a bug.
And that would be correct if that was what is happening.
That is not what is happening as an examination will swiftly tell you.
People drop out of SC very close to the station and then smash into it in the normal manner or are smashed into by rotating superstructure.
No clipping.

As someone else posted elsewhere, they've been in a station, on a pad and watched the AI ships clip through the walls of the station.
Yep. Seen this many times. It's even pretty funny sometimes when you see them coming out of the wall underneath the docking port.
That's AI clipping.
And I think you've noticed that none of them explode.

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Haha, I understand as well as anyone apart from the designers why it is happening. The only difference is you think it's a part of the game whilst I think it is not working as intended.
It is working as intended.
If that working is not perfect for some people then that's another issue to be discussed. But it's not a bug discussion. That would be a game mechanic discussion or similar.
The devs could change the dropout distance to 10km and none of this would ever happen. That's a parameter change, not resolution of a bug.


If you allow me to make something up to compare. If you set your landing gear switch to the 'p' key your ship explodes.
You would say it's not a bug don't use the 'p' key. Happy to help.
That is wrong.
Wrong, I agree.
Bug, I disagree.
 
The bottom line here is that I have shown how to avoid a bad outcome by altering one's behaviour.

The fact thats its avoidable doesnt make it not a bug.

The question we should be asking is: is it consistent with the ED universe mechanics and physics for this to happen ?, more specifically, is a frameshift drive capable of causing one solid object to materialize wholly or partially within another given the game world physics ?.

I would say the answer is a resounding "no". The frameshift drive warps space/time around you but not break the core space-time relationships between separate physical objects and so cannot cause one object to wholly or partially "teleport" to the space occupied by another one.
 
If you understand a small amount of programming you'll know clipping into a sold body IS a bug. So he should be refunded.

- - - - - Additional Content Posted / Auto Merge - - - - -

Despite your wall of text it IS a bug. Clipping into a solid body that be a station or other ship IS a bug. As someone else posted elsewhere, they've been in a station, on a pad and watched the AI ships clip through the walls of the station.

That's okay for normal travel. Now, please explain how dropping from the compressed space of supercruise too close to an object forbids ending up embedded in that same object.
 
/Throws hands in air and storms off

:D

Have fun out there cmdr :)

Wrong things are not necessarily bugs.
I don't like the little shapes behind the ranking logos, that's wrong in my view. But it's not a bug.
Understanding the distinction between an actual fault/bug, and something one does not agree with, is critical.
 
Dropping out of SC is not some kind of Star Trek transporter. Its just a time compression feature to speed up the travel times. With this in mind the only down side of switching off the time compression late would be not being able to slow down quick enough and smashing into the station. Materialising inside a wall is not a game mechanic it is a bug.

OP bug it and I would asume FD will get your stuff back . If not you have every right to feel a bit hacked off.

IMHO of course.
 
Exiting SC in beta 2 would never of had this problem as we exited at 20km away from the station. But the people moaned saying " The distance is to great and people can attack me when I show up at a station please reduce it so I can dock up quicker and be safe."
The devs complied and so we have this silly exit from SC where people now have the potential to land inside the stations depending on their angles.

All that needs to be done is increase the exit distance back by 5-10 km then this problem would be solved. Because no one likes a station in the face.
 
ok child.
listen thanks for your input. but its worthless.
i posted this after the ticket, and i posted it asking what people thought about it.
i didnt whine. im not rageing at the forums, and im not in here to fight.
YOU got the impression i was.
so if its so pointless to post on here, why are you posting thats its pointless on a "pointless" post?


and btw im not doing it "wrong" im only doing it "wrong" in your selfish view.

now ever since i posted this got very helpfull comments saying that the support usually fixes this, and it helped me deal with my frustration.

grow up.

I stopped reading at this point because I see no questions, only statements in the original post. If the OP doesn't know what they've said then there's little point in me reading the rest of the posts.

Have a great new year.
 
Exiting SC in beta 2 would never of had this problem as we exited at 20km away from the station. But the people moaned saying " The distance is to great and people can attack me when I show up at a station please reduce it so I can dock up quicker and be safe."
The devs complied and so we have this silly exit from SC where people now have the potential to land inside the stations depending on their angles.

All that needs to be done is increase the exit distance back by 5-10 km then this problem would be solved. Because no one likes a station in the face.

That still wouldn't stop ships ending up embedded in the station if players try to drop out of supercruise as close as possible.
 
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