I think there should be a small credit bonus for playing in open play

There is very little reason why a new player will want to join open world. They are just targets for all the other players to attack and then shout "but I am allowed to pirate"!
I am playing solo at the moment and having a great time so why would I want to change?
If you did want to encourage people to join open play then perhaps have caps on solo play? Perhaps you cannot buy the larger ships in solo (Python/ Anaconda)? Or maybe you can only attain Elite status in open world play?
Let the new people gain their confidence in solo and then move onto open to gain the "bigger" items.
 
I'll certainly switch to open then with my hotkey to do killtask EliteDangerous32.exe and also the firewall rule to block all P2P traffic :) You want me there? I can come.

It has been mentioned that FD consider this an exploit and will eventually implement measures against it - you may well find yourself logging back in to an insurance rebuy screen.

The very very vocal 1% are not happy with their game word because there aren't enough player targets to kill and rob for profit if they choose too. Killing and robbing NPC's just isn't enough for them however you dress it up.

You people must all be from another planet - a fair chunk of people backed ED simply on the fact that it was an online persistent universe. With other people. I'm not a typical MMO player because I'm not willing to pay subscription fees & I'm not particularly "social", but seeing other players in Open adds a sense of reality. These are real people that I'm seeing! To just say hello, to swap tales of close calls, to find out what's going on, to team up and take down a hard target in a combat zone - you just don't get that without other people.

TL;DR people play MMOs for social interaction, not just ganking / griefing.
 
A 10% incentive is not what it needs.

What it NEEDS is ways for players to help players not just hinder them.

1. Wings. The ability to share bounties in combat and ignore friendly fire is a must.
2. The ability to join a in progress interdiction, this allows escorts and rescuing from pirates.
3. Tender systems. Allow big ships to restock fuel and ammo in smaller ships as well as do basic repairs.
4. Hyperspace piggybacking, a small ship sits inside a bigger ship's frame shift bubble to get somewhere beyond their jump range as seen in earlier games and with Federal and Imperial fighters now. (Notice how they always show up with a viper)
5. Credit transfers to allow payers to pay for 2, 3 and 4 if needed. Oh no! What about credit farmers? Well they can already do that. The pros outweigh the cons by a large margin.

Totally agree with you, providing when you say ignore friendly fire, you mean, not generate a wanted status and a bounty. Rather than not do the damage in the first place.
 
Make it 100% for all I care, wouldn't tempt me one little bit. It's not all about the credits, you see. And if I want social interaction, I visit my family or friends, thank you very much.
 
It has been mentioned that FD consider this an exploit and will eventually implement measures against it - you may well find yourself logging back in to an insurance rebuy screen.



You people must all be from another planet - a fair chunk of people backed ED simply on the fact that it was an online persistent universe. With other people. I'm not a typical MMO player because I'm not willing to pay subscription fees & I'm not particularly "social", but seeing other players in Open adds a sense of reality. These are real people that I'm seeing! To just say hello, to swap tales of close calls, to find out what's going on, to team up and take down a hard target in a combat zone - you just don't get that without other people.

TL;DR people play MMOs for social interaction, not just ganking / griefing.
I agree with the first part, consider it an (a lame) exploit and think FD ought to implement countermeasures (logoff timer nudge nudge say no more) sooner rather than later.

But the 2nd part you got completely wrong. I only started to be interested in ED after learning there'll be offline mode. Then I completely disregarded the game when they announced no offline. But then a friend told me about the solo mode and I bought the game week after that. One of main selling points for me is that it is an persistent universe where I don't have to suffer another people. Online - offline, don't care as long as I can only play with npcs.

You didn't play enough online games for long enough if you hadn't learnt that hell is the other people yet.
 
If I play in solo mode or group mode it is because I have chosen to do so, not because I have no incentive to play in open mode.

No incentive is required, and if you can't earn enough money in the game as it is now, you are doing it wrong.
 
You didn't play enough online games for long enough if you hadn't learnt that hell is the other people yet.

I've played enough to say: it depends on the community. Learn to deal with bullies, which may range from "learn to play noob" to "go play something else because everyone is nasty".

This isn't DOTA, this isn't EVE. It also isn't LoL or TF2. A lot of people seem to think that it's Space Truck Simulator 3300. (Anyone trademarked that yet? :p )

"Don't bother with Open, it's full of griefers and gankers" becomes a self-fulfilling prophecy if everyone else leaves for Solo. Come to Open (even without a credit bonus) because you'll make it a better place for everyone.

The other thing that bugs me about Solo: what's the point of a Pilot's Federation where you're the only member? Yay me, I'm the best player in the universe (out of 1 total players). That is not a challenge.
 
The other thing that bugs me about Solo: what's the point of a Pilot's Federation where you're the only member? Yay me, I'm the best player in the universe (out of 1 total players). That is not a challenge.
You're completely missing my (and I believe many other's) goal in the game. It's to chill out, fly around in space (every kid's dream, even if this kid is 33 :p), visit some interesting astronomical bodies, relax etc. You can't win game like ED regardless if you play with people or npcs. I believe you are seeking a more traditional mmo approach of e-peen measuring which you will not find in ED.

Real people infuriate me enough irl why on earth would I willingly submit myself to same in a game which I play to to chill and forget about real world for a while?
 
The other thing that bugs me about Solo: what's the point of a Pilot's Federation where you're the only member? Yay me, I'm the best player in the universe (out of 1 total players). That is not a challenge.

Guess what? Not every game has to be a competition. If I play TF2 or Planetside 2 I'm as competitive as they come, in Elite it's the furthest thing from my mind. Different strokes for different folks and all that.
 
Hi All
i don't tend to post much but have lurked for a while on these forums. What I don't understand from threads like these is why the argument hasn't been turned on it's head. For example why not drop open completely and concentrate on group and solo play? As I understand it there's no limit to the size of groups. Groups for PvE players exist so why not for those who prefer
PvP? That would solve the problem of non consensual PvP and everyone would be playing the game as they want to.

Additionally if the AI was beefed up a bit (lot) then that would provide extra challenge in both modes....

just my 2p

Cheers
 
The only way to encourage players to use OPEN mode is to make OPEN more fun for good reasons. Adding incentives or penalties will never help. Some people don't want the risk of being killed by a CMDR...period.

This.
Add more features for open play - that work for open play, better comms, wings and missions that require a group of either NPC or real players so solo mode players don't lose out, but still would encourage more open play.
 
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"They doth protest too much, methinks."

Precisely the responses i would anticipate from oestrogen filled internet sissies looking for an easy ride and zero challenge.

Best experiences of this game so far for me have all included other players...and none of them involved me shooting them.
 
I play in Solo mode. I'd rather play in Open world, with other people, even if I don't interact with them. Makes the universe more realistic.

Why in solo mode? I got destroyed twice in less than 30 minutes of initial play by griefers / gankers. First time 2 jumps outside of the starting system. Second, outside of the starting space station.

So, these grievers who want more people to kill in the Open play have made their own bed and are helping players into the Solo play.

I had enough of griefers in Eve when I played it a few years back. I don't have to put up with them in Elite, thankfully.
 
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Precisely the response Id anticipate from a testosterone laden internet tough guy looking for noobs to shoot up for kicks, so case in point.
Isn't it interesting that it's the same four posters, doing this thing, thread after thread after thread?
 
I play in Solo mode. I'd rather play in Open world, with other people, even if I don't interact with them. Makes the universe more realistic.

Why in solo mode? I got destroyed twice in less than 30 minutes of initial play by griefers / gankers. First time 2 jumps outside of the starting system. Second, outside of the starting space station.

So, these grievers who want more people to kill in the Open play have made their own bed and are helping players into the Solo play.

I had enough of griefers in Eve when I played it a few years back. I don't have to put up with them in Elite, thankfully.

Yep.. it's just a matter of time before they shoot themselves out of existence..
I wonder how much of a "Challenge" it will be for a PvPer to fly in an empty open world of their own making..
I would sure love to see a video of that action...

LOL :D
 
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