I think most of the responses have been from people trying to help. Sometimes a bit of humour can be taken as a dig. I for example asked if this was a joke thread. It wasn't a malicious statement. People don't keep coming back to threads like this for fun. They could be having more fun playing the game. During beta and gamma coming to these forums was how I learned most of what I know of this game. It's hard to guess exactly what you're doing from your descriptions alone.
.
You say that when you intend to scoop you do so at low speed without problems.. You say that otherwise you arrive at a star with throttle set to full and quickly swing round to your next target. I can see this being OK if that next navigation target is another star system as part of a planned route and it happens to behind you.
.
If your next destination isn't a route planner star, and you have your throttle set to 100% when you arrive when do you select that next target? Are you still flying directly into the star in the present system while trying to select a target in your navigation screen? If not: how to you know which way to turn to head towards a Nav beacon or other in-system object? I have yet to find, in my travels, a Nav beacon that lives inside scoopabale range of its star.
.
I did an experiment last night. I stopped my usual "throttle to zero" routine. My fuel scoop module was powered/active as always. Ever single place I arrive I was able to turn the ship round and head away from the star without ever entering the scooping zone. In most cases I was turning in the direction away from the centre of the star, but I was also able to do it by turning 180 through the centre point of the star facing me.
.
I then went back to my method of arrival and took some notes. I noted what distance I was at when I arrived at a star, the type of star and then I flew slowly straight towards it until fuel scooping began and took a note of that distance. Obviously star size and power with classes varies a fair bit, but that isn't an issue here. The issue is that I have to actually move nearer to these stars to even begin scooping.
.
Type of star: F
Arrival distance: 5.60LS
Scoop distance: 5.05LS
.
Type of star: K
Arrival distance: 2.91LS
Scoop distance: 2.60LS
.
Type of star: M
Arrival distance: 2.85LS
Scoop distance: 2.55LS
.
Type of star: M
Arrival distance: 2.60LS
Scoop distance: 2.36LS
.
Type of star: T
Arrival distance: 2.89LS
Scoop distance: NA
.
I can happily fly around stars at a third of lightspeed scooping at maximum rate and keeping heat in the 95% - 110% range. I don't though. I do what most folk do and position my ship in the sweet spot and throttle back, getting high scoop rate and with temp being fairly stable.
.
My money's on poor rated equipment combined with taking shortcuts through the 'atmosphere' of stars. Out of interest, what is your temp on arrival typically? Time saved on arrival by not having throttle set at zero is negligible. If you are coming out of a jump at full throttle (closing the distance between you and the star), charging FSD for the next jump immediately and have poorly rated equipment you will end up getting expensive heat damage. What's the rush? Using the zero throttle arrival method gives you plenty of time to: select your next navigation target manually, or, align your ship calmly for scooping, or, target an unknown star in front of you to begin scanning, or, fire off your discovery scanner, or, bury your nose in the Galaxy Map, or, a whole host of other things that involve no increase in heat, no heat damage and no drama. The only risk to your ship at this point is an interdiction. Once you've did what you have to do you can align with your target and throttle up. Even if I'm fighting the clock on a time sensitive mission, I still start from throttle down, quickly select my next navigation point and then move off.
.
You say that when you intend to scoop you do so at low speed without problems.. You say that otherwise you arrive at a star with throttle set to full and quickly swing round to your next target. I can see this being OK if that next navigation target is another star system as part of a planned route and it happens to behind you.
.
If your next destination isn't a route planner star, and you have your throttle set to 100% when you arrive when do you select that next target? Are you still flying directly into the star in the present system while trying to select a target in your navigation screen? If not: how to you know which way to turn to head towards a Nav beacon or other in-system object? I have yet to find, in my travels, a Nav beacon that lives inside scoopabale range of its star.
.
I did an experiment last night. I stopped my usual "throttle to zero" routine. My fuel scoop module was powered/active as always. Ever single place I arrive I was able to turn the ship round and head away from the star without ever entering the scooping zone. In most cases I was turning in the direction away from the centre of the star, but I was also able to do it by turning 180 through the centre point of the star facing me.
.
I then went back to my method of arrival and took some notes. I noted what distance I was at when I arrived at a star, the type of star and then I flew slowly straight towards it until fuel scooping began and took a note of that distance. Obviously star size and power with classes varies a fair bit, but that isn't an issue here. The issue is that I have to actually move nearer to these stars to even begin scooping.
.
Type of star: F
Arrival distance: 5.60LS
Scoop distance: 5.05LS
.
Type of star: K
Arrival distance: 2.91LS
Scoop distance: 2.60LS
.
Type of star: M
Arrival distance: 2.85LS
Scoop distance: 2.55LS
.
Type of star: M
Arrival distance: 2.60LS
Scoop distance: 2.36LS
.
Type of star: T
Arrival distance: 2.89LS
Scoop distance: NA
.
I can happily fly around stars at a third of lightspeed scooping at maximum rate and keeping heat in the 95% - 110% range. I don't though. I do what most folk do and position my ship in the sweet spot and throttle back, getting high scoop rate and with temp being fairly stable.
.
My money's on poor rated equipment combined with taking shortcuts through the 'atmosphere' of stars. Out of interest, what is your temp on arrival typically? Time saved on arrival by not having throttle set at zero is negligible. If you are coming out of a jump at full throttle (closing the distance between you and the star), charging FSD for the next jump immediately and have poorly rated equipment you will end up getting expensive heat damage. What's the rush? Using the zero throttle arrival method gives you plenty of time to: select your next navigation target manually, or, align your ship calmly for scooping, or, target an unknown star in front of you to begin scanning, or, fire off your discovery scanner, or, bury your nose in the Galaxy Map, or, a whole host of other things that involve no increase in heat, no heat damage and no drama. The only risk to your ship at this point is an interdiction. Once you've did what you have to do you can align with your target and throttle up. Even if I'm fighting the clock on a time sensitive mission, I still start from throttle down, quickly select my next navigation point and then move off.