It's a game forum, just check how long the players have been predicting that warcrack is about to collapse taking Blizzard with it.
Longer than Night Elves have been dancing in Goldshire...
It's a game forum, just check how long the players have been predicting that warcrack is about to collapse taking Blizzard with it.
Yes, but that other game will probably cost you more than 5£ for 100 hours of play.
Think of it this way:
$60 for infinite play time. Cheaper than .05/hour. There are quite successful games out there that are doing a great job with microtransactions and paid dlc as their payment model. This also places the power of choice in the players hands. The game is going in a direction you do not like, you do not buy the content. There's no ever increasing cost to the player that compels them to play to 'get their money's worth!'
Having bills to pay and being on a budget means I very rarely buy games on release so I usually wait until things are on sale....
...Having played the game I wish FD had gone via a subscription model of some kind, Im not sure if its been done in games before (never played a mmo) but perhaps a pay per hour would be an equitable model that players would accept.
You pay an upfront fee and then pay say 5£ for every 100 hours played. This should seem fair to the playerbase as you are effectively paying for hours played, and it would incentivise adding content that kept players in world.
In short it would make sure the shell gets filled and the most awesome game in computer gaming history gets made.
Maybe i'm wrong but, I think susbscription costs are what kill most online games. No one wants to pay every month to play a game when most people can't spare the hours per day to make it worth the cost.
Even so, it will still cost more, You would probably have to buy 2 or 3 games to get 100 hours.
Seriously? I wouldn't touch any game that had a pay per hour subscription fee in a million years. Frankly I would prefer micro-transactions, despite all the negative reactions they get. I know ED has paint jobs and such, however these are quite useless imho as there is no third person view and the only time you actually get to admire your ship is during outfitting.
One game that does very well with micro-transactions is path of exile, all items are cosmetic only and do not affect the power of your character or make the game any easier.
This kind of attitude is what is killing gaming.. 100+ hours from a $50 game used to be standard, now people are actually asking to pay more because they're getting used to paying $60 for a 6 hour game.
That's really not true unless you stick to very "linear-path" genres. Skyrim + all DLC on sale = $17 or so. That can easily get you 100 hours of fun. Bored? Get a Star Wars mod and start throwing people off cliffs with the Force. +50 hours right there.This kind of attitude is what is killing gaming.. 100+ hours from a $50 game used to be standard, now people are actually asking to pay more because they're getting used to paying $60 for a 6 hour game.
Its in my op that I expect to get well over 100+ hours for my 40 quid, so yea, way off there, however I think its reasonable to pay more for a game that has the potential to provide 1000s of hours of entertainment.
Again I repeat, disavowing subscription in an absolute vacuum of and idea of the proposition is pure hysteria with no basis in rationality.
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Utterly happy for ED to go free to play if it does not hurt the gameplay and gives FD to complete its masterpiece.
What ever works.
However saying it does not work for most games without actually breaking down that observation into actual analysis of some kind is not very informative.
That's really not true unless you stick to very "linear-path" genres. Skyrim + all DLC on sale = $17 or so. That can easily get you 100 hours of fun. Bored? Get a Star Wars mod and start throwing people off cliffs with the Force. +50 hours right there.
The last sentence was a joke.
ED is going to die a horrible death due to FD's inability to create proper server structures. Online is a broken mess and solo mode is just going to destroy the player base and all that's going to be left is a bunch of guys from 1984.
ED is going to die a horrible death due to FD's inability to create proper server structures. Online is a broken mess and solo mode is just going to destroy the player base and all that's going to be left is a bunch of guys from 1984.
Blame the the loud and obnoxious solo community for the game being ruined. They have been praising every action that FD has done and it's done nothing but hurt the game and the playerbase.I'm one of those old guys, but I won't be sticking around if the game doesn't receive proper support... nostalgia can only carry a game so far.