Rofl, did you just compare single player campaign missions to the online of CoD and BF. Excuse me while I laugh my ass off here. And as for DayZ, if you want to count somrone going playing on an empty server with the chance of someone actually logging in and find them again, bad example. There is not one company out there who would be stupid enough to use this model, except for FD and they are going to shoot themselves in the foot because of it. Single players does not make a game grow.Cod4, BF3, BF4.. Im sure theres more where assets from SP can be earned / unlocked and brought over and used in MP. DayZ had a "similar" mechanism where stuff found on one server can be used on other servers.
*Worst case?!* I'd love to see that happenWorst case scenario - game will go single player with static universe. But really, game is out for like a week, stop with those pessimistic ideas.
Name me one game that uses this garbage model??
Single players does not make a game grow.
Don't worry about FD or ED. We'll be alright, and I think you'll like what the guys in the Dev team have planned.
To reiterate on what David B has said before... No plans to ever add subscription model.
I am really scared about ED.
Rofl, did you just compare single player campaign missions to the online of CoD and BF. Excuse me while I laugh my ass off here. And as for DayZ, if you want to count somrone going playing on an empty server with the chance of someone actually logging in and find them again, bad example. There is not one company out there who would be stupid enough to use this model, except for FD and they are going to shoot themselves in the foot because of it. Single players does not make a game grow.
Thanks for the reassurance, Edward. I can't think of anything more repellant than some pay-per-hour scheme. I don't pay for anything by the hour, and I'm not going to start leasing games.
Not when it has multiplayer, herp derp. Yes, because CoD and BF thrived off their single player campaigns, right? RoflYeah we all know how badly that Skyrim game tanked... and those Dragon Age games, real shame about their poor earnings and longevity, oh dont forget the Bioshock games, real travesty there.I guess we should have learned our lessons from those failures of single player games that they just don't succeed anymore.
Not when it has multiplayer, herp derp.
No, having a single player mode is good. A solo play where you can take said solo character and bring it into multiplayer is not good And why is it a bad model?? Here is all the examples:So games that offer more options are bad, and single player games can't succeed, and no other games use this model except for the other games that use this model, but they don't count, because you don't want them to.
Gotcha!
No, having a single player mode is good. A solo play where you can take said solo character and bring it into multiplayer is not good And why is it a bad model?? Here is all the examples:
"I switch to solo play when I feel threatened by another player"
"I switch to solo play when I want to trade so I don't get killed by another player"
"I switch to solo play because I saw another player"
You apprently do not know how to read. It's ok, ignorance is bliss.So when do the examples of why its bad start? Are you writing another post? You are very confusing.