Calling on the community to play in Open Play

umm there is already a multiplayer group, its called 'open'.... A dedicated private group would seem pointless to me.... We just need more peeps in the open group
Good luck with that. I wouldn't hold my breath if I were you. For your benefit, I'd reconsider flyinpiranha's suggestion. I'd bet money that you won't see an exodus from solo to open.
 
solo privet or open its all god i just said the problems atm with open are why people are not using it.

Not quite. The various technical issues with open are part of the reason why some people are not using it.

Other people aren't using open play because they have no interest in doing so.
 
Frontier has two distinct communities that want completely different things, many of the 1980's Elite fans wanted a pure Elite experience, some of us wanted something more progressive. There are also some strong views on the forums that the game is perfect as it is.

Yes, I am somewhat disappointed how retro it is. The original Elite sequels were more daring: Multiple mining machines, crew for the bigger ships, spying and bombing missions, different journals, character portraits, autopilot, ability to interact with people (multiple choice dialogues), charities, the ability to leave a mark on the galaxy (FFE missions), safe sectors and anarchy sectors (in Frontier, there was a difference between Sol and Phekda, in opposite to ED!)

And if you opened up the FirstEnc.exe in a hex editor, you could see tons of features that were planned: Huts bits of text that hinted at faction wars and escort missions and flyable battle cruisers!

https://forums.frontier.co.uk/showthread.php?t=1339&page=3&p=11638&viewfull=1#post11638

ED is far thinner (not even Thargoids right now).

I haven't expected David Braben would disregard Frontier and FFE and go so full 80s retro with this one. Sure, it's still not finished, I know, but some of this "thinning out" appear to be design decisions put on purpose. Somewhat dissapointing. Frontier and FFE were about expanding the franchise, while Elite Dangerous looks to be primarily a retro-endeavor.
 
I am always in Open Play but i haven't seen much CMDR's recently and i am not in a crowded area.
The funny thing is that when i happen to notice a CMDR in SC or near a station i always greet them and try to talk with them and yet nobody is replying back except the first CMRD i ever met back in Gamma. :D
It's a shame...

you probably tagged me at one time. Apologize for not responding, I am still not comfortable with the way that the chat works.
 
Thanks OPS but I will play however I choose and not how you want or anyone else for that matter. Today will be in a private group, tomorrow I don't know yet I will decide then. That is the beauty of this game I decide, not you, not someone else, not some guild leader, not anyone but myself. The best part you have that freedom as all of us do. Why decide anything for anyone else but yourself? Your nothing more or less special then the rest. I will decide, you will decide, and all the rest will decide for themselves, never anyone else.
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Calebe
 
correct im not saying everyone should go play open if thats not there cup of tea. but those that would otherwise enjoy it are not using it due to many glitches and missing systems.
 
It gets worse if you decide to base yourself a little further out. I see maybe one to two other players a day and I'm just a short hop from achenar/delta phoenicis.

I've been trading without shields in open play for weeks. Come on in! The space water's lovely!

I've been lonely too! Been out at Perkana for weeks now and have yet to see a single CMDR. I'm thinking about taking a long cruise of 200ly in the direction of Sol and setup shop there.

In response to the OP, I just don't get so many grown men being so concerned about how others play. I"d expect this type of mindset for the younger, but perhaps my generalization is off base.
 
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Frontier has two distinct communities that want completely different things, many of the 1980's Elite fans wanted a pure Elite experience, some of us wanted something more progressive. Frontier have probably made an error in trying to sell the game as an MMO as the original backers have got a strong voice, and the game is going to face strong resistance in any attempt to deviate from the original title.

Just make it offline and allow people to create mods for it and everyone can get the version of ED he wants to play by using mods. Old fans already got their space trucking "simulator" and can truck stuff from A to B. Pretty easy to satisfy them. But everything beyond that is broken, a "bare minimum" (to quote one of the devs) or not (yet?) existent.

The current concept and idea of why this has to be a MMO online universe is so broken that it doesn't satisfy this requirement just a tiny bit. Also the availability of "solo mode" is understandable to but just empties the online world even more. The "epic story" and missions are just occasionally text snippets and I can change the standings of a faction in any system even without such an incredible story event that just would require me to travel a huge way just to change the rep for a faction in yet another the same looking system.
 
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There is Mobius, a big PvE privat group, 1800+ players i understand.

To the best of my knowledge, there is no comparable PvP privat group.

Now, why is that ?

Because whatever some hardliners on the PvP front say for many, I'd even go so far as to say the majority of, pvp friendly players playing in Open isn't about 'lulz pew pew'. It's about having a meaningful experience in E: D which includes piracy and bounty hunting just as much as it does trading - with all the inherent player driven risk that that a galaxy such as that entails. Many PvP friendly players are also happy to not shoot people! Many also want to make friends and form peaceful alliances, or just trade, or to become a force to protect and bring law to the lawless parts of the galaxy too! I know, stunning, isn't it? But what you seem to be suggesting is that every one of us pick up sticks and carry ourselves off to a private group, because it might upset a certain lobby of players who dearly want to see any form of unexpected PvP scenario branded tantamount to actual verbal or emotional abuse of a human being?

Anyway moving on somewhat..

Now this bit is important.

Players playing as pirates and even murderers are not doing anything wrong and are playing the role they play in the open game as currently intended. You don't have to like it but that's a fact. Not just my opinion. It's the developers' opinion too, which means it actually has some credibility - and at the risk of repeating myself again here is the developer stand on what entails griefing.

https://forums.frontier.co.uk/showthread.php?t=7261&page=10&p=147803&viewfull=1#post147803

It even has specifics on piracy and murderous gameplay. Note how it points out fairly clearly that in most situations they are not considered griefing and in fact are considered legitimate forms of play.
Likewise Solo and group are mentioned as entirely legitimate alternative avenues to take if you want to limit your in game interaction with other players. This is also a legitimate and acceptable form of play.

So basically what we have here is an ideological difference of opinion where one fairly intractible group wants open play as it is intended to die because they don't like being inconvenienced and consider all forms of PvP outside pre arranged contact anti-social. Some more reasonable people in this group have formed a PvE only private group, and good for them. But they still have their own share of undesireables.

You see, an extreme part of this group wants to push the idea that all those with a more accepting stance towards PvP are probably 14 year old rabid ADHD sufferers who like nothing more than making people upset. Many of them pop onto discussion boards like this and make these sweeping generalisations about 'griefers', or make comments along the lines of 'PvPers should get lost and go scrap amongst themselves' or 'PvPers will end up lonely and they deserve to'. These players are generally trolls and are only making things worse. We should ignore them like any other troll. They don't want to contribute in any meaningful way and just want to stir people up. These kinds of trolls are different to the usual, as they feel they have some kind of moral superiority, and they probably don't even consider themselves trolls, even as they're posting snide baiting comments on any thread that even dares to suggest Open play could involve PvP and not be the cesspit of violence they claim it already is*.

An extreme group on the other side want to paint all those opposed to PvP or with any grievance towards it as PvE carebears and mock them whilst making asinine threats against them as if doing so will win them kudos. These guys are trolls and are only making things worse. We should ignore them like any other troll. They don't actually want to contribute to the debate in any meaningful way and just want to stir people up. These trolls know they're trolls and revel in their belligerence. They're not very nice to be around but they do make such perfect poster boys for the other group of trolls to hold up as the image of all that is evil.

Both these groups of trolls bait and aggravate each other, then brandish the retorts of their counterparts as proof of the other lobby's ignorance and belligerence towards those they claim as peers. They derail any effort to make reasonable and constructive arguments towards the end of in game solutions to this legitimate course of gameplay known as piracy, and instead seek to do everything they can to undermine it's legitimacy, either by extolling a mass exodus away from 'the PvPer's which is only destructive in the end or by playing up to the worst stereotypes.

Another group wants broader gameplay with the possibility of PvP driven by other players, expected or otherwise. This group runs a broad gamut of people who might seek out or instigate pvp and those who are simply willing to defend themselves or enjoy the higher stakes of survival whilst not actually being inclined to seek out and murder or rob other players in game. These open players are doing nothing wrong and don't deserve to be painted into this 'PvP exile island group' that seems to crop up fairly often. These players in all their varieties could easily exist amongst less combative players, and in all honesty they're the ones seeking out Open gameplay with the best and most positive intentions to make it what it could be. But until we stop listening to the trolls on both sides of this debate, this group isn't going to get much representation.

And that's a sad state of affairs.

*it isn't by the way
 
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Just make it offline and allow people to create mods for it and everyone can get the version of ED he wants to play by using mods. Old fans already got their space trucking simulator and can truck stuff from A to B. Pretty easy to satisfy them.
Couldn't agree more, but the official decision was to screw people who wanted the offline play.
The current concept and idea of why this has to be a MMO online universe is so broken that it doesn't satisfy this requirement just a tiny bit. Also the availability of "solo mode" is understandable to but just empties the online world even more. The "epic story" and missions are just occasionally text snippets and I can change the standings of a faction in any system even without such an incredible story event that just would require me to travel a huge way just to change the rep for a faction in yet another the same looking system.
May I suggest tweaking your router if you find the open world empty? It seems pretty packed to me right now.
 
Because whatever some hardliners on the PvP front say for many, I'd even go so far as to say the majority of, pvp friendly players playing in Open isn't about 'lulz pew pew'. It's about having a meaningful experience in E: D which includes piracy and bounty hunting just as much as it does trading - with all the inherent player driven risk that that a galaxy such as that entails. Many PvP friendly players are also happy to not shoot people! Many also want to make friends and form peaceful alliances, or just trade, or to become a force to protect and bring law to the lawless parts of the galaxy too! I know, stunning, isn't it? But what you seem to be suggesting is that every one of us pick up sticks and carry ourselves off to a private group, because it might upset a certain lobby of players who dearly want to see any form of unexpected PvP scenario branded tantamount to actual verbal or emotional abuse of a human being?

Anyway moving on somewhat..

Now this bit is important.

Players playing as pirates and even murderers are not doing anything wrong and are playing the role they play in the open game as currently intended. You don't have to like it but that's a fact. Not just my opinion. It's the developers' opinion too, which means it actually has some credibility - and at the risk of repeating myself again here is the developer stand on what entails griefing.

https://forums.frontier.co.uk/showthread.php?t=7261&page=10&p=147803&viewfull=1#post147803

It even has specifics on piracy and murderous gameplay. Note how it points out fairly clearly that in most situations they are not considered griefing and in fact are considered legitimate forms of play.
Likewise Solo and group are mentioned as entirely legitimate alternative avenues to take if you want to limit your in game interaction with other players. This is also a legitimate and acceptable form of play.

So basically what we have here is an ideological difference of opinion where one fairly intractible group wants open play as it is intended to die because they don't like being inconvenienced and consider all forms of PvP outside pre arranged contact anti-social. Some more reasonable people in this group have formed a PvE only private group, and good for them. But they still have their own share of undesireables.

You see, an extreme part of this group wants to push the idea that all those with a more accepting stance towards PvP are probably 14 year old rabid ADHD sufferers who like nothing more than making people upset. Many of them pop onto discussion boards like this and make these sweeping generalisations about 'griefers', or make comments along the lines of 'PvPers should get lost and go scrap amongst themselves' or 'PvPers will end up lonely and they deserve to'. These players are generally trolls and are only making things worse. We should ignore them like any other troll. They don't want to contribute in any meaningful way and just want to stir people up. These kinds of trolls are different to the usual, as they feel they have some kind of moral superiority, and they probably don't even consider themselves trolls, even as they're posting snide baiting comments on any thread that even dares to suggest Open play could involve PvP and not be the cesspit of violence they claim it already is*.

An extreme group on the other side want to paint all those opposed to PvP or with any grievance towards it as PvE carebears and mock them whilst making asinine threats against them as if doing so will win them kudos. These guys are trolls and are only making things worse. We should ignore them like any other troll. They don't actually want to contribute to the debate in any meaningful way and just want to stir people up. These trolls know they're trolls and revel in their belligerence. They're not very nice to be around but they do make such perfect poster boys for the other group of trolls to hold up as the image of all that is evil.

Both these groups of trolls bait and aggravate each other, then brandish the retorts of their counterparts as proof of the other lobby's ignorance and belligerence towards those they claim as peers. They derail any effort to make reasonable and constructive arguments towards the end of in game solutions to this legitimate course of gameplay known as piracy, and instead seek to do everything they can to undermine it's legitimacy, either by extolling a mass exodus away from 'the PvPer's which is only destructive in the end or by playing up to the worst stereotypes.

Another group wants broader gameplay with the possibility of PvP driven by other players, expected or otherwise. This group runs a broad gamut of people who might seek out or instigate pvp and those who are simply willing to defend themselves or enjoy the higher stakes of survival whilst not actually being inclined to seek out and murder or rob other players in game. These open players are doing nothing wrong and don't deserve to be painted into this 'PvP exile island group' that seems to crop up fairly often. These players in all their varieties could easily exist amongst less combative players, and in all honesty they're the ones seeking out Open gameplay with the best and most positive intentions to make it what it could be. But until we stop listening to the trolls on both sides of this debate, this group isn't going to get much represenatation.

And that's a sad state of affairs.

*it isn't by the way

correct i have no problem with it in fact i use it but i go make a buddy leave the game jsut to have coms fail entirly with him text and voice. i cant form a party with any sort of bounty or share and the list goes on.
 
I just can't risk all these weeks work to a guy that will simply kill me for laughs. I won't be joining open play until I feel comfortable that I can defend myself.
 
I just can't risk all these weeks work to a guy that will simply kill me for laughs. I won't be joining open play until I feel comfortable that I can defend myself.
There are NPC pirates in Elite Condas and Dropships who will kill you for laughs. How do you deal with them? alt+f4?
 
I just can't risk all these weeks work to a guy that will simply kill me for laughs. I won't be joining open play until I feel comfortable that I can defend myself.

There's nothing wrong with that, and hopefully, in time you'll realise open play isn't as awful as it is being made out. I've been playing open since gamma, and I've done my fair share of trading and bounty hunting. This week I've been almost exclusively trading in systems around Lave and Fujin and I've been interdicted by a player once. I ran away with no problems whatsoever because I planned ahead with my loadout. I didn't turn and fight. I didn't have to.

Even as a trader, it's so easy to avoid player piracy it's laughable. Be frugal with your credits. Always keep enough to rebuy your ship and restart reasonably quickly if you mess up. Put a couple of defense mechanisms in your ship and a shield cell. Make sure you have these and practice using them (it's not hard but essentially you want to pop them before your shield actually goes down, but not too early). Learn to manage your power systems under pressure for maximum shields or boost as the situation demands and get the best power distributor you can afford! This will make you pretty much too much hassle to any casual opportunist to the point many won't even bother you. By the time those that do have got even close to causing you trouble you'll be back into supercruise and on your way. If they're really pesistant, supercruise then hyperspace elsewhere.

If you're unlucky enough to run into some pirate in a much larger vessel (unlikely to be a player pirate right now - but let's say you do for argument's sake), then honestly that's exactly what it is. Bad luck.
 
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I've got plenty of hours invested so far (don't really know how many), but only about one of them has been in open play. There's really only one big reason for this, and it appears to be a pretty common one: station congestion. I've now got an Asp with some solid upgrades and about 4mil in the bank, and I've acquired it all thanks to rare grinding. If I'd had to wait in line to dock at Lave/Leesti/etc., it would have taken a hell of a lot longer to get where I am. Once I get enough to afford some decent weapons and a bit more practice against NPCs, I'll probably join Open Play.

The obvious secondary point here is that rare trading is so lucrative compared to the other professions (yeah, I know that once you get into Type-7 level cargo capacity it makes more sense to do standard trading) that if you want to progress it's basically pointless to do anything else. I imagine that as the game gets fleshed out and the other roles become more interesting/profitable, this will resolve itself; but at the moment the quickest way to that ship you want is best done in Solo.

The biggest potential draw for Open Play is fairly clear for me: more player influence over the universe. Fix the faction influence system so that player actions have a noticeable effect. Allow players to officially join a faction and perform real, system-altering tasks for them a la Mount & Blade. For example, a group of players could join a faction in a system, drive it into the Civil War state, and eventually literally invade another station in the system for that faction militarily. Either that or at least repair things so that the next Mikunn experiment won't be frozen in its tracks.

The dream would be to allow for player colonization/station-building, but I think that would be pretty much impossible for the servers to handle eventually. I can still imagine a new pocket of human space in the Orion stellar nursery, though!
 
People moving from solo to open just got a whole lot less likely now that 50 'lottery winners' with 5 bil creds have nothing left to do but grief others in maxed ships with no risk or consequence.
 
There are NPC pirates in Elite Condas and Dropships who will kill you for laughs. How do you deal with them? alt+f4?

Hate to point this out (actually, I love pointing this out), but NPCs killing you for "laughs"??

Really??

I mean, REALLY ????

That argument is more lame than alt F4.
Plus you also picked 2 of the slowest NPC controlled ships that anyone can out run with 4 pips in engines in a stock sidey. Now upsetting a federal viper at a Nav point, that is a whole new ball game (I upset 2 and their Cobra buddy when I was in an Eagle) - if you play that wrong you're not getting out, those Vipers can move, so can the Fed Cobras.
 
People moving from solo to open just got a whole lot less likely now that 50 'lottery winners' with 5 bil creds have nothing left to do but grief others in maxed ships with no risk or consequence.

There are less than 50 of such players and it is very unlikely you'd meet one. This is, of course, assuming that they will have maxed out ships and be tooling around 'griefing' you in the first place.
 
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