Calling on the community to play in Open Play

If the only incentive for me to play open is that I could at any time be forced into pvp, then no thanks. I'll be happy to continue playing in solo.
 
There are many logical reasons to support it. It's not about forcing Solo players into Open mode. I know some people support getting rid of solo entirely, but this thread isn't that.[/COLOR]
You might see some "logic" here but this logic apparently it is lost with you :) You can make 'Open' play essentially solo by many means (firewall, ignore list, starting in some obscure corner of the galaxy). So you can keep saying "logic" here and see if anybody cares :) I only care about multiple saves at this point and plan to play mostly open on all of them, trolling the PvP crowd as I go.
 
The trader would leave a message... these posted incidents all say, no comms message received. What would be the point of trying to deter people, without telling them what you're doing?

Agreed, thank you

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If the only incentive for me to play open is that I could at any time be forced into pvp, then no thanks. I'll be happy to continue playing in solo.

Yup, that's it.
 
player pvp is easy to avoide stack your ship with missile or torps no pvper in his right mind will mess with you being that setup will 1 shot his viper. shure its a quite blingy setup to acully use if need be but the satfaction from watching a pvper dumb enough to try go up in flames is worth every dime. but most will see your setup and simply avoide.

the main issue is traders have no player protecting groups because we lack that system atm and the same for bounty hunters and pirats thers no profit playing with others atm.
 
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I think the core of the problem is that FD decided to fragment the player base across three modes of play, which leaves open feeling quite empty.

They should have just had open play, and put in features that allowed players not interested in PvP to flag themselves as such. I would much rather see you flying about doing your thing then have you invisible, left with only lifeless npcs.

the draw of open play also suffers from a lack of features that would allow traders and such to be able to protect themselves from predatory players. That being the ability to hire on escorts, via player made missions, or the ability to issue distress calls if they come under attack in a faction controlled system.

I think the gut reaction of some towards the OP, especially by solo players, is that he's fishing for new victims. But the reality is that there are a lot of players like me out there that expected open to be alive with real players. I'm not a pirate, but I do want to see a thriving system filled with real people and not only npcs whose actions are dictated by a line of code.
 
There is Mobius, a big PvE privat group, 1800+ players i understand.

To the best of my knowledge, there is no comparable PvP privat group.

Now, why is that ?
 
player pvp is easy to avoide stack your ship with missile or torps no pvper in his right mind will mess with you being that setup will 1 shot his viper. shure its a quite blingy setup to acully use if need be but the satfaction from watching a pvper dumb enough to try go up in flames is worth every dime. but most will see your setup and simply avoide.

the main issue is traders have no player protecting groups because we lack that system atm and the same for bounty hunters and pirats thers no profit playing with others atm.

Its even easier to avoid by just playing Solo, and without losing precious cargo space. :D
 
like i said once we have a proper grouping system i think open is going to have more life. also fix frigging coms be my buddy leave game never able to send him a message again unless he happens to be in the same instance. another huge hindrance.
 
Solo play for me, I'm not interested in getting attacked all the time by fanboys, I only play for fun a few hours a week so I don't want to spend that time dealing with fanboys getting their kicks by shooting me down in my sidewinder all the time.
 
I'm not a pirate, but I do want to see a thriving system filled with real people and not only npcs whose actions are dictated by a line of code.

Heh, I am about as opposite as it gets. I want to see a thriving system but filled with immersive and smart NPCs, not some random people that I don't know and don't care about.
 
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I always enter Open Play. Never gone Solo. I'm based around Jera and see another CMDR a couple of times a day. I always try to strike up a conversation as much as I can. I think the briefness of the chat actually helps as you don't feel pressured into getting bogged down in a clabby (Meaning of Liff) conversation. Although I do think it would be nice if the most recently met CMDRs persisted until a 60 second timeout or something. Should be easy enough to do that even with an instance network model.
 
yep i go in open where most of the newer bounty hunter hang out. inform them on where the real loot is and even make some buddys but with the broken coms i cant contact them again. also cant really group up with them and have some npc murdering fun. atm coms do not work cross instance unless you start them in the same one.
 
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I went to this buffet the other night you know. Low and behold they were serving stake and it was awesome. However, they were also serving shrimp there as well. Now I dont mind if these people want to eat shrimp, but the manager needs to listen to me because I like steak and if these people want to eat shrimp then they should just go somewhere else, and to accomplish this I am going to try and convince the manager to stop serving shrimp. This having been said if these people want to continue eating at this particular buffet, then they can learn to eat only steak. I don't how much they like what other things the manager does, but they cant be allowed to eat shrimp at this buffet anymore. I am sick and tired of there not being enough steak eaters in the buffet. I don't have enough people to talk about steak and stuff with.
 
I am hauling in a busy system and there is no good escort system in the game yet. I have friends who would love to play escort, but they don't have the mechanics down. As such, not now.
 
I think the core of the problem is that FD decided to fragment the player base across three modes of play, which leaves open feeling quite empty.

They should have just had open play, and put in features that allowed players not interested in PvP to flag themselves as such. I would much rather see you flying about doing your thing then have you invisible, left with only lifeless npcs.

the draw of open play also suffers from a lack of features that would allow traders and such to be able to protect themselves from predatory players. That being the ability to hire on escorts, via player made missions, or the ability to issue distress calls if they come under attack in a faction controlled system.

I think the gut reaction of some towards the OP, especially by solo players, is that he's fishing for new victims. But the reality is that there are a lot of players like me out there that expected open to be alive with real players. I'm not a pirate, but I do want to see a thriving system filled with real people and not only npcs whose actions are dictated by a line of code.

The OP in looking for victims, he's bored.

You'll never see as many players in Open, even if they do force everyone into open online, the galaxy is so big, people will be spread out far and wide. Also, instances can only have up to 32 players, If you get a10th of that, you'll be lucky.
 
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Solo play for me, I'm not interested in getting attacked all the time by fanboys, I only play for fun a few hours a week so I don't want to spend that time dealing with fanboys getting their kicks by shooting me down in my sidewinder all the time.

I've seen 3 or four players in the last 1-2 weeks. Nobody attacked me. The galaxy is a big place.
 
The reality of this game is that if you don't want to fight other players open play offers absolutely nothing (beside increased risks without adequately increase in rewards).


Not even the "fun" factor is well implemented. You have to go through hoops to communicate with others when that even works. You can't bounty hunt in groups cause only last hit takes the bounty, you can't go in USS together (not in a lucrative way anyway).

So there are only 2 types of players that have something to gain (and I don't mean credits). Pirates and bounty hunters hunting human pirates. But this second category can find itself in the pirate group if an NPC flies in their fire.


There is no open play without OPEN COMMUNICATION as a minimum.
 
There is Mobius, a big PvE privat group, 1800+ players i understand.

To the best of my knowledge, there is no comparable PvP privat group.

Now, why is that ?

They are having troubles recruiting enough helpless traders on unshielded haulers to make such a group viable :)

You know, this is a really good point. Why isn't there such a group? I think a giant PVP group would be what they want, more people with like minded ideas what fun is for them.

Start the group. Then invite everybody to come to it.
 
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