Calling on the community to play in Open Play

Umm, how is that insulting. Are you seriously that sensitive? I call it Elite: Safe because NPC's don't offer any challenge whatsoever. And who is insulting who? Saying you don't want me in "your" games lmao. You are you to say this your game?

You obviously have no idea how Elite : Dangerous works or you purposely missed the point, by "my game" I'm not talking about ED as a whole. It is not up to me who does and does not play ED.
By "my game" I refer to having to play in the same instance ~ most people with any sort of reasoning skills would have gotten that point, but hey that just proves why I don't want a random stranger to interact with me when my friends and I are enjoying a nights gaming.

As for you not being a PvPer, why are you moaning then? - Mobius turn you down? As your going from thread to thread being directly or indirectly insulting of others just because they want to play the game THEY paid for the way THEY want.
 

Robert Maynard

Volunteer Moderator
I guarantee it's not your internet connection but that fact that FD used a peer to peer system in an attempt to create a false online experience. It's FD's server that's the bottleneck. One of the developers must be running it from his basement.

If you search "netcode" you'll find many threads that complain about the P2P nature of the networking model. They are older threads now and, while Frontier have moved certain authentications to the server, the mainly P2P model has not been replaced with a conventional Server/Client model.
 
You obviously have no idea how Elite : Dangerous works or you purposely missed the point, by "my game" I'm not talking about ED as a whole. It is not up to me who does and does not play ED.
By "my game" I refer to having to play in the same instance ~ most people with any sort of reasoning skills would have gotten that point, but hey that just proves why I don't want a random stranger to interact with me when my friends and I are enjoying a nights gaming.

As for you not being a PvPer, why are you moaning then? - Mobius turn you down? As your going from thread to thread being directly or indirectly insulting of others just because they want to play the game THEY paid for the way THEY want.
Moaning about PvP? Wow the ignorance is strong in this on. The game falsely advertised itself as being an online experience, aka an MMO which they just removed from their website. I paid for the game the same way you did and I'm getting the big *$^ you from the developers so the online players are not getting what they paid for. Again, ignorance at it's finest here.
 
My thoughts on this, I feel if this game intends to make shaping the Universe through player interaction a big feature then solo play really limits that. Something like stopping a group's influence in a system becomes difficult when you can't stop the people doing missions in that location due to them playing on solo. Risk of being robbed or shot down for your cargo is such a big factor in the Universe economy and trade/travel routes. A group of people find a profitable trade route, pirates find out about it, less people use it and the trade/travel routes move and the pirates move. It's the Universe evolving little by little. Just one example. Solo play kinda works against this idea.

Also with PvP, with solo play being an option, if anything Open play should become more PvP oriented. There's no real reason to make the game more PvE oriented or try to go against player interactivity (become "Eve-like") when there's literally an option to go single player mode for people against those things. Having only Open play kind of forces the devs to make decisions for both PvE and PvP players, while solo play allows the devs to make more PvP gameplay decisions and people against that don't have much ground to stand on cause well you can just play solo. Does that make sense?

And solo play just takes players away from Open play and it'll be difficult to populate the Universe and have those interactive Universe gameplay features and Open play may start to see a decrease in players which might hurt any future sales with microtransactions (why buy pretty things if you can't show them off to anyone) and game sales (less players less word of mouth and friends playing together).

(PSA none of this is scientifically proven or factual and are just my thoughts of what might be the consequences of solo play)
 
stop changing or trying to change the basics that were set into the stone till now\
i really enjoy the rules that we have now and the changes or community conclusions, that OP is starting to push through will break my immersion and the rule set that i enjoy.
IMO
ad. 1) leave the insurance alone it is good and punishing as it is bringing immersion for me and more will to play
ad. 2) when population will spread across the galaxy there won't be any docking issues
ad. 3) solo mode and online mode correlation is good ATM IMO
ad. 4) game just launched geez
ad. 5) geez look ad. 4
ad. 6) forums meta game leave it alone for now geez
ad. 7) this is sandbox game, theme park matchmaking look somewhere else geez
ad. 8) stop trying to change something that is not broken IMO
ad. 9) no, leave interdiction as it is (you don't have to go for full cargo space limiting your maneuverability or defence just because you need more credits, risk vs reward)
ad. 10) again wait till population will spread a bit and frontier diagnose the issue from their side
ad. 11) geez look ad. 4
ad. 12) ofc it is obvious but still look ad. 4
ad. 13) no leave the one character as it is IMO it is a great value of this game do not mess with something that is not broken geez
 
do not mess with something that is not broken geez
The game was built on so many contradictory premises that some people will always find it broken. I find it broken because I have to connect to the bugged servers, PvPers - because it is mostly designed for COOP and not for PvP. In process of fixing that one of the groups will inevitably get screwed. I surely hope it would be the PvP group cause I like the game otherwise :)
 
I think being able to flag yourself pvp active or not active, would help.
Many people to interact with, and if flagged non pvp, no worries about being attacked.
Even if you cant engage them in combat, would make space a lot more busy.
Could always add some co-op missions only available in open play, with chance to get bonus that coud be a juicy upgrade.
 
They can't fix the multiplayer. A peer to peer system is going to limit them in what they can do. The game should have had two different options. A single player universe and a multiplayer universe ran on it's own server clusters and not peer to peer.

AFAIK, they don't have the budget to keep a server structure that is not peer to peer going. It would drastically increase their hosting costs.

Moaning about PvP? Wow the ignorance is strong in this on. The game falsely advertised itself as being an online experience, aka an MMO which they just removed from their website. I paid for the game the same way you did and I'm getting the big *$^ you from the developers so the online players are not getting what they paid for. Again, ignorance at it's finest here.

I purchased this game for the widely advertised offline mode, which as of a month before launch was removed without warning; welcome to the club.
 
I think being able to flag yourself pvp active or not active, would help.
Actually, that might be an option as well. Most MMO have it like this. Hard-core crew would start crying for a PvP only server though where this flag is always set. Just a text label "I'll DC if you attack me" will suffice for now :)

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I purchased this game for the widely advertised offline mode, which as of a month before launch was removed without warning; welcome to the club.
And our club is older than their club :) At least the game was never advertised for PvP.
 
Or just have pvp zones where they can blow each other to pieces.
Or a pvp arena type event, where people can pit themselves against other players, in a competition types event.
 
In my opinion there are only two possible reasons for why we have these continuing threads:
a) FD designed their game poorly
or
b) FD marketed their game poorly.

I don't know how to fix it, but right now the game is tilted in favour of solo play and it hurts the game as a whole, if you are a person who bought the game for the multiplayer aspect. I play in solo. I play there because the p2p mechanic makes the game lag for me in open. Also because I see no difference between the two.

The people who bought the game marketed as being able to play solo deserve to have that ability.
The people who bought the game marketed as being multiplayer deserve to have that.
Unfortunately one group is totally unaffected with no loss of game richness and the other one is, because unless you call playing with NPC's multiplayer you are going to be disappointed unless you join a private group. This argument will never end because one of the two things listed above; a or b is at fault.
 
In my opinion there are only two possible reasons for why we have these continuing threads:
a) FD designed their game poorly
or
b) FD marketed their game poorly.

I don't know how to fix it, but right now the game is tilted in favour of solo play and it hurts the game as a whole, if you are a person who bought the game for the multiplayer aspect. I play in solo. I play there because the p2p mechanic makes the game lag for me in open. Also because I see no difference between the two.

The people who bought the game marketed as being able to play solo deserve to have that ability.
The people who bought the game marketed as being multiplayer deserve to have that.
Unfortunately one group is totally unaffected with no loss of game richness and the other one is, because unless you call playing with NPC's multiplayer you are going to be disappointed unless you join a private group. This argument will never end because one of the two things listed above; a or b is at fault.
Both are at fault.
 

Robert Maynard

Volunteer Moderator
In my opinion there are only two possible reasons for why we have these continuing threads:
a) FD designed their game poorly
or
b) FD marketed their game poorly.

Nope - there's a third one:

c) There are differing opinions as to the merits of separate online game modes and the ability to switch between them (with assets) on a session by session basis.
 
Open play should have more content, give people a reason to interact with others and play in open play mode.
But giving people a choice over being a pvp target, would encourage people to use open play mode.
My 12 year old nephew play ED, but is not great at it, but loves the game.
He plays solo mode as was constantly destroyed by kitted out cobra 3's 7 times in 3 hours upon starting to play, so he chooses to play solo.
The part of the community that loves to be unhelpful and pick on newer players, cause the amount of people to turn to solo mode but moan about the lack of players to pick on.
Games needs a pvp active / non active mode to encourage people to switch to online mode.
 
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Open play should have more content, give people a reason to interact with others and play in open play mode.
But giving people a choice over being a pvp target, would encourage people to use open play mode.
My 12 year old nephew play ED, but is not great at it, but loves the game.
He plays solo mode as was constantly destroyed by kitted out cobra 3's 7 times in 3 hours upon starting to play, so he chooses to play solo.
The part of the community that loves to be unhelpful and pick on newer players, cause the amount of people to turn to solo mode but moan about the lack of players to pick on.
Games needs a pvp active / non active mode to encourage people to switch to online mode.
There is places where you cannot be attacked. They are called stations. Well you can but there is a very high chance you will survive where as the attacker is definitely going to be killed.
 
so only way to play open play for new or not so skilled players, is to sit in station all the time.
No wonder so many switching to solo mode and won't play open play.
Caboose, that answer is not at all helpful, it just re-affirms why players wont play open mode.
 
There is places where you cannot be attacked. They are called stations. Well you can but there is a very high chance you will survive where as the attacker is definitely going to be killed.

So he should just sit and look at the inside of the station, never to leave it?
That sure is helpful and will make the game grown wont it :rolleyes:
 
So he should just sit and look at the inside of the station, never to leave it?
That sure is helpful and will make the game grown wont it :rolleyes:
Uh you can be oustide of a station. They have a firing zone that you cannot even deploy your hardpoints in. That is called the safe zone that you are wanting. Space should not be a safe zone. They gave you guys solo mode for that.
 
Uh you can be oustide of a station. They have a firing zone that you cannot even deploy your hardpoints in. That is called the safe zone that you are wanting. Space should not be a safe zone. They gave you guys solo mode for that.
You kinda missed whole point of this thread. How to encourage people to play in open play mode.
If your going to troll and not add anything useful to this discussion, then don't.
 
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