ED is not EVE. They are different type of games, dot

Why do people dismiss ideas just because another game has done it? Like, when someone says they would like corporations ingame, don't say "This isn't EVE". Say some actual articulate reasons why you wouldn't like it. Hell, just say you wouldn't like that idea. But just saying "This isn't insert-x-game-here" doesn't further the discussion and doesn't change anyone's mind. Be constructive.

I am not dismissing any idea because other game has it. I already explained it somewhere.
Topic and first post doesn't dismiss any idea because other games has it.
You didn't read all my posts... but np. cya

Sounds like you have just got a hardon for hating on EVE to be honest. We can mention things that are in EVE, but you don't want us mentioning that they were in EVE first?? I'm not really sure where you are coming from with this whole thread. I don't think I have seen a single post from someone on this forum saying, "X Feature that EVE has is Great! We should add it because EVE is great!", they are more along the lines of "X Feature that EVE has is great! E:D Should get this feature as well, because the IDEA is good, irregardless of what game it is in.".

At the end of the day, you are complaining about people complaining, which is pretty stupid, IMHO.

I have already said what you are intending and I have already explained it somewhere on the thread... so your reference to stupidity is out of theme :D
maybe you didn't read all my posts... np :D


Sometimes our problem in this forum is that people respond in a "I don't want to hear any critic whatsoever, use your imagination, this game is not Eve, don't spoon feed" etc etc. Rather than just try to see the point the contributor is making. Of course ED is not EVE and never will be, but there are some things in EVE that would work wonderfully well in ED. What is wrong with somebody pointing that out? I am damn sure that DB and his team at FD will be looking at all that is good in other games and bringing some of it to ED in future expansions!

I have already explained what you are intending, and you are worng. if you have read all my posts you wouldn't made this one ;)
 
If this game was like EVE I wouldn't have bought it. I'm not a fan of open world non-consensual pvp and I'm certainly not into that skill progression system.
 
Any space game which has an economy in it will be compared with EVE simply because EVE has one of the best economies in any game and it's really a bench mark feature. Any game with crafting or mining will be compared with EVE, because as part of EVE's economy it requires player to mine and build (with a few small exceptions) all the items which populate the markets. Any PvP will also be compared because EVE's most famous feature is it's large scale PvP combat in 0.0 space.

Why? ED economy it's completly different from EVE economy. It's clear. In eve you have a really complicated chain of action you have to made to place thing on the market (collect resources/logistics/ref and recycling)/protyping/inverting/producing). Also you can find on the market stuff for the intermediate action. and every action depens only by players.
Maybe economy is the last thing you should compare with ED. If there is a logic on comparing things of different genre :D
pvp are incomparable. you can't compare point and click pvp with sim pvp lol
 
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maybe you didn't read all my posts... np :D

No, there are 16 pages of posts to go through on this topic alone. I read the first page, and you showed yourself to just blow off peoples reasonable arguments with "lol! maybe!!?", or just "no, your wrong.".

I'm not going to go looking through 14 more pages to find the potential reply of yours with a shred of intelligence in it. Conversation's over bro. People can discuss what they want, just like you are free to complain about them discussing it. It just seems very small minded to do so.
 
No, there are 16 pages of posts to go through on this topic alone. I read the first page, and you showed yourself to just blow off peoples reasonable arguments with "lol! maybe!!?", or just "no, your wrong.".

I'm not going to go looking through 14 more pages to find the potential reply of yours with a shred of intelligence in it. Conversation's over bro. People can discuss what they want, just like you are free to complain about them discussing it. It just seems very small minded to do so.

So you are off topic.
Small minded seems to post replays without reading and knowing what and where you are posting.
ofc there is np, but you showed yourself like someone saying things w/o knowing nothing. fair enough.
 

Remiel

Banned
So you are off topic.
Small minded seems to post replays without reading and knowing what and where you are posting.
ofc there is np, but you showed yourself like someone saying things w/o knowing nothing. fair enough.

Everything you've said so far about EVE, you've said without knowing anything about it nor having played it. And make no mistake, I have read the whole thread, you are so full of hot air and yourself at the same time, I'm pretty sure a quantum physicist somewhere wants to study you; and to accuse anyone of not reading... that's how you break irony meters. GG, now isn't it passed your bed time?
 
Why most of the people are always comparing these 2 games while talking about future devoloping, new features, marketing strategy, and such? They are different, they are not comparable. so all those eve/ed arguments i can read pretty everywhere are atleast pointless, maybe stupid (imo really stupid).

Most people are not comparing these 2 games. I agree, the comparisons are .
 
Everything you've said so far about EVE, you've said without knowing anything about it nor having played it. And make no mistake, I have read the whole thread, you are so full of hot air and yourself at the same time, I'm pretty sure a quantum physicist somewhere wants to study you; and to accuse anyone of not reading... that's how you break irony meters. GG, now isn't it passed your bed time?

you won

rofl

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this: http://cdn1.eveonline.com/www/newssystem/media/65702/1/b-r_Image_2.jpg there can never be in the elite, and it is better that way


lol thanks ;)

yes yes, you have to compare those 2 games lol

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Most people are not comparing these 2 games. I agree, the comparisons are .

thanks, i hope too.
 
Everything you've said so far about EVE, you've said without knowing anything about it nor having played it. And make no mistake, I have read the whole thread, you are so full of hot air and yourself at the same time, I'm pretty sure a quantum physicist somewhere wants to study you; and to accuse anyone of not reading... that's how you break irony meters. GG, now isn't it passed your bed time?

back to play in eve maybe goons so not offend anyone
 
The really big difference between EVE and ED is lack of crafting, therefore no real player driven economy. That's really what makes EVE an MMO, rather than just a heavily-instanced multiplayer game just like ED (the classic definition of "instance" doesn't fit of course, but essentially, everything in EVE takes place in what amount to instances that anyone can crash, except the persistent areas around stations, etc.) It's actually the player-driven economy that unites everyone in EVE, and (along with the chat system) makes it a truly single, massive, persistent world.

EVE is all about the player-driven economy and PvP. The industrial side (crafting) and economy is centred around replacing stuff that's destroyed in PvP, that's the big circle the game goes round. The PvE stuff is vestigial (there used to be more of it, and some similarities to Elite's system of PvE economy, but it's nearly all been completely simplified now), and the economy is the reason EVE is essentially and intrinsically a PvP game in a way that ED isn't.

So long as this is the case, then a lot of the stuff that's in EVE would be meaningless in the context of ED. The model in ED seems to be a PvE economy that players input into (by their combat/trading choices) that outputs stuff that guides players (in their trading/BH/etc. choices). PvP is inessential to this, therefore player/player interaction is less essential (though there's certainly room for fun emergent gameplay here).

Ideally, the best of both worlds would be to have an ongoing PvE industry/economy much like ED's, that inputs and outputs to a parallel player-driven industry/economy (i.e. the player-driven economy gets its prices from a simulated PvE economy, which is virtually sustaining an entire civilization). But I think that's probably prohibitively difficult at this stage of computers and programming. (That is to say, if FD could get computers to solve all the simultaneous equations necessary to simulate what prices do automatically in a full, ongoing economy, then the "economic calculation" problem that prevents communism from working would be solved, FD would be hailed as geniuses of the epoch, and we wouldn't need money and prices anyway, and we would be living in something like Iain Banks' "Culture"! :) )
 
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back to play in eve maybe goons so not offend anyone
Have u like heard of high sec?
I think the point that im making is if this game was like eve with a little more high sec then theres plenty of fun to be had, with ur friends
 
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Eve seems like a fine day job alternative, except pay sucks and it is stressful.
Elite Dangerous, at the moment, is addictive casual at best. Mighty addictive.
 
The two can in fact be compared. It's just a matter of looking purely at the concepts of both games. Look beyond the menus and combat and you'll see that there is a lot that could be learned from EVE. I think that is what alot of people are trying to point out. But what i see a lot of is someone suggests something, even if it isn't something exclusive to EVE, there is usually a "don't turn this into eve." reply. Suggestion to add guilds and more social tools? "this isn't eve." Suggestion to have capital ships (even tho it's confirmed to be player own/hire in an expansion)? "go back to EVE."

I make comparisons to eve because i feel that this game can do well to add a few bits from them. Example, in eve you can store stuff in any station with no limit. why not let us store stuff in elite, but limit how much you can store? Or how you can transport parts for your ship in EVE yet in elite if you run into a gun you've need looking for for a long time in a different ship you need to run back to where ever the ship that need the part is parked and fly it back (Have fun if if the place is really far away). That is just tedious and in no way shape or form can these ideas harm the game, yet i'm sure there are those out there who would dismiss them simply because "this isn't eve."
 
More than that, though, Elite has the same potential for success and growth that EVE has seen in the past decade by virtue of its potential for player-driven content. I certainly look forward to hearing about, or perhaps participating in, Elite's equivalent of the Battle of Asakai some day in the future. Time will tell, in the end, but EVE is certainly worth referencing in many conversations about Elite, especially the one where EVE took most of its inspiration from Elite to begin with.

I think it actually has much more potential because the way FD set up the multiplayer here is extremely smart.
It may not be obvious right now but with the way instancing and system control works it will enable some really cool stuff while staying accessible to a much larger variety of players compared to Eve. The pvp will be a lot more engaging despite there not being 3000 man battles like in Eve. There will be no blob wars in Elite.
 
The two can in fact be compared. It's just a matter of looking purely at the concepts of both games. Look beyond the menus and combat and you'll see that there is a lot that could be learned from EVE. I think that is what alot of people are trying to point out. But what i see a lot of is someone suggests something, even if it isn't something exclusive to EVE, there is usually a "don't turn this into eve." reply. Suggestion to add guilds and more social tools? "this isn't eve." Suggestion to have capital ships (even tho it's confirmed to be player own/hire in an expansion)? "go back to EVE."

I make comparisons to eve because i feel that this game can do well to add a few bits from them. Example, in eve you can store stuff in any station with no limit. why not let us store stuff in elite, but limit how much you can store? Or how you can transport parts for your ship in EVE yet in elite if you run into a gun you've need looking for for a long time in a different ship you need to run back to where ever the ship that need the part is parked and fly it back (Have fun if if the place is really far away). That is just tedious and in no way shape or form can these ideas harm the game, yet i'm sure there are those out there who would dismiss them simply because "this isn't eve."

^This^
However, I will say that Eve could learn a few things here too.
For instance, just cause you're in a freighter/hauler style ship, doesn't mean you have to be defenseless, or if you're exploring, it doesn't mean you have to be in some little niche ship.

Eve has a whole lot of pigeon holing going on as far as ship fits and capabilities.
 
Everyone can learn something new, that's not an issue. But no, there aren't any specific fundamental game play features that all space based games need to have, except being in outer space, beyond that, the field is wide open.

As for ED's features, FD is trying to do something specific here, along very specific lines. It doesn't matter how much we, the players, bandy it back and forth, argue, or come up with supposed logical arguments for or against something, FD is going to do what they think best, not what we think best. FD might take ideas put out by the playerbase, they may not, but you can be sure of one thing, FD will do it their way, and not try to make ED something that it's not.

People here claim they know full well how it should be, well, if you're such an expert, then accept the challenge put out some time ago, go off and make your own space based game to compete with ED and Eve, and SC and any other game out there. I wish you luck, you'll learn things about the game industry.
 
You're talking about market bots which used to inhabit Jita (they've been dead for a while). How do these former bots (which existed at best in 3 stations), which buy and sell goods made elsewhere and imported in, fuel and an entire game economy when the is economy fuelled by the demand for items due to previous ones being destroyed? This demand being fulfilled in any station across New Eden where manufacturing slots are available? (at least that is until recently when manufacturing changed). I don't want to break forum rules but you've clearly never, ever played EVE (to any extent where you've manufactured at any rate) and have no idea what you're talking about. You're just trying to point score because you don't have a valid argument as to why ED shouldn't or couldn't develop an economy like EVE's because it's so generic in the first instance.

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The artificial complexity in eve is trumped by the dedication of minmaxers and play-to-win-no-matter-what-the-cheese-and-immersion-breaking-meta types

We really don't need this in ED which is an immersive, play-pretend twitch- and therefore skill-based space sim

eve is an excel simulation with glorified chat rooms, in which ones uses 3rd party software to circumvent the dreariness of the excel simulation, and trolls players by cheesing the gameplay (this is really easy since it requires little input and is not twitch-based, it's easy to control several accounts), in order to get something out of the chat (ie: "tears" and "lulz")


Sad gameplay begets sad community of tryhards. There's nothing good to be taken from eve apart perhaps the soundtrack, but ED's already great in that department.


I make comparisons to eve because i feel that this game can do well to add a few bits from them. Example, in eve you can store stuff in any station with no limit. why not let us store stuff in elite, but limit how much you can store? Or how you can transport parts for your ship in EVE yet in elite if you run into a gun you've need looking for for a long time in a different ship you need to run back to where ever the ship that need the part is parked and fly it back (Have fun if if the place is really far away). That is just tedious and in no way shape or form can these ideas harm the game, yet i'm sure there are those out there who would dismiss them simply because "this isn't eve."

It's actually a very clever design choice because the possibility of hoarding stuff creates problems for the player who might lose it, be too far away to fetch it, not have enough cargo space, etc. It also opens the possibility of various bugs, exploits, speculation, all in all it brings nothing expect artificial complexity.
The gear in ED is not objects but credits, which can be transformed back and forth into modules at no cost, but the task of finding a high tech station if you need quality stuff.

This game is quite fascinating because it deliberately goes for a less-is-more and stripped down approach stemming maybe from the computing limitations existing when Braben started developing games, and now it has blossomed into very radical gameplay choices which make the game a very pleasant experience instead of an excel simulation.
 
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They are extremely comparable, and it's certainly not pointless nor stupid to compare the two. EVE is one of the most successful MMO's of all time, chock-full of brilliant ideas and gameplay systems, and the only reason it isn't MORE successful is the terribly boring control system and combat, and massive mechanical learning curve.

ED could benefit greatly by taking a close look at some EVE systems. And there's nothing wrong with saying that.

agreed.. FD could learn alot from EVE's server structure as well as get some ideas that they them-self's could turn around and tweak on their own to fit nicely into the ED universe...

i can agree however that EVE is a pack full of knowledge to learn and is not easy to learn thats for sure... and while ED is alot easier to get into and learn and have fun straight of the get go.

EVE takes alot of time and patiences and at least 1-3 months subscription time to at least accumulate the desired and average state of witch the game gets very enjoyable

simply put FD can learn alot from EVE and hell maybe even EVE can learn a few things about ED
 
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