Mercs of Mikunn results after 3 weeks of effort - Also a request for documentation, in game and out

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Great, I hope this helps with Ho Hsi. Influences there have been stuck at the same level for about 3 weeks too.

Hmm, I guess it's possible that the effects from the civil war were stuck in the queue as well - if so, maybe the Hand Ring station will change hands once they're processed.
 
Hi Michael,

Also be aware of the Commodites Market bug: demands amount does not change after sells.
Only supply quantity changes when a player buy some goods from a station.
I dont belive market demands/supply should work only one way.

Also waiting on fix on background sim, so i can expand the influence for one, lovely ;) prison colony. :)
I did like 70 missions yesturday for Lu Pah Prison Colony there, but nothing really changes - only economic boom effect pending on/off after reloging (and other players have same issue with it in other systems), but no constant effects on any kind or influence raise to even +0.1%.

Regards

He already stated that the small factions seemed to be bugged ... so they fix it now.

I've posted in the thread, but will repeat it here for people's information:

An update on this - we've identified two issues that would be causing problems here. The first is that expanding minor factions into nearby systems is causing the changes tobe applied to the wrong systems. There's also an issue where some systems aren't processing the queue of changes in a timely fashion so they haven't been applied yet. We're working on fixes for these two problems.

Michael
 
An update on this - we've identified two issues that would be causing problems here. The first is that expanding minor factions into nearby systems is causing the changes tobe applied to the wrong systems. There's also an issue where some systems aren't processing the queue of changes in a timely fashion so they haven't been applied yet. We're working on fixes for these two problems.

Michael

That's the kind of announcement we like most :) Thank you for good communication, and for that you are aware of problems. I hope it will be all solved in next patches.
 
Also be aware of the Commodites Market bug: demands amount does not change after sells.
Only supply quantity changes when a player buy some goods from a station.
I dont belive market demands/supply should work only one way.

Not true.

Demand does change. It seems to have a threshold... you have to provide some goods, and then demand goes down. But it is a maximum of 50% of your load, that it goes down... Due to NPC and production.
 
An update on this - we've identified two issues that would be causing problems here. The first is that expanding minor factions into nearby systems is causing the changes to be applied to the wrong systems. There's also an issue where some systems aren't processing the queue of changes in a timely fashion so they haven't been applied yet. We're working on fixes for these two problems.

Michael

Thanks for the feedback. With some luck we already own half a spiral arm on the opposite side of the galaxy ... ;)
 

Viajero

Volunteer Moderator
It happens per station and when it occurs for the controlling station then system ownership changes.

Currently civil war is the only way to change ownership.

Michael

I presume that includes minor factions based in neighbouring systems that expand into adjacent ones and then trigger the civil war correct?

Another one: Would minor factions in the border of colonized space trigger colonization of "virgin" systems if in "Expansion" state? Or is that part of the game not yet active?
 

Thanks, it's a good read. That's not quite what I was talking about though - I'd like to know what "lockdown up/down", "famine up/down", etc. actually do, aside from a generic "increased famine is probably bad" idea.

On a side note, had something funny happen a few days ago - had 2 "shopping missions" from the same station at the same time, both to find them some coltan. Delivered both at the same time, results were:

1. economic boom up, economic bust down, famine down, influence up
2. economic boom up, economic bust down, no famine change, influence down

Not sure what to make of it...
 
Thanks, it's a good read. That's not quite what I was talking about though - I'd like to know what "lockdown up/down", "famine up/down", etc. actually do, aside from a generic "increased famine is probably bad" idea.

On a side note, had something funny happen a few days ago - had 2 "shopping missions" from the same station at the same time, both to find them some coltan. Delivered both at the same time, results were:

1. economic boom up, economic bust down, famine down, influence up
2. economic boom up, economic bust down, no famine change, influence down

Not sure what to make of it...

Economic boom = trade of the faction is either going up or down
Econmic bust = is the opposite of boom
famine= if they have enough food to feed the population down = good up= bad

outbreak= disease ....

and i think it can be a bit random ... could be the faction you deliver it 2 ... who knows thats why i did the spreadsheet to find out on the long run


so best scenrio towards the enemy faction boom down/bust up/famine up/outbreak up

civil unrest up / lockdown i am not sure to be honest ...
 
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I presume that includes minor factions based in neighbouring systems that expand into adjacent ones and then trigger the civil war correct?

Another one: Would minor factions in the border of colonized space trigger colonization of "virgin" systems if in "Expansion" state? Or is that part of the game not yet active?

Im thinking of abandoning mikunn and moving further out to a fringe system and starting a new project to see just that. There were reports of a outside system expanding into a system 25 LY away. Thats a fair hike and probably indiciative of a colonisation system not quite ready. U would need a basic construction platform to spring up in a virgin system. its something we should keep an eye out for i guess, then again mikunn is close to the edge of space, u would have to get the wealth up a bit first. Access to construction materials, not realy sure as frontier are quite, theres reports of stations pre and post launch upgrading but none since going from outpost to construction
Perhaps the first signs in outside systems uncolinised could be a settlement faction, or pirate factions setting up bases and then established factions seting up.

Currently the only missions that involve going to empty systems are
Bounty hunting - specific targets
Kill pirate and bounty hunters
And retreive military plans, black boxes, rebel drops, trade data, experimental and prototype tech.

So question is if we run enough of these missions and the faction we are running for hits expansion critical and economic boom will it trigger an explosion of settlement building
Hunting pirates
 
Im thinking of abandoning mikunn and moving further out to a fringe system and starting a new project to see just that. There were reports of a outside system expanding into a system 25 LY away. Thats a fair hike and probably indiciative of a colonisation system not quite ready. U would need a basic construction platform to spring up in a virgin system. its something we should keep an eye out for i guess, then again mikunn is close to the edge of space, u would have to get the wealth up a bit first. Access to construction materials, not realy sure as frontier are quite, theres reports of stations pre and post launch upgrading but none since going from outpost to construction
Perhaps the first signs in outside systems uncolinised could be a settlement faction, or pirate factions setting up bases and then established factions seting up.

Currently the only missions that involve going to empty systems are
Bounty hunting - specific targets
Kill pirate and bounty hunters
And retreive military plans, black boxes, rebel drops, trade data, experimental and prototype tech.

So question is if we run enough of these missions and the faction we are running for hits expansion critical and economic boom will it trigger an explosion of settlement building
Hunting pirates

I was going to do this exact thing myself in the next week or so. Find an inhabited system next to uninhabited space, and find an uninhabited system nearby (around 20 or so ly distance) that has either a green planet or some type of metal-rich planet / rings, then start working on getting the faction to expansion and see what happens.

My opinion is to hold off on any of this testing until Frontier says they fixed the minor faction bugs they just found. It's pointless to try and influence other systems when there are two bugs that are affecting minor factions affecting other systems.

Also - because Frontier wants to keep the entire background sim a "black box", we don't even know if the code for factions to colonize an uninhabited system is even in the game. We could spend all of our efforts trying to make it happen and the code isn't even there.
 
boom critical is still working, so do that instead of inventing or imagining things that are not implemented yet

though I must admit, wish that terraforming expansion stuff would be there ^^
 
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boom critical is still working, so do that instead of inventing or imagining things that are not implemented yet

:) terraforming colonies already exist, it could be quite possible that the code is in game but no one has activated it. But finding a way out planet with no nearby settled systems just one in the middle of nowhere, finding a faction that would suit colonisation ( corporate perhaps, democratic government or an industrial economy with the potential to build the required items to fund a colony attempt) short term the goal would be to push existing statuses within that system ( economic, population boom raising wealth levels and system authrotity statstics from 1 up to as close to the 1000 rating mentioned in old dev blogs on how the system works)

It would be a bit different to the dukes where the aim was invasion, if that were to occour all well and good, one target system exists in PAND which is about 75LY from mikunn and by the looks in that direction the furthrest system out and nothing for miles around but lots of unsettled systems. Actually a black market ould be a must to so all those illegal items could be funneled into the local economy. Heck perhaps even no restrictions on import items.

Ive moved to a new project 75ly from mikunn, but seperate PAND presents a terraforming candidate with currently no activity. So the new PAND group is up and will be taking members( only direct linke to mikunn is they will probably be passing thro on their way right to the edge of space) best of luck in flipping HR
 
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I've said before in a similar thread that we won't provide details on how the mechanisms work. However if you amass information to demonstrate how you believe it isn't working correctly then we can take a look. I believe some people have already raised a tickets so we'll investigate these.

Michael

There are three problems here. First the answer is somewhat glib. "Just make a ticket and try again to see if it works now" haha it's a bit too much effort for that. Second your gameplay programmers seem a bit incompetent to me by now (e.g. there is still a founders world exploit!). They really need to write unit tests for features like this because they will break easily whenever things get changed or extended again.

Third gameplay without discernible agency doesn't work.
 
There are three problems here. First the answer is somewhat glib. "Just make a ticket and try again to see if it works now" haha it's a bit too much effort for that. Second your gameplay programmers seem a bit incompetent to me by now (e.g. there is still a founders world exploit!). They really need to write unit tests for features like this because they will break easily whenever things get changed or extended again.

Third gameplay without discernible agency doesn't work.

the idea of beta testing new updates is a good one, some form of limited quality improvement. Hire some more devs to, you guys are in the right direction, my guess is they will fix this but then there wil be additional bugs pop up we need to keep an eye out for whenver this latest fix goes live, it could be this downtime or antoher 2-3 days yet
 
great replies, I'm ok with them not wanting to provide the exact mechanics, we'll just reverse engineer it ourselves :D
 
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