Wasn't this issue picked up in beta? The Lugh system take over?
And only now they found a bug!
Lugh has no influence issues. Influence is working there.
And the whole Lugh story started one week before release, so not in Beta.
Wasn't this issue picked up in beta? The Lugh system take over?
And only now they found a bug!
Hi Michael,
Also be aware of the Commodites Market bug: demands amount does not change after sells.
Only supply quantity changes when a player buy some goods from a station.
I dont belive market demands/supply should work only one way.
Also waiting on fix on background sim, so i can expand the influence for one, lovelyprison colony.
I did like 70 missions yesturday for Lu Pah Prison Colony there, but nothing really changes - only economic boom effect pending on/off after reloging (and other players have same issue with it in other systems), but no constant effects on any kind or influence raise to even +0.1%.
Regards
I've posted in the thread, but will repeat it here for people's information:
An update on this - we've identified two issues that would be causing problems here. The first is that expanding minor factions into nearby systems is causing the changes tobe applied to the wrong systems. There's also an issue where some systems aren't processing the queue of changes in a timely fashion so they haven't been applied yet. We're working on fixes for these two problems.
Michael
An update on this - we've identified two issues that would be causing problems here. The first is that expanding minor factions into nearby systems is causing the changes tobe applied to the wrong systems. There's also an issue where some systems aren't processing the queue of changes in a timely fashion so they haven't been applied yet. We're working on fixes for these two problems.
Michael
Also be aware of the Commodites Market bug: demands amount does not change after sells.
Only supply quantity changes when a player buy some goods from a station.
I dont belive market demands/supply should work only one way.
It happens per station and when it occurs for the controlling station then system ownership changes.
An update on this - we've identified two issues that would be causing problems here. The first is that expanding minor factions into nearby systems is causing the changes to be applied to the wrong systems. There's also an issue where some systems aren't processing the queue of changes in a timely fashion so they haven't been applied yet. We're working on fixes for these two problems.
Michael
What's a "controlling station"? Did you mean "controlling faction"?
It happens per station and when it occurs for the controlling station then system ownership changes.
Currently civil war is the only way to change ownership.
Michael
https://docs.google.com/spreadsheets/d/1vFHe40t93-SKc22s7bamvEUf5SL-T7vpKNxlj3Nr5N8/edit?usp=sharing
here is a gathering of missions and there effect ...
Thanks, it's a good read. That's not quite what I was talking about though - I'd like to know what "lockdown up/down", "famine up/down", etc. actually do, aside from a generic "increased famine is probably bad" idea.
On a side note, had something funny happen a few days ago - had 2 "shopping missions" from the same station at the same time, both to find them some coltan. Delivered both at the same time, results were:
1. economic boom up, economic bust down, famine down, influence up
2. economic boom up, economic bust down, no famine change, influence down
Not sure what to make of it...
I presume that includes minor factions based in neighbouring systems that expand into adjacent ones and then trigger the civil war correct?
Another one: Would minor factions in the border of colonized space trigger colonization of "virgin" systems if in "Expansion" state? Or is that part of the game not yet active?
Im thinking of abandoning mikunn and moving further out to a fringe system and starting a new project to see just that. There were reports of a outside system expanding into a system 25 LY away. Thats a fair hike and probably indiciative of a colonisation system not quite ready. U would need a basic construction platform to spring up in a virgin system. its something we should keep an eye out for i guess, then again mikunn is close to the edge of space, u would have to get the wealth up a bit first. Access to construction materials, not realy sure as frontier are quite, theres reports of stations pre and post launch upgrading but none since going from outpost to construction
Perhaps the first signs in outside systems uncolinised could be a settlement faction, or pirate factions setting up bases and then established factions seting up.
Currently the only missions that involve going to empty systems are
Bounty hunting - specific targets
Kill pirate and bounty hunters
And retreive military plans, black boxes, rebel drops, trade data, experimental and prototype tech.
So question is if we run enough of these missions and the faction we are running for hits expansion critical and economic boom will it trigger an explosion of settlement building
Hunting pirates
boom critical is still working, so do that instead of inventing or imagining things that are not implemented yet
I've said before in a similar thread that we won't provide details on how the mechanisms work. However if you amass information to demonstrate how you believe it isn't working correctly then we can take a look. I believe some people have already raised a tickets so we'll investigate these.
Michael
There are three problems here. First the answer is somewhat glib. "Just make a ticket and try again to see if it works now" haha it's a bit too much effort for that. Second your gameplay programmers seem a bit incompetent to me by now (e.g. there is still a founders world exploit!). They really need to write unit tests for features like this because they will break easily whenever things get changed or extended again.
Third gameplay without discernible agency doesn't work.
great replies, I'm ok with them not wanting to provide the exact mechanics, we'll just reverse engineer it ourselves![]()