The Wings discussion thread

Wings: Should ED now support groups with in game mechanics

  • Yes, support groups/clans/organisations with some in game mechanics.

    Votes: 20 60.6%
  • No, nothing, leave it as it is.

    Votes: 13 39.4%

  • Total voters
    33
  • Poll closed .
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Jarn

Banned
When proper penalties/bounties are implemented for players killing innocent ships (players with no bounty or cargo in non-anarchy systems) then the bulk of this problem will go away.
There are no "innocent" ships. Its a cut-throat galaxy.
 
This will change the trading meta...less creds/hr. Hopefully, it will also accompany an increase in AI and NPC interactions across the board. The game is supposed to be hard, interdictions often, and cred/hr balanced between roles...or so I heard.
 
There are no "innocent" ships. Its a cut-throat galaxy.

David Braben himself has spoken on this very topic and it is not the design goal of E: D to allow indiscriminate killing of players with no bounty, without serious repercussions. There is clearly insufficient deterrent or punishment as things stand.
 
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Jarn

Banned
David Braben himself has spoken on this very topic and it is not the design goal of E: D to allow indiscriminate killing of players with no bounty, without serious repercussions.
There are serious repercussions, its called getting a bounty on yo head and police trying to off you. But what do you know about "as things stand", when you play solo?
 
Pulled out if cruise? Notice 4 players? Just disconnect.

One of my points exactly. There will two defenses, DC, or play Solo. People have single press buttons set up just to DC out of trouble. Keeping a certain balance with regards to the number of Commanders any other Commander may have to face at once would maintain at least the threat we see today.

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There are serious repercussions, its called getting a bounty on yo head and police trying to off you. But what do you know about "as things stand", when you play solo?

There is a very god question mixed in here.... Is the size of the bounty for attacking a Clean ship high enough. I think it's fine for shooting at NPC currently, but it should be far stiffer for shooting at another player. Any Union would take harsher steps for shooting one of our/your own. The concept of the Bounty is good, but the cost of paying it off is inconsequential, and um that means it has no consequences in the end.
 
How are FD and the player-base going to handle the inevitable 4 on 1 scenarios and the potential for Serial Interdiction? I for one struggle against even one PvP'er, having four chase me down just seems overkill. Now this worry all stems from my low level PvP abilities, maybe there are Commanders out there that feel 4 on 1 is cake..... Not me.

1) Do you think FD should keep interdictions balanced? i.e. Single target, one attacker drops into combat space or, attack a group of three and three of the four attackers drop.

2) Do you think each of the four members of a wing should be able to get a chance at a single interdiction target, or should it be based on the group? i.e. The attackers fail to interdict on the 1st attempt, they all suffer the cooldown.

I believe that allowing unbalanced attacks will only serve to increase the number of players that either DC when attacked, or just avoid Open play all together, unless they are in a full Wing. This isn;t a deathblow, but something to consider. What are all of those ravenous PK's going to do if that's all there is in Open? To be upfront about this, I can see both sides of the issue, but I worry about reducing the numbers in Open more than I do about satisfying PK's appetites.


1) I thought I remember them saying that Interdictions will still be 1v1, and it will be up to the wing mates to join up via Low Energy FSD wakes...which will become a little easier and intuitive with wings implement. We will have to wait and see how they do it.


If Crime and Punishment ever gets balanced for CMDR verses CMDR, it should fix it self. They did say once wings are implemented, crimes will be multiplied to everyone in the wing. Meaning if a group of 4 gangs up and kills one person, they ALL get the Bounty for Murder.

I'm kinda excited about this, it could shake up the trading meta. Sure you can gang up on the freighter, but it will be actually possible to have an escort. As long as they make it possible for Wings to share in the trading profits as payment or something. I know just sharing creds is a tricky issue, but I hope they figure something out besides having to manually scoop abandon Gold :-/
 

daan2002

Banned
No-one knows yet. We've yet to be given the opportunity to even beta-test it.

"I will not fear.
Fear is the mind-killer.
I will face my fear.
I will let it pass through me.
Where the fear has gone,
there shall be nothing.
Only I will remain."

now i want to watch Dune!!!
 
All your going to end up with at some point is 32 pirates in a group and 32 traders in another group and never the twain shall meet. See if traders were smart and all teamed up there would no pirating possible simply due to matchmaker limitations. So at some point "wings" are going to have to be limited to the number per group. Or else people just wont end up together.

That kinda limits the potential for the gameplay. But as long as "big groups" are capped, you should still see some group action here and there.
 
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The thought of being instantly faced with six hostiles post-interdiction is probably one reason why FD chucked "Drive Slaving" in the big round filing cabinet in the corner.

As people have said, the way it's likely to work now is a 1-on-1 interdiction, with buddies (on either side) dropping in at intervals after that.

Can't wait. :)
 
I can totally relate to that. I have great sympathy for the Pirates out there. I tried and fail at that particular trade. And needing a group of smaller craft to take down a Large craft makes snese. But, what makes you think that fat T-9 Pilot will do his/her Trade runs in Open? I don;t see anyone risking that too terribly often. My guess is that those Wolf-Packs will end up having to prey on NPC's and themselves. By retaining some sense of balance, I believe more players will stay in Open. No one wants to face an unfair fight, and having the out of hitting the Solo option will further separate the community.

I was hoping that they might improve the NPCs and make them more aggressive in solo mode too, so that it isn't just an easy mode. I reckon as things stand ED is a little too risk free and given it's size other plays aren't really going to change that so much on their own even in open mode.
 
Do you think you would have a chance against 4 other players at once? I don;t expect ever to be that capable, not even today's fighter pilots stick around against those odds.

Depends on the players and the situation.

There are CMDRs out there that I probably would not stand a chance against if I had three of my clones fighting at my side.

There are also CMDRs out there who are so bad that if they jumped me with every friend they ever had a their back, I'd have more difficulty navigating the resulting debris field after I was done shooting, than I had in dealing with them.

Yeah, if you manage to get into the same instance as your buddies. Chances are you won't, though.

Usually works for me.

When proper penalties/bounties are implemented for players killing innocent ships (players with no bounty or cargo in non-anarchy systems) then the bulk of this problem will go away.

There is no problem.

David Braben himself has spoken on this very topic and it is not the design goal of E: D to allow indiscriminate killing of players with no bounty, without serious repercussions. There is clearly insufficient deterrent or punishment as things stand.

Most people are not losing ships to hostile players on a regular basis...unless they are utterly unwilling to take an sensible precautions.

One of my points exactly. There will two defenses, DC, or play Solo.

Or they could just leave as they would when interdicted by a single player.

1) I thought I remember them saying that Interdictions will still be 1v1, and it will be up to the wing mates to join up via Low Energy FSD wakes...which will become a little easier and intuitive with wings implement.

I hope this is the case. Group interdiction should not be viable unless all participants must fly the tube independently and keep up with the ship being interdicted until interdiction is complete.

No, I won't be playing like that. I would rather die with dignity, integrity intact.

My CMDR doesn't give a damn about dignity, but I don't personally cheat others when I am playing games with them.
 
I'm pretty sure FD will try hard to incorporate wingmen in their matchmaking algorithm. The game should favour group play vs group play rather than group vs solo. If it doesn't, then that's something FD will have to tune their matchmaking system for. However, I would not be surprised if an unfortunate solo player draws the short end of the stick and gets paired up with a group of gankers. Nevertheless, I don't consider it an unfair system. When you play online games, anything goes and anything is fair game. The beta period should provide enough telemetry for FD to fine tune the system though. It would not be hard for them to completely omit solo players out of group play at the expense of a potentially more lonely galaxy. We'll just have to wait and see what FD does.

As far as interdiction goes, I dunno. I would imagine that all wingmen will be involved in some way. It would be an anti-social mechanic to drop only one user out of frame shift while your mates continue flying oblivious. I would personally be OK with all wingmen working together to avoid interdiction and the average success of each player contribute to your group's ability to evade or succumb to interdiction.
 
For me, I'd say interdiction shouldn't change with wings, e.g one player one device, one tether.

However, what should change is your pack should be able to jump in on the low energy wakes and actually get to the fight (currently this is bugged).

This would take skill for the group to execute well, and should mean there is a delay between the interdiction and a would be gank.

This exposes the initial would be pirate at quite some risk when attempting bigger prey too whilst he waits on buddies.

Still think a system wide distress beacon at this point to call the attention of others could also mean a pirate gets more than they bargain for in busy systems... aswell as gives a victim hope help may come... :)

Thats multiplayer action imho...
 
I have been playing open since day one. I have not had even one PC attack me without provocation. I don't see wings changing that. I'm guessing groups will hang out at one system or another. Anyone wanting to take em on will know where to find them. This will provide for some epic battles. The ability for PC's to advertise missions with rewards for completion safely . Drool. Imagine holding off 3-4 viper pirates while the shield-less rares barge jumps away. You meet up again in a nearby system and continue. This sounds awesome. Space battles between two factions of PC's. Wow
 
How are FD and the player-base going to handle the inevitable 4 on 1 scenarios and the potential for Serial Interdiction?

Anything that makes it harder for trade grinders to make money is a good thing! But yeah, you maybe can work with or hire other players to protect you.
 
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