There are no "innocent" ships. Its a cut-throat galaxy.When proper penalties/bounties are implemented for players killing innocent ships (players with no bounty or cargo in non-anarchy systems) then the bulk of this problem will go away.
There are no "innocent" ships. Its a cut-throat galaxy.When proper penalties/bounties are implemented for players killing innocent ships (players with no bounty or cargo in non-anarchy systems) then the bulk of this problem will go away.
There are no "innocent" ships. Its a cut-throat galaxy.
There are serious repercussions, its called getting a bounty on yo head and police trying to off you. But what do you know about "as things stand", when you play solo?David Braben himself has spoken on this very topic and it is not the design goal of E: D to allow indiscriminate killing of players with no bounty, without serious repercussions.
Pulled out if cruise? Notice 4 players? Just disconnect.
There are serious repercussions, its called getting a bounty on yo head and police trying to off you. But what do you know about "as things stand", when you play solo?
Yes. I am so very, very, old![]()
How are FD and the player-base going to handle the inevitable 4 on 1 scenarios and the potential for Serial Interdiction? I for one struggle against even one PvP'er, having four chase me down just seems overkill. Now this worry all stems from my low level PvP abilities, maybe there are Commanders out there that feel 4 on 1 is cake..... Not me.
1) Do you think FD should keep interdictions balanced? i.e. Single target, one attacker drops into combat space or, attack a group of three and three of the four attackers drop.
2) Do you think each of the four members of a wing should be able to get a chance at a single interdiction target, or should it be based on the group? i.e. The attackers fail to interdict on the 1st attempt, they all suffer the cooldown.
I believe that allowing unbalanced attacks will only serve to increase the number of players that either DC when attacked, or just avoid Open play all together, unless they are in a full Wing. This isn;t a deathblow, but something to consider. What are all of those ravenous PK's going to do if that's all there is in Open? To be upfront about this, I can see both sides of the issue, but I worry about reducing the numbers in Open more than I do about satisfying PK's appetites.
Do you think you would have a chance against 4 other players at once? I don;t expect ever to be that capable, not even today's fighter pilots stick around against those odds.
No-one knows yet. We've yet to be given the opportunity to even beta-test it.
"I will not fear.
Fear is the mind-killer.
I will face my fear.
I will let it pass through me.
Where the fear has gone,
there shall be nothing.
Only I will remain."
Pulled out if cruise? Notice 4 players? Just disconnect.
I can totally relate to that. I have great sympathy for the Pirates out there. I tried and fail at that particular trade. And needing a group of smaller craft to take down a Large craft makes snese. But, what makes you think that fat T-9 Pilot will do his/her Trade runs in Open? I don;t see anyone risking that too terribly often. My guess is that those Wolf-Packs will end up having to prey on NPC's and themselves. By retaining some sense of balance, I believe more players will stay in Open. No one wants to face an unfair fight, and having the out of hitting the Solo option will further separate the community.
Do you think you would have a chance against 4 other players at once? I don;t expect ever to be that capable, not even today's fighter pilots stick around against those odds.
Yeah, if you manage to get into the same instance as your buddies. Chances are you won't, though.
When proper penalties/bounties are implemented for players killing innocent ships (players with no bounty or cargo in non-anarchy systems) then the bulk of this problem will go away.
David Braben himself has spoken on this very topic and it is not the design goal of E: D to allow indiscriminate killing of players with no bounty, without serious repercussions. There is clearly insufficient deterrent or punishment as things stand.
One of my points exactly. There will two defenses, DC, or play Solo.
1) I thought I remember them saying that Interdictions will still be 1v1, and it will be up to the wing mates to join up via Low Energy FSD wakes...which will become a little easier and intuitive with wings implement.
No, I won't be playing like that. I would rather die with dignity, integrity intact.
One of my points exactly. There will two defenses, DC, or play Solo. People have single press buttons set up just to DC out of trouble.
How are FD and the player-base going to handle the inevitable 4 on 1 scenarios and the potential for Serial Interdiction?