Frontier, tell me, who came up with those ideas. Really.

E: D makes death worth something more than just a visit to the respawn room. This is why people get easily offended when picked on by other players, what they have earned is valuable and a loss breeds total frustration. Imagine playing a game like call of duty where every time you were killed you respawn with knife and must kill to rebuild your arsenal, I'd actually play that version, but that's what E: D is like.

Dock frequently and collect your payment before someone or something stops you. Though it would be nice to go on a black box retrieval mission for your own data.


You should check out Arma III mod called Overpock. You start in underwear and have to go search for guns/ammo/clothing. Tons of fun!

I personally think the death system in ED is pretty decent.. I was sure surprised to have a 140k re-buy price on my cobra after purchasing the Advanced System Scanner and then dying. I was lucky that I had that much cash. I really watch out now as I do not want to die with that type of insurance cost.
 
I lost many bounties and system data because I just wanted to do one more system and the one more... it is a risk and at first I was annoyed I lost hours of play, but but it was my own fault not cashing in more frequently. So I changed to my way of doing it. If no rik of loosing anything then it would be boring.

And I totally agree. But again, since our livelihood depends on scanning data and bounties (for most of us anyway), I am sure ingenious people would invent something to preserve that info on "death". And you know, still lose some of it.

Even if I kept 10% I'd still go and think "Well, at least I didn't lose everything." I'd still be sad though.
 

Robert Maynard

Volunteer Moderator
And I totally agree. But again, since our livelihood depends on scanning data and bounties (for most of us anyway), I am sure ingenious people would invent something to preserve that info on "death". And you know, still lose some of it.

Even if I kept 10% I'd still go and think "Well, at least I didn't lose everything." I'd still be sad though.

As said previously, pirates, traders, miners and mission takers need to return to a station to profit (i.e. lose the ship, lose the booty / cargo / refined commodities / mission rewards) - what you are proposing is that the treatment of explorers and bounty hunters, who are currently treated in the same way, should be modified to improve their situation in the event of a ship loss.
 
It's almost as if by some fate of technology, they are unable to fit backup drives to those indestructible escape pods we all escape in right before the ship explodes.

;)

So true!

Dock frequently and collect your payment before someone or something stops you. Though it would be nice to go on a black box retrieval mission for your own data.

Or do so before a bug gets you. ;) That would also be a good option, although not my favorite one. But hey, if it were there, I'd get there. Let there be penalties, it's ok with me.

Any such signals could be sent the same as your kill warrant scanner works which won't use radio or indeed any EM wavelength for obvious reasons.

The first time I saw the KWS I thought it was a device for sending the result of your bounties; the guys you killed so you wouldn't have to dock to a station to do so. I think it still could do that. It could work both ways. To gather intel on a ship (bounties from all factions) and to submit your work. Then for those against the idea, give a penalty for using that "service" instead of doing so at the station. Like a 20% fee or something. I'd use it.
 
It's almost as if by some fate of technology, they are unable to fit backup drives to those indestructible escape pods we all escape in right before the ship explodes.

;)

The combat and exploration recordings are in the ships memory. The IT tech is eighties Sci-Fi. Computers be big, yo! As for the flawless escape pods, I'm sure they are good... But I'm also sure a lot of the time it's the illegal cloning tech of the Pilots Federation at work. Don't tell anybody :)
 
As said previously, pirates, traders, miners and mission takers need to return to a station to profit (i.e. lose the ship, lose the booty / cargo / refined commodities / mission rewards) - what you are proposing is that the treatment of explorers and bounty hunters, who are currently treated in the same way, should be modified to improve their situation in the event of a ship loss.

Let's give all career choices a second chance after death. When the people sustain a reversal of fortune, give them the opportunity to get back where they blew up and scavenge what left. Take some away, leave the rest floating until a reasonable timer expires.
 

Robert Maynard

Volunteer Moderator
Let's give all career choices a second chance after death. When the people sustain a reversal of fortune, give them the opportunity to get back where they blew up and scavenge what left. Take some away, leave the rest floating until a reasonable timer expires.

On the face of it, not unreasonable - however the Salvage proposal has not been announced as coming any time soon - I would not hold my breath. However if debris was boing to be dropped on the destruction of a ship, I would expect that any ship involved in the destruction might get to it first (if one's ship was destroyed in combat / ramming)....
 
On the face of it, not unreasonable - however the Salvage proposal has not been announced as coming any time soon - I would not hold my breath. However if debris was boing to be dropped on the destruction of a ship, I would expect that any ship involved in the destruction might get to it first (if one's ship was destroyed in combat / ramming)....

When I wrote this I was thinking of it as scoopable cans. You had 20 cans of stuff, well then, SCOOP matey, SCOOP!

Of course, if the enemy had cargo space, it's up to them to scavenge your stuff. But, I would insist that only you and the enemy can get where you were huh... removed from play. ;) Because otherwise it's opening up a big can of griefing.
 
Frontier, tell me, who came up with those ideas. Really.

Frontier did. Basically you are asking the company why they made such bad design decisions... and yeah, that's not really going to work is it? They decided like this for gameplay reasons that they think are valid. Just because you personally disagree does not make their decision less valid or your own position valid. Both are simply that, opinions. The main difference being, they are the ones developing the game.

Of course, they listen to feedback, and have changed things in the past. However, the way to get changes is to rally others to your cause, generate some momentum, and maybe, just maybe, FD can be convinced to agree.

Instead, you come charging in here like a bull in a china shop with the attitude of "I know better than you"... you being whoever you are, FD with a long history of developing award winning games.

You know what, ill back FD on this one. ;)
 
...every time you were killed you respawn with knife and must kill to rebuild your arsenal, I'd actually play that version, but that's what E: D is like.

Have you played DayZ? This is exactly what happens, spend hours grinding to get some halfway decent gear only to be KOS by some player. You wind up back on the beach with just a flashlight. Don't get me wrong this is what was brilliant about DayZ, the actual fear of death. More games should have it IMO.
 
Whoa. Aren't you taking this a little bit too personal? Geez. Calm down.



What do YOU have to do with anything in what I said? But YOU do know where you've gone, or an approximation of it. Well, I hope you do. I found I go around so much that I don't remember most of those I scanned and visited.


They ALREADY own that data! They have ZERO reason to pay for it. Yet they still do. Even less reasons to do so at the price they are.


It's not an unfair point, but I can strongly disagree with it and this is EXACTLY what I am doing. If you don't like people voicing their opinions, maybe you shouldn't stick around forums, because that's what people do around there and odds are, you won't share everyone's ideas.


Thank you for reiterating what I said in my original post.



You are entertaining, I'll give you that. <snip>
I am not taking it personally and I am perfectly calm. If I were exited or aggravated I would probably use capitalized words, superlatives and many exclamation marks :)

How do you know that a station already owns the exploration data that you provide? Even if they do, perhaps their database needs an update to confirm existing data?

When you use the word "you" in your post, it is perfectly normal to presume it is directed at the reader (me among others) so I assume that when you assert that the reader cannot know what systems he has visited, you include all readers ... a generalization :)

Alright, I will try to explain what some of us are trying to say: Lets say you play chess. And then someone comes in and says ... "This game is silly, why cant all pieces move in all directions? That would make much more sense".
 
I am not taking it personally and I am perfectly calm. If I were exited or aggravated I would probably use capitalized words, superlatives and many exclamation marks :)

How do you know that a station already owns the exploration data that you provide? Even if they do, perhaps their database needs an update to confirm existing data?

When you use the word "you" in your post, it is perfectly normal to presume it is directed at the reader (me among others) so I assume that when you assert that the reader cannot know what systems he has visited, you include all readers ... a generalization :)

Alright, I will try to explain what some of us are trying to say: Lets say you play chess. And then someone comes in and says ... "This game is silly, why cant all pieces move in all directions? That would make much more sense".

I tried to Rep +1 you again. You are amazing.

"You must spread some Reputation around before giving it to norcus again."
 
Alright, I will try to explain what some of us are trying to say: Lets say you play chess. And then someone comes in and says ... "This game is silly, why cant all pieces move in all directions? That would make much more sense".
That's not quite an apt analogy. It would be more like someone playing a "custom game" played on a chess board, and going "huh, those are some weird rules, wouldn't it make more sense to do xyz?"

Your analogy would mean that zero features would ever get added, tweaked, improved, screwed up, or changed in any way. This isn't chess... there are no patch updates to chess. There is no forum encouraging gameplay feedback for chess. This is not a static game. This is evolving. People are giving suggestions for how it should evolve... this is not a hard concept.
 
That's not quite an apt analogy. It would be more like someone playing a "custom game" played on a chess board, and going "huh, those are some weird rules, wouldn't it make more sense to do xyz?"

Your analogy would mean that zero features would ever get added, tweaked, improved, screwed up, or changed in any way. This isn't chess... there are no patch updates to chess. There is no forum encouraging gameplay feedback for chess. This is not a static game. This is evolving. People are giving suggestions for how it should evolve... this is not a hard concept.

Meh, I see 99% of this forum as people whining about the gameplay they don't like and demanding that said gameplay change to match their preference on the matter, usually in a situation that isn't broken to begin with.
 
Meh, I see 99% of this forum as people whining about the gameplay they don't like and demanding that said gameplay change to match their preference on the matter, usually in a situation that isn't broken to begin with.
I'm sure you do see it that way...

Hopefully the developers do not.
 
I'm sure you do see it that way...

Hopefully the developers do not.

Hopefully they do! I don't want to see my game destroyed by the implementation of the vast majority of these not-thought-out ideas that flood the suggestion forum. Honestly, I would stop playing. The game would be entirely ruined.
 
Hopefully they do! I don't want to see my game destroyed by the implementation of the vast majority of these not-thought-out ideas that flood the suggestion forum. Honestly, I would stop playing. The game would be entirely ruined.
Thankfully this isn't "your game." This is Frontier's game first, the community's game second, and you and I are fairly down the line in terms of explicit importance. I like that people make suggestions, even bad ones... even "complain-y" ones... because it shows interest in the game, in the community, and that people care. Nothing is gained from telling people their ideas are bad, and they they're bad for making them. A game like this lives and dies on it's community, on bringing in new players, and on "improvements" and "evolution" of the currently established systems.

The OP of this thread obviously "thought this out." This wasn't a quick one-line complaint that a thing happened to him and he's mad about it... there is logic to his post. He even came up with suggestions about how the system could be modified and balanced... nothing wrong with that. The developers will likely not take his specific idea, but may read it and get an even better one... that's the POINT of feedback. Quashing everyone's ideas on every thread you can will help no one. Not even you.
 
You know, the game would be a lot less fun if you could just grind without any risk. There is something nice about carrying stuff that is worth something. You know.. like people do when they haul things. They haul things, and they need to protect them. This makes for excitement. It's the whole flippin' point of the game.

The game devs knew exactly what they were doing; what they were doing was making a game in which there can be drama. In which you need to play the odds.

Imagine a casino where you always win. However, it uses play (fake) money. Not going to be too popular, is it?

In games like this, what you risk is your time. And when you spend a lot of time getting vouchers and bonds, there comes a point where you must decide to either continue, or to dock and bank it. It's your choice, and it's a very good game mechanic.
 
Quashing everyone's ideas on every thread you can will help no one. Not even you.

Exaggerate more. There are plenty of ideas and plenty of threads that I've supported. They're plain to see in my list of posts, public for everyone to read. It's not my fault that only 5% of of the threads on this forum are worth supporting.

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In games like this, what you risk is your time. And when you spend a lot of time getting vouchers and bonds, there comes a point where you must decide to either continue, or to dock and bank it. It's your choice, and it's a very good game mechanic.

It's like Who Wants To Be A Millionaire :D

You have to choose whether to go on for greater reward, or go home with what you've earned so far. :D
 
Exaggerate more. There are plenty of ideas and plenty of threads that I've supported. They're plain to see in my list of posts, public for everyone to read. It's not my fault that only 5% of of the threads on this forum are worth supporting.

You'd think that hanging out in the suggestions forum, you might have made some yourself at some point. The OP's post was legitimate, well thought out, and offered ideas (even if he was a bit upset). If you have no ideas beyond "this idea's bad" without suggesting something else, why would you be here?

The insurance system in this game makes no sense (it doesn't even work like insurance). I think we all know by now that you prefer the game the way it is and hope it never changes... but it will. It WILL change. I'm SURE death penalty is something they're looking at right now. I hope it gets softened, and I hope a "hardcore" mode gets added for those who want. Everyone wins. At the very least, I hope the insurance system ends up more like insurance, where even if it can't cover the cost of your ship, you still get the credits up to the max loan value.
 
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