Scrap or redesign shield cell modules, they are too overpowered and trivialize PvP.

Thats a noob npc, a player would actually try to close in. I think we can disregard npcs in this argument. That video is demonstrates the current most effective way to make money as a bounty hunter. Lets not nerf an already underpowered career.

You can easily kill anacondas by outpiloting them and getting behind them without shield cells. Regardless, I don't think disregarding the horrible effect that shield potions have on PVE is wise, considering that is the bulk of the game.

Buff bounty hunting in other ways.
 
Another reason for my stance.

Sheild cells are not to powerfull..there are different grades and levels throught the systems. Is everyone buying A6? maybe..

If I was to say ok if you nerf them then do this.. Leave them as they are, only allow you to fit one for larger ships, as the ships get smaller allow more to be added. Its still tough with a skilled pilot, even a very skilled pilot cant do it every single time. You cant balance one without the other.
 
Thats a noob npc, a player would actually try to close in. I think we can disregard npcs in this argument. That video is demonstrates the current most effective way to make money as a bounty hunter. Lets not nerf an already underpowered career.

Respectfully, lets not disregard NPCs. That's an Elite one in the vid not a noob and the biggest problem here is that I completely loose the immersion factor by seeing supposedly the biggest ship with the most skilled (NPC) pilot getting leisurely taken out by a human spamming a game breaking mechanic in a far underpowered ship. I just can't accept a galaxy where the biggest ship with the best pilot doesn't even have one shield cell fitted. It's the distinction between human and NPC that these cells highlight and exaggerate so much that you loose that suspension of disbelief that there may actually be an intelligence behind the hotas (where did that come from? sorry it's late). Given the effectiveness of cells is there any way that you would not fit them to your 100m+ ship in order to protect it? Ah clearly this is a cannon fodder NPC then that I don't need to take seriously. I'm not saying that players shouldn't be able to take out an NPC Anaconda in a Viper 1v1 but if they do I want to see it done as a result of genuine skill, especially if it's an Elite NPC. In their current form shields cells are a replacement for skill and mean that bounty hunters don't really need much at all.
 
Last edited:
Hey guys, after they nerf SC's what's next? Maybe these should be our menu choices:

Open
Ironman
Deathmatch
Capture The Flag
Arena 5v5
Duely McDuels
Private Group
Solo

Will be great because I'll be playing something else.
 
So with that in mind, and considering the horrible effect on the combat experience (as demonstrated several times), you support a complete removal of shield cells? I think it would be better to have it reworked.

Horrible effect on your combat experience maybe. Can't say I've noticed a problem. So they prolong the fight, big whoop. Personally that's the part of it I enjoy. Maybe if the rush of actually engaging an opponent is what attracts you to combat rather than sitting in the bar cackling quietly to yourself as you count the notches on your gun extended engagements are a good thing?
 
Horrible effect on your combat experience maybe. Can't say I've noticed a problem. So they prolong the fight, big whoop. Personally that's the part of it I enjoy. Maybe if the rush of actually engaging an opponent is what attracts you to combat rather than sitting in the bar cackling quietly to yourself as you count the notches on your gun extended engagements are a good thing?

Nothing wrong with extended engagements.

That should be due to skill, though, not a skill-less health potion that removes all danger from the game. Not much rush when there's literally no risk involved.
 
Ah...the pvp players....bane of every multiplayer game because everything needs 'balancing'. Game is fine, Shield cells are fine. If you think they are unbalanced and cant deal with it, dont pvp or go play solo.
 
Ah...the pvp players....bane of every multiplayer game because everything needs 'balancing'. Game is fine, Shield cells are fine. If you think they are unbalanced and cant deal with it, dont pvp or go play solo.

If you actually bothered to read the thread, you would see that it is also detrimental to PVE by removing all danger from the already toothless A.I that has a hard time killing players, even without shield cells. This isn't a PVE or a PVP issue. It's a combat issue in general.
 
Last edited:
There is a simple way to balance shield cells without making these crazy changes everyone is suggesting. Change them so they go into utility high slots. Problem solved. It's a defensive module anyway. And it's job is to bolster shields so what better place than on the hull? Also this solves the problem with Unbalanced chaff and point defenses shooting downed everything you fire at another ship. You can still as well keep the grades too. Each grade gives a certant amount more of charges. Now all tha is needed to be changed is a way to keep the vessel you are attacking on grid. Otherwise they will just run the moment their shields break.
 
Last edited:
There is no reason to nerf or change sheild sell at all i have a cobra fully kitted out A4 A3 D2 cannons and focused D1 pulse the only thing thats not A4 is my sheild sell its B4 i get 11 charges thats it they will last in a PvP fight...not very long ive been killed by uber skilled cmds in eagles even burning out and turning back going full guns and they will dodge my fire 80% of it ill get them down to about 50-40% hull and i die (good fights to anyone who has killed me was awesome fun never liked dying so much) im in bad pilot but not expert by any stretch of the imagenation... i do have a cobra that has a sell value of about 13 mil i think ive got this through hunting and killing the sheild sell is my and all bounty hunters life line taking that big prize. I didnt get allied standing with all 3 factions doing missions i dont have ranks but i can now see system bountys without scanning.....Watch where you fly.

And this is not EVE ED is better than that and fingers crossed FD wont give in the the whiner's and if anyone does not know the meaning of whiner here is a link..
http://www.urbandictionary.com/define.php?term=whiner
 
Nothing wrong with extended engagements.

That should be due to skill, though, not a skill-less health potion that removes all danger from the game. Not much rush when there's literally no risk involved.

and if your skill is greater than his, how many shield cells he's carrying WONT MAKE A DIFFERENCE TO THE OUTCOME.

If you can't overcome the "health potion", as you describe it, then perhaps you need to train some more. If you can, then all it takes is a few more minutes outfighting your target, no matter how many he's carrying. Non-issue.

Unless, of course, what you want is baby seals to club. Having THEM equip SCBs will likely ruin your day.
 
and if your skill is greater than his, how many shield cells he's carrying WONT MAKE A DIFFERENCE TO THE OUTCOME.

If you can't overcome the "health potion", as you describe it, then perhaps you need to train some more. If you can, then all it takes is a few more minutes outfighting your target, no matter how many he's carrying. Non-issue.

Unless, of course, what you want is baby seals to club. Having THEM equip SCBs will likely ruin your day.

Shield cells make plenty of difference. What if he's more skilled than I, but I brought twice the amount of shield cells? I'll likely win, easily. And if I begin to lose, I'll just run away. I'll never be in danger. Never. Ever.

Besides, I'm not a fan of artificially lengthening the fight by around 30 times just because we have more HP.

that's what shield cells are, basically. More HP. Though I don't really care about PVP since that's so rare anyway. My problem is that it just straight up makes the game too easy. 10 npcs on my butt? No problemo, I'll kill all of them while tanking all of their fire and eating my shield potions.
 
Last edited:
Shield cells make plenty of difference. What if he's more skilled than I, but I brought twice the amount of shield cells? I'll likely win, easily. And if I begin to lose, I'll just run away. I'll never be in danger. Never. Ever.

Besides, I'm not a fan of artificially lengthening the fight by around 30 times just because we have more HP.

that's what shield cells are, basically. More HP. Though I don't really care about PVP since that's so rare anyway. My problem is that it just straight up makes the game too easy. 10 npcs on my butt? No problemo, I'll kill all of them while tanking all of their fire and eating my shield potions.

Can;t agree more. You also can't see if a player has a shield cell, or multiple shield cells in their "inventory".
You can see if someone has chaff or point defense turrets.

I've stopped carrying a shield cell, if I don't drop someones shields with the first barrage I just leave, I can't be bothered with 15 min + dogfights against someone with 10 or more shield cells and heavy armour. I've had too many of them since the 1.04 patch.

"if I have more skill" doesn't really come into it. I don't. Same reason I will just fly away from a player in an anaconda. Its a long time to shoot at someone to have then jump away.
 
Shield cells make plenty of difference. What if he's more skilled than I, but I brought twice the amount of shield cells? I'll likely win, easily.

Most CMDRs I shoot down still have most of their SCB charges left when they explode.

Often they have used an SCB at the correct moment, but because I actually acknowledge the existence of SCBs and do not stubbornly adhere to loadouts less adept at overcoming them, I burn through the shield anyway. Sometimes I have to knock out shields two or three times because my weapons aren't very good at delivering hull damage, but they often get the job done regardless.

While it's probably as much due to my increasing proficiency in the game as the introduction of SCBs themselves, I've generally found it easier to destroy CMDRs after SBCs were introduced than before. They make people overconfident, and the more recent generation of players never lacked them, so grew to rely on them early in their careers. Most of them are comically bad when fighting other pilots who know how to circumvent SCB spam.
 
Last edited:
Shield cells make plenty of difference. What if he's more skilled than I, but I brought twice the amount of shield cells? I'll likely win, easily. And if I begin to lose, I'll just run away. I'll never be in danger. Never. Ever.

Besides, I'm not a fan of artificially lengthening the fight by around 30 times just because we have more HP.

that's what shield cells are, basically. More HP. Though I don't really care about PVP since that's so rare anyway. My problem is that it just straight up makes the game too easy. 10 npcs on my butt? No problemo, I'll kill all of them while tanking all of their fire and eating my shield potions.

I disagree. You brought twice the shield cells he did but he's more skilled? He'll still eat your lunch but will simply have longer to savor it. As for running away, that means you LOST. He doesn't have to pop you to win, only if he wants another scalp on the wall.
 
I disagree. You brought twice the shield cells he did but he's more skilled? He'll still eat your lunch but will simply have longer to savor it. As for running away, that means you LOST. He doesn't have to pop you to win, only if he wants another scalp on the wall.

Unless I'm asleep at the wheel, I can just force a battle of attrition to take advantage of my shield potions. Who cares if I technically lost? This isn't an arcade game, it's a sandbox. I'll get away without a scratch and nothing negative. I was never in danger. Woo. Exciting.

Even if he did want another scalp on the wall, he'd never get it. It would be almost impossible for him to do so, even if he tried his hardest. I would have to be unrealistically bad at the game to provide a large enough skill gap for him to come out on top.

Anyway, that's besides the point. It makes PVE easy beyond belief and nullifies the usefulness of anti-hull weaponry in the pvp arena.
 
Last edited:
I do like the changes proposed by the devs.
Obviously from my posts I'm against how they work right now, but that aside, their costs are far too low.

Shield cell banks have the same mass as a shield generator, thats good.
They have a very small power usage though. This really should be increased.
Their actual cr cost is also far too low, it should be the same as a shield generator, but balancing with cr isn't real balancing, but everythignin teh game does have a cr cost, shield cells should cost more.

Their reload cost is very small. Should be much more than 100cr per charge, look at the cost of replenishing 31 rail gun ammunition.
 
Unless I'm asleep at the wheel, I can just force a battle of attrition to take advantage of my shield potions. Who cares if I technically lost? This isn't an arcade game, it's a sandbox. I'll get away without a scratch and nothing negative. I was never in danger. Woo. Exciting.

Even if he did want another scalp on the wall, he'd never get it. It would be almost impossible for him to do so, even if he tried his hardest. I would have to be unrealistically bad at the game to provide a large enough skill gap for him to come out on top.

Anyway, that's besides the point. It makes PVE easy beyond belief and nullifies the usefulness of anti-hull weaponry in the pvp arena.

Like CMDR Morbad above, I've popped plenty of ships that carried more shield cells than I, usually before they were able to use them all. If shield cells make you that invulnerable I congratulate you on your luck that you've not met a pilot that knows how to counter them properly. THESE spaceboots are made for walking...
 
I hope, shield cells get not nerved too much, before the general game difficulty got ramped up.

I am still hoping for multiple-ship-interdictions and more frequent coordinated attacks at nav points and extraction sites. I had them sometimes (very rarely) at Anarchy extraction sites. Those figths were SO MUCH FUN and using my shield cells was integral part of it!

As soon as wings are implemented in the game, I forsee those multiple ship figths in PvP, too. It would definitely suck, if at this point shield cells would be nerved into uselessness, only because they are CURRENTLY overpowered...
 
Back
Top Bottom