I hope, shield cells get not nerved too much, before the general game difficulty got ramped up.
I am still hoping for multiple-ship-interdictions and more frequent coordinated attacks at nav points and extraction sites. I had them sometimes (very rarely) at Anarchy extraction sites. Those figths were SO MUCH FUN and using my shield cells was integral part of it!
As soon as wings are implemented in the game, I forsee those multiple ship figths in PvP, too. It would definitely suck, if at this point shield cells would be nerved into uselessness, only because they are CURRENTLY overpowered...
Lol! Classic.The "negative effect" is you have to return to a station to recharge them, and there's a cost associated with that. They're a money sink and a time sink, already, today, right now.
If you make them all negatives and there's no positive, and/or the benefit is so small it's a knife-edge use case, no-one will use them and you'll have another pointless broken mechanic.
Here's a tip: Don't do that. There's nothing "wrong" with them right now. At worst, they prolong PvP battles. Think long and hard before you throw the baby out with the bath water.
They would be useless then. I personally never see my SYS bar below maximum.I must admit, the more I think about, the more I like the idea of changing SCBs so that they merely refill the SYS bar.
It seems like you don't have any reason to be participating in the conversation if you're just going to berate people instead of civilly stating your position.
The "negative effect" is you have to return to a station to recharge them, and there's a cost associated with that. They're a money sink and a time sink, already, today, right now.
If you make them all negatives and there's no positive, and/or the benefit is so small it's a knife-edge use case, no-one will use them and you'll have another pointless broken mechanic.
Here's a tip: Don't do that. There's nothing "wrong" with them right now. At worst, they prolong PvP battles. Think long and hard before you throw the baby out with the bath water.
just get more alpha to avoid shield cell boosters..
dont go for beamlasers, go for railguns.. dont go for multicanons, go for missiles.. higher your alpha and let the shieldbooster know you not interessted in a long battle, make it short and alpha him away, thats what i do ;-)
Hello Commander Johnny Spaceboots!
Just watched the video you linked. Have to say and I have to say, it didn't seem to me to a complete joke (I found it rather enjoyable, and in fairness, so it seems did the players involved).
The python is by most reckonings, a beast of a ship (a little too beastly, we will be dropping it's manoeuvrability a tad). Interestingly, if the Cobra had had weapons other than missile racks on the wing mounts, the python's shields would have probably broken a few times (missiles are utterly terrible versus shields, though they are hungry for hull).
Do I think the video highlights an issue: yes. Do I think the tweaks rolling out will address it: I'm not sure. Am I prepared to make further changes if we feel the next changes don't work: yes. Do we have quite a few options: yes.
It may well be that we end up with one of the more severe solutions, but that will only happen once I'm sure we can't find more interesting compromises.
Ah...the pvp players....bane of every multiplayer game because everything needs 'balancing'. Game is fine, Shield cells are fine. If you think they are unbalanced and cant deal with it, dont pvp or go play solo.
just get more alpha to avoid shield cell boosters..
dont go for beamlasers, go for railguns.. dont go for multicanons, go for missiles.. higher your alpha and let the shieldbooster know you not interessted in a long battle, make it short and alpha him away, thats what i do ;-)
Hull strength actually scaling with hull mass, and removing reactor kills. Hitting the reactor should reduce available power, not blow the ship up at 80% hull.
Make them use a weapon mount rather than an internal slot. Then you get to choose between damage mitigation and firepower, and limit the charges to match size of the mount - but make them heavy to impact jump range.
Traders choose between weight and range, PvP gets to choose between longevity and lethality.
There are always lovers of cheese in any game, specially if it involves PvP. Were you around when the original railguns were the gankers choice no. 1?
I like them how they are and most of us do no PVP so @ all PVP Players if you dont like it go away!
Thanks to some Player who realize they cant win and start to ram you i almost play solo now anyway
No Changes please!