Given Sandro's comments:-
Hello Commanders!
Just a quick heads up: we've been looking at the stats for shield cell banks and have made some tweaks, which should filter out in a near future update. Basically, cell capacities have been reduced, cost per cell has been increased, and the passive power draw for having a cell bank active has increased.
We're not totally convinced this is the end of tweaking shield cell banks, but we think it will be a move in the right direction.
If we break that into its elements:-
"cell capacities have been reduced"
So they charge your shields up less?
This will be interesting to see, as if they instead of maybe recharging your shields in effect fully, they only do smaller job so only give you 1-2 rings? So rather than returning you to business as usual, it's a small respite?
I like this idea personally. They help a bit, rather than completely undoing any/all damage (to your shields) an opponent has done. Just as long as the cells can't be fired too often of course
"cost per cell has been increased"
I assume this means each shield cell module is more expensive?
Not sure this effects things at all, unless prices are monstrous? But I'd imagine this won't affect CMDR's use of them and/or choice of owning more than one?
"passive power draw for having a cell bank active has increased"
So multiple units could draw too much power?
This could prove interesting as a mechanic to try and limit people to one (or at least least less) units? But what would prevent people still having multiple and only powering one at a time. A Voice Attack script could in a second flick one unit off, and another on, so a CMDR could still sit there firing off three shield cell units during a single attack?
Guess we'll see how these changes affect things in 3-4 weeks?