I agree theres a problem, but I would say its a case right problem - wrong solution. I would make hulls more durable generally especially for smaller ships (say 25% better for sidewinder/eagle, 20% better for all cargo ships and corbra/viper) and couple shield recharge rate to sys pips much more (i.e. make it so that with 4 pips in sys you get recharge at about double the current rate) so it was less of a case of "game over" when your shields went down and make it a bit easier for a small ship to escape a larger one and/or multiple assailants.
According to Sandro this "survivability" increase is the intended aim of cells but what they actually do is subvert the power management tradeoff allowing increased overall defence+offence capability.
I think it would be interesting if hull strength was greatly increased accross the board, not just in pure HP, but small calibre weapons such as as Railguns or Multicannons would only cause minor damage to the hull, especially with armor upgrades.
Make mobility kills more common, shield generator failures, offensive kills (weapons destroyed, forcing the defeated to either flee or surrender), life support failures, etc.
I think it should take a lot of firepower to reduce a ship hull to filings, but when shields drop, you should quickly start the risk of something important being hit, especially if you are attacked by high penetration weapons.
In this kind of environment, I think SCB's as something that trades short-term shield boost for a long-term disadvantage would fit nicely. Emptying your SYS bar (or however the reworked SCB would affect your ship) might be bad, but loosing shields is certainly really bad. One of the modules that might get disabled is the Shield generator!
Because everone else has them too its the same with chaffs.
If you all think they such a Gamebreaker then remove them all that includes Chaffs ECM and Point Defence or let it the way it was on ALL Alppha, Beta and Gamma why you start wining now?
In a way, Chaff and ECM are almost like a replacement for the silent running mechanic in dogfights. There's no need to go silent running to evade missiles if you can pop an ECM, and no need to go silent to loose gimbal lock when you can pop chaff.
If everything we have in the design documents and such gets added, these things could be changed to fill entirely new roles instead. Chaff could be used to blind active sensors, allowing you to get active sensor lock while the enemy only gets EM sensor pickup (which would not allow them to lock, just see where you are).
ECM could be used to cause direct damage to enemy passive sensors, fry missiles (at close range, requiring a lot of timing), and cause enemy sensors to display random false positives.
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