Why are you still here reading and responding to forum posts?
Probably multiplayer Civ. There's always someone who'd forgotten to press the End Turn button.
Why are you still here reading and responding to forum posts?
I think they should throw a big fat warning on the screen every time you undock without insurance.
I had enough when I got a "go pick us up some goods" mission.Did you fly knowing you did not have enough to cover the rebuy insurance costs or you just didn't know?
Sums up the spirit of the game perfectly!It's all a question of how you approach the game and what you want out of it.
Heck, I just got my Cobra shot down in game (first kill that wasn't a traffic accident in station) and rather than use the insurance and take out a loan I decided. Naw, I'm dead. That was a decent run, but I was really just learning the basics. Call it a training to get my license. Back to a Sidewinder for me and let's see how far I can go without dying for realz!
I was tempted to even blank the account and start over completely, but I never really got past "mostly harmless" and its variants in the other categories.
The way I intend to play, if the death is a station accident or in some way you could plausibly get rescued, take the insurance. If you fly into a sun or get splashed in space in a way where there's no hope of rescue, start over. But that's just how I feel for now. Maybe that will change. Point is, the only goal doesn't have to be to "build". Why wouldn't that loss be part of a larger story in which you battle back from near financial ruin? Heroes don't just keep winning, some of them get beaten down only to come back stronger.
I think they should throw a big fat warning on the screen every time you undock without insurance.
I had enough when I got a "go pick us up some goods" mission.
I flew to the station to pick up the goods and did not notice that the purchase price put me below the insurance premium. I was leaving to go back to the mission-giving station and sell them when I crashed and died.
I've never crashed and died entering or exiting a station before. The couple of crashes I have had have been eaten by shields. I didn't see the ship blocking the entrance.
I did not realize. I had been running with millions in the bank until about 20 min earlier.
Not a terrible idea. Could be toggleable like the preflight checklist is.Yes and make you have to click a dialogue box to undock. It won't bother me because I'll never see it.
Sure.... except that it's dull.
The early days of the X series had the same problem. It was an issue with Privateer 2 as well.
As I said earlier in this post: I may well have worked my way up to an Anaconda, flown around for a day or three, and said "this is boring" and wandered off. The universe is so large as to make it feel uninteresting in many ways; and there's little else in the way of goals or narrative.
I mean: I love sandbox games. More than 600 hours in KSP as an example. Though to be honest: I have just as much fun in modding (which can't be done here) as in the games themselves sometimes. But ED is very MMO-grind in construction.
I spend weeks trying to build up any money in this repetition grind. Then I crash into some black ship blocking the entrance to a station, and loose millions.
Thanks to this stupid obsession the company has with online play, there's no old save to go back to, no cheat to not have to spend weeks grinding the same missions over and over and over.
I'm done with the game. It's not fun enough to play for any reason other than to build, and to suddenly die over something so stupid, leaving me with no ability to re-equip... I'm not ready to spend a month of what little free time I have to get back to where I started.
I'm done.
No one cares that I'm done. I know. But I wanted to rant because... this is bad design.
Truth be told: I would not be surprised if I was near abandoning the game regardless.
I was grinding to try to get enough money to get a well equipped ASP. When I did, the toughest combat missions (Elite Anaconda kills) would become relatively easy (I could already do them in my Cobra, though my success rate was <100%). Since I'm aware of no faster way to make money without mining/trading, and since the max income rate on that is relatively low when we start discussing the hundreds of millions to equip an Anaconda, I think the grind would have gotten to me.
It's be big reason I don't play MMOs. God knows I don't mind slow-burn games (X3, Civ on large maps with slow pace, KSP); but repetition can get... repetitious.
In some games trading/mining have been fun to do; but picking up things in space is so slow in ED, and the trade routes so... generated in feel... that for me at least it hasn't been there. I know others have a different experience with those aspects. The tedium of FS travel is another thing that bogs down the game for me, especially with no auto-pilot and the tendency for the game to overshoot speeds.
As a child of the 80s, I grew up with video games that made you start over from the beginning when you died. That's hardly new. But I think what bothers me is that I have to start the *grind* over. If it were just plain fun to do, I wouldn't care.
weeks of work
Once upon a time many people were killed in industrial accidents. In the vast bulk of cases, the person killed (or maimed) had done something wrong which resulted in the death/injury. The companies said not to blame them. There was nothing they could do about people being stupid.Sounds to me that you put all your eggs in one basket, loading your ship up and not keeping enough money to pay off your insurance deductible. That's not the fault of the game, that's a fault of the player, for not managing your money properly.
I didn't actually blame the game for a lack of insurance. I blamed the game for not being fun. Don't blame me for your reading comprehension.Take responsibility for your own actions, and don't blame the game for your failings and mistakes.
I'm still curious why you are here, responding to posts, when you've uninstalled the game. Looking for someone to talk you out of quitting? Looking for people to agree with you say you were right to quit?
Civ is pretty easy to multi-task, and talk is what I do when I'm bored. The baby is asleep, I don't feel like doing the housework I really should be doing, and my heart isn't into Civ at the moment. Given the time of night; I don't think I'm going to start X3 until tomorrow (assuming I get time to play tomorrow).I'm still curious why you are here, responding to posts, when you've uninstalled the game. Looking for someone to talk you out of quitting? Looking for people to agree with you say you were right to quit?
I believe the game should make it more clear and give warning if not enough credits for insurance.
Others disagree.
So I am wondering.
Did you fly knowing you did not have enough to cover the rebuy insurance costs or you just didn't know?
Once upon a time many people were killed in industrial accidents. In the vast bulk of cases, the person killed (or maimed) had done something wrong which resulted in the death/injury. The companies said not to blame them. There was nothing they could do about people being stupid.
Then the laws changed and companies could be sued successfully even if they could show that the person did something wrong. Suddenly catwalks got railings, machine intakes got grates, and auto-cutoffs were added to prevent machinery from starting while being accessed. Deaths went down dramatically.
A game is good when its fun for the players. I game is bad when it's not fun. A single game can be simultaneously good and bad depending on who the players are. For me, this event is one of the things that makes this a bad game. Though its not true for everyone; I'm clearly not alone in my position either.
I didn't actually blame the game for a lack of insurance. I blamed the game for not being fun. Don't blame me for your reading comprehension.