Done playing

Status
Thread Closed: Not open for further replies.
Did you fly knowing you did not have enough to cover the rebuy insurance costs or you just didn't know?
I had enough when I got a "go pick us up some goods" mission.

I flew to the station to pick up the goods and did not notice that the purchase price put me below the insurance premium. I was leaving to go back to the mission-giving station and sell them when I crashed and died.

I've never crashed and died entering or exiting a station before. The couple of crashes I have had have been eaten by shields. I didn't see the ship blocking the entrance.

I did not realize. I had been running with millions in the bank until about 20 min earlier.

I also lost about 400k in uncollected bounties (Empire and Alliance when I was deep in Fed space)
 
Last edited:
It's all a question of how you approach the game and what you want out of it.

Heck, I just got my Cobra shot down in game (first kill that wasn't a traffic accident in station) and rather than use the insurance and take out a loan I decided. Naw, I'm dead. That was a decent run, but I was really just learning the basics. Call it a training to get my license. Back to a Sidewinder for me and let's see how far I can go without dying for realz!

I was tempted to even blank the account and start over completely, but I never really got past "mostly harmless" and its variants in the other categories.

The way I intend to play, if the death is a station accident or in some way you could plausibly get rescued, take the insurance. If you fly into a sun or get splashed in space in a way where there's no hope of rescue, start over. But that's just how I feel for now. Maybe that will change. Point is, the only goal doesn't have to be to "build". Why wouldn't that loss be part of a larger story in which you battle back from near financial ruin? Heroes don't just keep winning, some of them get beaten down only to come back stronger.
Sums up the spirit of the game perfectly! :)
 
I had enough when I got a "go pick us up some goods" mission.

I flew to the station to pick up the goods and did not notice that the purchase price put me below the insurance premium. I was leaving to go back to the mission-giving station and sell them when I crashed and died.

I've never crashed and died entering or exiting a station before. The couple of crashes I have had have been eaten by shields. I didn't see the ship blocking the entrance.

I did not realize. I had been running with millions in the bank until about 20 min earlier.

There's always a first time - so I do not ever go the risk flying without insurance. I always asked myself "what are these guys doing wrong!?" until I somehow forgot to request docking permission myself and got destroyed. At my....1000th landing...or 2000th? 10000th? I don't know.

Have fun at Civ - it's also a very nice game :)
 
Sure.... except that it's dull.

The early days of the X series had the same problem. It was an issue with Privateer 2 as well.

As I said earlier in this post: I may well have worked my way up to an Anaconda, flown around for a day or three, and said "this is boring" and wandered off. The universe is so large as to make it feel uninteresting in many ways; and there's little else in the way of goals or narrative.

I mean: I love sandbox games. More than 600 hours in KSP as an example. Though to be honest: I have just as much fun in modding (which can't be done here) as in the games themselves sometimes. But ED is very MMO-grind in construction.

I just don't see it that way. I understand why you do, I guess, but to me it's the journey, not the destination.

It doesn't hurt that I'm a writer, though, and that I often turn my exploits into amusing stories (Mossfoot's Tales of Woe, which gets a fair bit of traffic over on the Oolite forum http://aegidian.org/bb/viewtopic.php?f=11&t=16586 ;) ). Some of the best things happened to me in an Adder there :D

I will admit that I do want more "life" in the universe (Oolite has some great add ons that helped create that feeling), but for now I'm content with what I have, and eagerly await them to expand it. Had I come into this in beta, it's always possible I'd be feeling stretched a bit thin by now.

Besides games like Elite ever since I started playing them have been games I come into in spurts. I'll obsess for a month or two, walk away, come back with a vengeance, etc. I'm hoping this time it'll be more of a prolonged affair, though, not spending as much time per day on the game, but coming back more frequently.

And of course there's the possibilities that unfold once we have Wings and whatnot.
 
simple fix from the FD...insurance is bought at ship purchase....that way this cant happen.....and in beta i flew without insurance many times and started over many times,,,in live ...i dont undock without the insurance money
 
Truth be told: I would not be surprised if I was near abandoning the game regardless.

I was grinding to try to get enough money to get a well equipped ASP. When I did, the toughest combat missions (Elite Anaconda kills) would become relatively easy (I could already do them in my Cobra, though my success rate was <100%). Since I'm aware of no faster way to make money without mining/trading, and since the max income rate on that is relatively low when we start discussing the hundreds of millions to equip an Anaconda, I think the grind would have gotten to me.

It's be big reason I don't play MMOs. God knows I don't mind slow-burn games (X3, Civ on large maps with slow pace, KSP); but repetition can get... repetitious.

In some games trading/mining have been fun to do; but picking up things in space is so slow in ED, and the trade routes so... generated in feel... that for me at least it hasn't been there. I know others have a different experience with those aspects. The tedium of FS travel is another thing that bogs down the game for me, especially with no auto-pilot and the tendency for the game to overshoot speeds.

As a child of the 80s, I grew up with video games that made you start over from the beginning when you died. That's hardly new. But I think what bothers me is that I have to start the *grind* over. If it were just plain fun to do, I wouldn't care.
 
I spend weeks trying to build up any money in this repetition grind. Then I crash into some black ship blocking the entrance to a station, and loose millions.

Thanks to this stupid obsession the company has with online play, there's no old save to go back to, no cheat to not have to spend weeks grinding the same missions over and over and over.

I'm done with the game. It's not fun enough to play for any reason other than to build, and to suddenly die over something so stupid, leaving me with no ability to re-equip... I'm not ready to spend a month of what little free time I have to get back to where I started.

I'm done.

No one cares that I'm done. I know. But I wanted to rant because... this is bad design.

Sounds to me that you put all your eggs in one basket, loading your ship up and not keeping enough money to pay off your insurance deductible. That's not the fault of the game, that's a fault of the player, for not managing your money properly.

Take responsibility for your own actions, and don't blame the game for your failings and mistakes.
 
Truth be told: I would not be surprised if I was near abandoning the game regardless.

I was grinding to try to get enough money to get a well equipped ASP. When I did, the toughest combat missions (Elite Anaconda kills) would become relatively easy (I could already do them in my Cobra, though my success rate was <100%). Since I'm aware of no faster way to make money without mining/trading, and since the max income rate on that is relatively low when we start discussing the hundreds of millions to equip an Anaconda, I think the grind would have gotten to me.

It's be big reason I don't play MMOs. God knows I don't mind slow-burn games (X3, Civ on large maps with slow pace, KSP); but repetition can get... repetitious.

In some games trading/mining have been fun to do; but picking up things in space is so slow in ED, and the trade routes so... generated in feel... that for me at least it hasn't been there. I know others have a different experience with those aspects. The tedium of FS travel is another thing that bogs down the game for me, especially with no auto-pilot and the tendency for the game to overshoot speeds.

As a child of the 80s, I grew up with video games that made you start over from the beginning when you died. That's hardly new. But I think what bothers me is that I have to start the *grind* over. If it were just plain fun to do, I wouldn't care.

I'm still curious why you are here, responding to posts, when you've uninstalled the game. Looking for someone to talk you out of quitting? Looking for people to agree with you say you were right to quit?
 
Sounds to me that you put all your eggs in one basket, loading your ship up and not keeping enough money to pay off your insurance deductible. That's not the fault of the game, that's a fault of the player, for not managing your money properly.
Once upon a time many people were killed in industrial accidents. In the vast bulk of cases, the person killed (or maimed) had done something wrong which resulted in the death/injury. The companies said not to blame them. There was nothing they could do about people being stupid.

Then the laws changed and companies could be sued successfully even if they could show that the person did something wrong. Suddenly catwalks got railings, machine intakes got grates, and auto-cutoffs were added to prevent machinery from starting while being accessed. Deaths went down dramatically.

A game is good when its fun for the players. I game is bad when it's not fun. A single game can be simultaneously good and bad depending on who the players are. For me, this event is one of the things that makes this a bad game. Though its not true for everyone; I'm clearly not alone in my position either.

Take responsibility for your own actions, and don't blame the game for your failings and mistakes.
I didn't actually blame the game for a lack of insurance. I blamed the game for not being fun. Don't blame me for your reading comprehension.
 
I'm still curious why you are here, responding to posts, when you've uninstalled the game. Looking for someone to talk you out of quitting? Looking for people to agree with you say you were right to quit?

I think he's right to quit.

I sure as heck wouldn't play a game that isn't fun to me, no matter how good reviews and friends say it is.
 
I'm still curious why you are here, responding to posts, when you've uninstalled the game. Looking for someone to talk you out of quitting? Looking for people to agree with you say you were right to quit?
Civ is pretty easy to multi-task, and talk is what I do when I'm bored. The baby is asleep, I don't feel like doing the housework I really should be doing, and my heart isn't into Civ at the moment. Given the time of night; I don't think I'm going to start X3 until tomorrow (assuming I get time to play tomorrow).

I could just as easily ask why you are on this thread responding to posts. The reasons are likely similar.

No. I'm not looking to be talked out of anything, nor do I care if anyone agrees with me. As I said in an earlier post: I think this just made me leave the game earlier (and me off) more than anything else.
 
Last edited:
I believe the game should make it more clear and give warning if not enough credits for insurance.
Others disagree.
So I am wondering.
Did you fly knowing you did not have enough to cover the rebuy insurance costs or you just didn't know?

It's not FD's responsibility to handhold the player. They've bent over backwards to provide as much assistance in the way of information that a player could possibly need, it's up to the player to know how much money they have, and what their insurance is. If you can't manage your money properly, you lose it all if things like this happen.
 
Once upon a time many people were killed in industrial accidents. In the vast bulk of cases, the person killed (or maimed) had done something wrong which resulted in the death/injury. The companies said not to blame them. There was nothing they could do about people being stupid.

Then the laws changed and companies could be sued successfully even if they could show that the person did something wrong. Suddenly catwalks got railings, machine intakes got grates, and auto-cutoffs were added to prevent machinery from starting while being accessed. Deaths went down dramatically.

A game is good when its fun for the players. I game is bad when it's not fun. A single game can be simultaneously good and bad depending on who the players are. For me, this event is one of the things that makes this a bad game. Though its not true for everyone; I'm clearly not alone in my position either.

I didn't actually blame the game for a lack of insurance. I blamed the game for not being fun. Don't blame me for your reading comprehension.

Best comment I've seen on this.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom