Why do we need to cut the game and the community in half when we could develop it so that both parties could enjoy it?
You know why, because the bigger part of the PvP community will not calm down before group and solo is gone and every single trader is forced to ditch his lumbering slow undershielded Lakoon for an spaceship that can defend itself.
THEN when everyone has about the same ship or is gone from the game they will have so much pvp fun!
A colorfull playerbase with different interests and who does different things does not work as soon PvP comes into the picture because the guys with the bigger guns always call the shots.
That is nature.
But boring too.
You will not see big tradeships, and you will not have an colorfull community playing because everyone who is not geared for fight will leave.
In reality, if you do not police, if you do not level the playingfield by artifical means you get the same you have in somalia, a few Warlords and a lot of bombed out buildings.
That is human nature if it can express itself freely.
Even in EVE you have rules who are there to prevent it, Guild wars are ruled by laws set in stone, exact for that reason.
And to be honest, EVE is much warfare fun, but has nothing much else to offer beside the warfare.
I was there, i got the t shirt and i left because i was plain and simpel bored.
There is nothing to do but to build up for the next war.
and now it is the same in elite, you make the funds to make the boom.. yay!
Yes we can play solo and we can play group, but with the PvP players the only viable playerbase do you really think there will be game mechaniks that allow player interaction outside of dog fights?
Oh yes offcourse, we can chat.
How novel, no other internet service offers chats!
I hope you see my point, I was hoping that it will be an game with things to do beside only things catering to pvp battles, but i was wrong.