Interdiction Dodgers

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I know man, it's like Frontier considers competitive interaction between two live players to be important or something! I'd rant more on the topic, but I have a level 45 Double-Wookie Shiv-Knight over on Progress Quest I need to level. Progress Quest, now THAT'S a game that gets to the core of what is fun in an MMOG, without the stupid PVP aspects! Give it a try!
I am inches from giving many other things a try beside Elite, maybe even go back to EVE, there PvP has reason, sense and an point..left mainly because the skill systhem bored me to tears.
 
perhaps they think you are a griefer who will just open fire and destroy their ship and cargo without even speaking to them or making demands. Just happened to me, tried to evade, had to submit and was met with a wall of lead, no demands and no warning, destroyed the ship and a full load of rares.

i will be exploiting the disco bug in future.

Be nice if we could issues bounties on commanders ourselves.

Or... Invest in decent shields, thrusters & FSD, and learn to evade an interdiction.

I found it easy to evade almost all NPC interdictions in a Type 6, and I think only 1 CMDR managed to successfully interdict me in it (3 times withing 5 mins!) and I successfully ran away with only moderate damage and a hold full of rares.

Upgraded FSD helps you to evade the interdiction
Upgraded thrusters help you run away when interdicted.
Upgraded shields (+ shield cell bank, chaff launcher, point defence) help you survive long enough to run away.

PS. I bought an Asp, and I've upgraded it. Now I always submit to interdictions. :)
 
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Or you could look on the forums and see the number of people complaining that they are getting pulled out of FSD and nobody is there when they drop out,there appears to be a problem in 1.05 where the connections aren`t working as expected...you are probably responsible for 4 or 5 of the complaints about being dumped out of FSD and nobody being there.I know you want to feel aggreived and big because people are running scared....its probably bad for your ego to put the blame where it probably lies at the moment with the crap peer system they are using.
not sure tbh.

the way i understand OP is that he DOES see a player when he drops to the instance, only to see said player logout.
this is nothing to do with the terribad bug where you interdict / get interdicted and land with nobody in the instance

but i may be wrong

anyway, this disn't change the fact that one shouldn't be able to get out of the game if anyone, be it player or NPC, is on the same instace, of in hyperpace

the only moment one could disconnect should be in a hangar, or in an instance where there is nothing around.

in case one is to drop connection, then too bad, ship stays where it is until destroyed or it end up solo in the instance.

this is elite:fdangerous, not elite:hellokitty
 
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Snakebite

Banned
PvE content is an extremely cost inefficient content type. A lot of resources are needed to create something that in the end is disposable single use content thats lifespan is determined by it's repetitiveness. PvP content on the other hand is evolving and unpredictable, and in addition has a nature of creating more content. Let's forget our respective stances on the PvE vs. PvP issue and ask which one sounds better?



First part doesn't make sense but the lack of 3rd person cam comes from the simulation nature of the game and has nothing, nothing to do with PvP.



This might be just semantics, but the same way (I'm repeatedly told) that ED isn't an MMO, "PvP" in this game isn't PvP but just plain player interaction. Why do we need to cut the game and the community in half when we could develop it so that both parties could enjoy it? When I'm looking for "PvP" in this game, I don't want a arena mode with fighters zipping around! I want a pirate Cobra to interdict and attack my Type-6, I want that Viper Bounty Hunter that I hired as escort to kill that Cobra, I want the pirates to hire an assassin to kill the Bounty Hunter, I want the Bounty Hunters to hire a mercenary to kill the assassin. You can put me in any of those situations and I'll have a blast! This game isn't about even footing pvp, it's space, it's the future, it's dirty and it's dangerous. Hunt or be hunted. And oh my, I want to feel that I don't want to leave the station when my cargo hauler is full of rares, I want to feel that fear. See, that's content that is "more than zipping for and back between stations".



Why do we have this big galaxy of thousands of stations if the only good thing is to zap between two star systems alternating between the sell and buy buttons? See? There's not much to do, doesn't matter if you're "PvE" or "PvP". The fact that you haven't enjoyed player interaction content since you were 13 doesn't mean you get to make the calls on what the devs do or not, thankfully.


The most sense I have read on these forums in days....

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It is a BUG.

No, I wasn't talking about the bug, that is a seperate problem.

I was talking about people who log out when you try to interdict them, you can tell the difference.....
 
The most sense I have read on these forums in days....

- - - - - Additional Content Posted / Auto Merge - - - - -



No, I wasn't talking about the bug, that is a seperate problem.

I was talking about people who log out when you try to interdict them them, you can tell the difference.....

How do you tell the difference?
I am just wondering, does the interdiction just keep going and they disappear leaving you in the interdiction mini game
or it finishes but no one is there?

Both of those cases have happened to me against the NPCs in solo so just wondering how does it appear when it is a person disconnecting?

Is it after interdiction?
You see them for a second and then they disappear. That would suggest AltF4 to me.
 
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Or you could look on the forums and see the number of people complaining that they are getting pulled out of FSD and nobody is there when they drop out,there appears to be a problem in 1.05 where the connections are not working as expected...you are probably responsible for 4 or 5 of the complaints about being dumped out of FSD and nobody being there.I know you want to feel aggravated and big because people are running scared....its probably bad for your ego to put the blame where it probably lies at the moment with the crap peer system they are using.

I had been wondering about that, I had been pulled out of FSD X2 after 1.5 and I didn't see any players or npcs.... yes I was too lazy to bother looking up if it was a known issue. I've also had a case where I won the interdiction (or perhaps lost it's not really clear) but it just remained stuck in interdiction. I was unable to throttle down to submit, nor could I fail to evade interdiction. I was forced to reboot the game and I was unharmed when I returned.
 
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I'm sorry if you felt left out. Of course, my post that you quoted, specifically dealt with players dropping from Open, into Solo, as a cheat to avoid a perceived danger, that may, or may not, actually exist, outside of their own fearful minds.

Of course there is Group play! That fact was irrelevant to my point, so I left it out.

So to be clear; choose to play one game mode or the other at any single time. Do not use one to avoid the other. Play all modes using different characters, for different roles. Don't we wish?! Sadly we cannot do that, so I repeat; play one or the other at a time. Stop using the fact that the ability to switch modes exists, as an excuse, or justification for cheating.

Hopefully I have not left anyone out this time. If I have forgotten your group, please forgive my mistake. :p

Your post suggested people play EITHER solo or open, and i feel groups are equally relevant in this discussion.

It shouldn't be about people sticking to a single play mode. The ability to switch modes is an excellent game feature.

What is the problem is when people exploit those game modes - and here i'm in 100% agreement with the PvPers, rare as that is :D - that people who switch modes or disconnect to evade PvP are in the wrong. If you choose to play open, you take the rough along with the smooth. ;)
 
So I'm still doggedly playing as bounty hunter, and due to the lack of legit targets (i've not yet met a single human wanted player since starting this game) i've been forced to start interdicting 'clean' ships, I pull em out of supercruise and scan them with the KWS just to see if they have any bounties.

This is a phenomenally rude thing to do, in my opinion, and my opinion is the only opinion that counts if you happen to interdict me.

But.... what is really getting on my wick is the number of ships that are exploiting the disconnect-to-get-out-of-trouble bug..

I agree that disconnecting is an exploitative cheat and should be remedied in some manner.
 
We only have zipping for and back between stations and call it trade because the Devs are up over there ears to make you can beat me up with your virtual spaceship inside my virtual spaceship more fun!

that is why

Now again, why would it be so bad to have OTHER stuff to do in an player populated world beside looking who can beat who with his internet spaceship.
Here have an virtual cookie, you earned it!

I had plenty of that "pvp" interaction over 20 years now, I want something ELSE than strutting around because i "defeated" someone with my non existing internet spaceship!

Where is that economy simulation that is so immersive?

Oh wait, we had to balance the Python for better PvP experience.

Riiiiight.

Look, all that a beats b beats c and c hires an killer to beat A is fun. For some time.

But is it really so bad to have some content, some stuff to do beside toiling for outfitting an better internet spaceship to have another victory that means 2 minutes later nothing at all?


and i do not buy that non pvp content only is good once, the art making an good single player game is in making things the player loves to do over and over again.
Hell, I played the first DragonAge game five times because it was fun to explore all the permutations, it is immersive and so full of things that you do not see the third time playing it.

And now picture something like that with 3000 people inside who by just beeing around give everything another meaning, each time.

But we can not have that because only PvP sells.

I do not know, it is nearly an dirty word on the internet, but could we have too you know something that like... taxes our intelligence, not just our joystick.. excuse, HOTAS?

I know i know, it is so outdated to have SOMETHING ELSE beside who has the bigger p.. ehh sorry GUN and is faster with it and so more manly and whatnot.

And probably does not net so much more money than putting all into the PvP.

Because we all know only the money makes an game great, if it earns 5% less IT CAN NOT BE AN GOOD GAME!

I want f.. content, something that taxes more than my trigger finger dammit.

We sacrified realistic space flight models, we have spaceships who have SPEEDLIMITS, now could we please have something ELSE that has nothing to do with who is the "top gun" in an totally meaningless way no one is really interested in?

there are already plenty of games where it is the only thing to do, so Elite Dangerous has to be a clone of them or it is not good?

Yes, PvP can and should be PART of it, but the way it goes right now it will be for a long long time the ONLY thing worth doing because the developers are poked to put a lot of work into it.

I think i go an play some Civ games, computer opponent at highest setting, he will beat the crap out of me but at least it will be something challenging my mind and not wearing only out my saitek.
 
One word: chaff. Simply enough, gimballed weapons just do not work against me, or any player who is set up for PvP. It's amazing how many pilots think that they will. The only way you're getting any sort of hits on me is with fixed weapons.

Chaff?

Ok, hold off fire whilst chaff is in effect, power up Lasers whilst manoeuvreing right out the way of your Fixed Lasers, wait for Chaff to wear off....then let burst with gimballed or turreted weaponry, whilst spinning around all over the shop making it very hard for you to line up your Fixed Lasers.

Perhaps ED should have made the game so that high skill level with basic weapons beats low skill with high powered weapons....but from what I can see, they haven't.

Edit: and If I am not mistake, Chaff does nothing to shake of Kinetic based weaponry, right? (I am very sure that I see my turreted Multi Cannons batter into chaff clouded opponents as I take the 'chaff break' opportunity to manoeuvre myself into a more favourable position.
 
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I am inches from giving many other things a try beside Elite, maybe even go back to EVE, there PvP has reason, sense and an point..left mainly because the skill systhem bored me to tears.

Point and Click mmos, I don´t think I will ever go back to those. They are mechanically to boring. Even when eve does a fine job to hide that fact in pvp at least and has decent enough trading mechanics. But well, Elite is doing a poor job on the whole persistent universe thing so far, the pve content is weak and the pvp content is even weaker, so I can not blame you. It was a blast as long as it did last though. The flight model is imo great. Much better than what star citizen currently is offering. One of my current hopes is still EVE: Valkyrie, but CCP has a history of screwing up their spin-offs, so my hopes are not high.
 

tim74uk

Banned
Ok this has happened several times today, and to be honest its beyond annoying, its actually ruining my game and making me think of going elsewhere.

So I'm still doggedly playing as bounty hunter, and due to the lack of legit targets (i've not yet met a single human wanted player since starting this game) i've been forced to start interdicting 'clean' ships, I pull em out of supercruise and scan them with the KWS just to see if they have any bounties.

Now, i'm not yet quite ready to turn to piracy, so as long as they are clean I let them go.

But.... what is really getting on my wick is the number of ships that are exploiting the disconnect-to-get-out-of-trouble bug.. I think about 4 out of 5 ships that I try to interdict simply vanish from the scanner, i'm guessing that they simply pull the plug rather than risk an engagement.

TBH I wish these chicken poo commanders would just move over to solo mode, after all why bother to play online if they are going to chicken out of any contact ? They are just wasting my time and ruining the game....

FD REALLY need to sort this out it going to ruin the multiplayer game for many, otherwise


why not try something like this.

Once an interdiction tether is established you cannot pause or quit.
If you disconnect then the AI takes over your ship and you cannot rejoin the game until the engagement is over.
If the AI looses the engagement then tough, you loose a ship and its your own fault for chickening out.

If the AI wins, then its tough on the person that interdicted you.

This Game is Called Elite Dangerous, why have they made it so soft ?

The problem here is you.

You are interdicting CMDR's that are CLEAN!

Wish you'd interdict me... I ensure all that interdict me end up in flames!

CMDR NeoN HaZe
 
On the one day that I did get to play, i played on open as I thought solo was for practice.

I had explored some systems, and had found two canisters of prototypes and was on my way back through a few system, was interdicted, and escaped, then interdicted again, then blasted.

"a wall of lead, no demands and no warning, destroyed the ship and a full load of carto data."

Oh well. Now that I knw I can play solo, and there's no bounty system, and no siginificant penalty for murder for no reason, i'll play solo, once my install is fixed up.

If there was a penalty or i could place a bounty on the offender, or the patrols were actually effective at assisting the helpless or near so, (Like in EVE, though their bounty system has it's own problems), I'd play in open here, like I do in EVE.

but just being able to be smacked up with no real consequences for that pilot except a small fine and ammo reload, nope, no thanks.

Eventually it will come down to player killers in open just going after each other. Why don't they do that now? Because killing people who don't know solo exists is too easy, because killing people who didn't know you could disconnect (until it gets fixed) is all too easy.

Funny enough the game was not planned to be set up like that, but there it is. To the point of pilots being ganged up on and effectiuvely "Murdered"

I'm all for the lore that the play style supports, areas of patrolled space, areas of dangerous space, where anything goes. I loved it in EVE, but I knew okay this is the line.

Here there is no line - anyonecan get smacked.

So making the line solo play, leaving the killers to open?

Right on, until those players out to just take from other pilots are only feeding on each other because they have overgrazed their own ecological niche, and are left to fight each other until they quit out of boredom...with the dieback that results more players might come out into open/

But right now, this blasting people is driving the near defenseless away to solo or allowing the via bug to escape.

blame yourselves, not the system of solo play or a bug that doesn't allow killers to trap their targets.

Might be your 60.00 of fun, not mine. I want my 60.00 of fun too and not at the expense of other players.
 
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Chaff?

Ok, hold off fire whilst chaff is in effect, power up Lasers whilst manoeuvreing right out the way of your Fixed Lasers, wait for Chaff to wear off....then let burst with gimballed or turreted weaponry, whilst spinning around all over the shop making it very hard for you to line up your Fixed Lasers.

Lasers are hitscan weapons, you can not manoeuvre away from them, if you are in my fire-arc than I will hit you with them. Elites flight model and dogfight mechanics will give someone in a shooting position nearly always hits with fix gun lasers. Have you actually played a few rounds of pvp in this game against experienced pilots? Chaffs are for sure no magic immunity tool, but they do work, and hitting with fix guns is indeed quite easy. It rare that you can hit with gimbals when you can not hit with fixed at least if throttle and distance are properly managed.
 
i have personally submitted to player interdiction just to drop to empty space its a bug it works on a peer to peer model and often fails.

I've noticed this.

got interdicted in a heavy traffic system for whatever reason, submitted and dropped to empty space. very unsatisfying.

also anyone else get an occasional glichy interdiction minigame? The target bouncing all over the place and no real way to track it.
 
We only have zipping for and back between stations and call it trade because the Devs are up over there ears to make you can beat me up with your virtual spaceship inside my virtual spaceship more fun!

that is why

Now again, why would it be so bad to have OTHER stuff to do in an player populated world beside looking who can beat who with his internet spaceship.
Here have an virtual cookie, you earned it!

I had plenty of that "pvp" interaction over 20 years now, I want something ELSE than strutting around because i "defeated" someone with my non existing internet spaceship!

Where is that economy simulation that is so immersive?

Oh wait, we had to balance the Python for better PvP experience.

Riiiiight.

Look, all that a beats b beats c and c hires an killer to beat A is fun. For some time.

But is it really so bad to have some content, some stuff to do beside toiling for outfitting an better internet spaceship to have another victory that means 2 minutes later nothing at all?


and i do not buy that non pvp content only is good once, the art making an good single player game is in making things the player loves to do over and over again.
Hell, I played the first DragonAge game five times because it was fun to explore all the permutations, it is immersive and so full of things that you do not see the third time playing it.

And now picture something like that with 3000 people inside who by just beeing around give everything another meaning, each time.

But we can not have that because only PvP sells.

I do not know, it is nearly an dirty word on the internet, but could we have too you know something that like... taxes our intelligence, not just our joystick.. excuse, HOTAS?

I know i know, it is so outdated to have SOMETHING ELSE beside who has the bigger p.. ehh sorry GUN and is faster with it and so more manly and whatnot.

And probably does not net so much more money than putting all into the PvP.

Because we all know only the money makes an game great, if it earns 5% less IT CAN NOT BE AN GOOD GAME!

I want f.. content, something that taxes more than my trigger finger dammit.

We sacrified realistic space flight models, we have spaceships who have SPEEDLIMITS, now could we please have something ELSE that has nothing to do with who is the "top gun" in an totally meaningless way no one is really interested in?

there are already plenty of games where it is the only thing to do, so Elite Dangerous has to be a clone of them or it is not good?

Yes, PvP can and should be PART of it, but the way it goes right now it will be for a long long time the ONLY thing worth doing because the developers are poked to put a lot of work into it.

I think i go an play some Civ games, computer opponent at highest setting, he will beat the crap out of me but at least it will be something challenging my mind and not wearing only out my saitek.

You are for sure blaming to much on pvp and not enough directly on frontier. The PVP content is even thinner than the solo PVE content. And the group pve content is best played in solo mode. Now that is frontier development for you.
 
It rare that you can hit with gimbals when you can not hit with fixed at least if throttle and distance are properly managed.

Depends on the ship and the maneuvering being done. Gimbals can hit significantly off bore, which can be a large advantage if both pilots are doing their best to line up a shot while avoiding damage in the process. Also, some ships like the Cobra and Imperial Clipper have hardpoint placements that are not very conducive to fixed weapon fire against smaller targets.

That said, I agree that MatTheCat's scenario is and overly optimistic one for most combat between gimbaled vs. fixed equipped CMDRs. A better bet is to learn to aim the weapons yourself, so that when faced with chaff, you can deselect your target and not be totally helpless to do harm.
 
the art making an good single player game is in making things the player loves to do over and over again.

Quite. All I really wanted was a single player experience that was 20 years on from Frontier. ED is fun and all but that is 'despite' not because of the online nature of the implementation.

What we have is a sort of late 1980's Elite with modern graphics and other people supposedly standing in for some components. It's not what I wanted but it has the essential core Elite gameplay that makes it fun despite everything. But i'd still swap every other human player for good NPC AI.

Failing that I simply don't care if shield cells or whatever 'unbalance' Anaconda on Anaconda PvP. In fact I welcome the fact shield cells lets players who are 50, 60 or 70 years old have a chance to survive attack or perform assassination missions. This game isn't only for the young or PvP and if a minority and peripheral gameplay mode isn't optimised I don't care.

As for unbalanced PvP, if and when I encounter it, I'll play the cards I'm given instead of insisting the dealer gathers up everyone's cards and keeps dealing until I'm happy.
 
Why do we need to cut the game and the community in half when we could develop it so that both parties could enjoy it?
You know why, because the bigger part of the PvP community will not calm down before group and solo is gone and every single trader is forced to ditch his lumbering slow undershielded Lakoon for an spaceship that can defend itself.
THEN when everyone has about the same ship or is gone from the game they will have so much pvp fun!

A colorfull playerbase with different interests and who does different things does not work as soon PvP comes into the picture because the guys with the bigger guns always call the shots.

That is nature.

But boring too.

You will not see big tradeships, and you will not have an colorfull community playing because everyone who is not geared for fight will leave.

In reality, if you do not police, if you do not level the playingfield by artifical means you get the same you have in somalia, a few Warlords and a lot of bombed out buildings.

That is human nature if it can express itself freely.

Even in EVE you have rules who are there to prevent it, Guild wars are ruled by laws set in stone, exact for that reason.

And to be honest, EVE is much warfare fun, but has nothing much else to offer beside the warfare.

I was there, i got the t shirt and i left because i was plain and simpel bored.

There is nothing to do but to build up for the next war.

and now it is the same in elite, you make the funds to make the boom.. yay!

Yes we can play solo and we can play group, but with the PvP players the only viable playerbase do you really think there will be game mechaniks that allow player interaction outside of dog fights?
Oh yes offcourse, we can chat.
How novel, no other internet service offers chats!

I hope you see my point, I was hoping that it will be an game with things to do beside only things catering to pvp battles, but i was wrong.
 
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