400+ Billion Stars but to what end?

Again, I'm not denying the "lack of content", but my point is some games aren't meant to have action in every corner. It's not wrong, it's not right.

I don't think it's a matter of action, more of influence. If all 300,000 players agreed to work together and concentrate on pushing back the Empire, it would accomplish nothing. 300,000 players combined could not, in any measurable way, make a real difference in this game. Forget about you as a player, by yourself.

That creates a real sense of apathy in the game. That's why everyone is focused on the only thing they can do, grind for credit to upgrade/buy ships.

If there were 300,000 players choosing a faction in a limited amount of space and fighting for dominance there would be something better to aim for than a just new ship.
 
the PAND experiment about 200 LY from sol is taking place, i purposefully left the group goals pretty open. Theres a lot of unexplored colonisation targets in system, out of system, a underdeveloped background sim system stage ( poor and barely 50,000 there). So if system upgrading - growth - expansion is in palce we will be in position to drive it, if devs are slwoly implementing things we can be at the forefront. Not many players nearby, not many invlved yet, a small island far out but with potential.

Long term in nature btu a good mix of establisehd and new, exploration and development.
 
I don't think it's a matter of action, more of influence. If all 300,000 players agreed to work together and concentrate on pushing back the Empire, it would accomplish nothing. 300,000 players combined could not, in any measurable way, make a real difference in this game. Forget about you as a player, by yourself.

That creates a real sense of apathy in the game. That's why everyone is focused on the only thing they can do, grind for credit to upgrade/buy ships.

If there were 300,000 players choosing a faction in a limited amount of space and fighting for dominance there would be something better to aim for than a just new ship.

If this, if that. Irrelevant. If you feel you're but a speck that doesn't much affect anything, then you're on a right track to realize what kind of a game this is.
 
I did a fair amount of trading when we were originally limited to only a small number of systems around Eranin in beta 1.0. I spent hours and hours just hauling goods back and forth until I had enough for the next ship until eventually I had my Anaconda. Then everything was wiped and I had to start again.

After launch I traded enough till I could afford my type 6, but having done so much trading in the past it was rather boring and I've not really much enjoyed the combat, its never really been my thing.

While I was flying around trading goods I used to look out my cockpit window with my DK2 looking at a nebula and thinking 'I should fly out there one day and take a look'. I dropped a load of goods off at the end of a trade run one day and said it, I'm going to go fly out that way. So I fitted an intermediate discovery scanner, a surface scanner and the best fuel scoop I could buy to my type 6 and started flying towards the orion nebula.

I wish I had done it sooner.

It's awesome being able to just pick a direction and go 'I wonder whats out there'.

It the orion nebula there is a rather large star that when you jump into it you land 600ls out from it, I started taking on heat slowly and after scooping at the star I had to get to 1300ls away before my heat levels started falling.

Flying towards the nebula was awesome as I was able to watch it slowly get bigger with every jump I made. Seeing the galaxy intersected by this bright red cloud with so many stars is an awesome sight.

I went and looked at a few spots around the nebula like the orion dark spot and the horsehead nebula and am now watching the orion nebula and barnards loop recede in the background as I am heading towards my next destination at over 4000 LY away. Just because I can.

I can't wait for new features to be introduced that will make the world that much more interactive as we are just scratching the surface here and I am having a blast.

I haven't seen another person or NPC since some time just before I entered the witches head nebula and now I am over 2000ly away from Sol. It hit me last night that I haven't seen an Unknown signal source in a while and now that I am currently navigating the gap between the Orion spur and the Persius arm where I only have 2-3 stars in my jump range each time it has really served to hone in the remoteness of it all.

I love this game.
 
That creates a real sense of apathy in the game. That's why everyone is focused on the only thing they can do, grind for credit to upgrade/buy ships.

Not everyone, obviously. I'm puttering about in an Adder, not grinding, just drifting about exploring and having a nice little meta game. I have a job, I don't need to have another one in the game, grinding the same rut like some serf in the Middle Ages.
 
Then a whole lot players wouldn't bother with ED, expect the pew-pew crowd. And it'd not be canonical Elite then either.

But there's them stars out there in numbers, and that fact ain't gonna change.

Actually, what maked me - to share an example - purchase this game was A.) the dream of having similar experiences like in Freelancer together with my Friends and B.) enjoy great PVP battles, since the mechanics are there to do so. What other sense does it make to implement a hands-on feature like a space sim combat simulator (yes, because most stuff you purchase has actually to do with COMBAT) if you cannot prove your skills against other players? And yes, basically ruining someones day because of interdicting him is going to push him towards other players, to crowd together or even to pay other players for their own protection. THAT'S what a Sandbox has to offer. A Sandbox is a place where I can do whatever I want. I can build a castle - just out of sand, or I can live wonderful adventures together with others - in short words: I can do whatever I want, how I want and whenever I want. And if I want to be a rogue popping up everyone coming into my line of sight, because my role says I'm a mass-murdering villain in space, then - for gods sake - it has to be exactly this way. Honestly not caring one single second about thos crying then.

So what? Honestly - I like the space setting, no matter how big it is. But 400 Billion are definitely NO argument. Rather than having implemented 400 Billion Systems which all consist of maybe a few suns, from which the most planets and sun textures are even re-used (so the copy / paste argument is definitely valid) - not even talking about the small amount of different station models (!).

From what I hear, if you go a thousand or so light years away from populated space, there is pretty much nothing but you and the system you happen to be in. I'd imagine things would feel different knowing you live and die alone, but that's just my opinion.


Also I would think being close to the galactic center would feel much different with the higher concentration of stars, and of course, the super-massive black hole.

Quite depressive, isn't it?

You obviously haven't opened the galaxy map so far even once.

Show me - besides the 8, maybe 12 unique constellations / systems - something special? Because as he said, the MOST are EXACTLY THE SAME. I mean, for gods sake, you were even able to land on planets (Freelancer) in past games and here? As said, you're trucking around 12/7 with your Vessel, purchasing goods you can't even use for your own (because there's no autonomical economy establishing system in order to fulfill a players "care" attitude)... hum... stations? Outposts?

1) depends. They're there already, so too late to cry a river. They don't reduce gameplay options, even, quite the opposite.
2) will happen.

So, what gameplay additions do they give, besides of flying there and say: I was the first? It's nothing which can't be achieved by EVERYONE. The most people will just say: "Why the hell would I bother about going there, if in the end there's the same crap just in a different colour?" I can't do exactly NOTHING else than GOING THERE, EXPLORE IT and THAT'S it!

If you call this a gameplay addition, then, wow. You're seriously happy with much less than 99% of the entire worlds civilization. I would find it great if you actually can find NEW minerals or stuff like that. But that for, either you've to mine - or what you've discovered on planet X is going to stay there until end of days. Because being member of a faction has exactly 0 influence on the fact that the colonization is going to be absolutely randomized from the current point of development. Just the way it happened already. Period. So, where's your system influence now? Simple: There is none. It's all in your head.

I mean, hey, no matter what: Even if there are tons and tons of dead bodies in a village, there still can be ONE person totally happy about how perfectly the sun shines, not even taking notice of all those bodies laying down at that place. As said before: You can form even the worst things into something beautiful, it's just a question of IMAGINATION. But that's not what I've paid for, sorry. I've paid to be entertained in a system which basically offers NOTHING than doing 12/7 commodity grinds or PVE grinds, because, the amount of players you're actually ABLE to SEE and FIND compared to the amount of NPCs lurking around is THAT MINIMAL. And I'm saying clearly TO SEE, because the server and neither the client is able to handle a constant interconnection between all instances and the data stream it gives out. You already notice that if there are too many crowds flying around a certain station in LHS 3447. Your FPS will drop down to 30 and you'll put your finger deeply into your nose. Wow. So this brings up the question once again: If the game has never been thought to be multiplayer, or even better, if they've tried to make it like Shroud of the Avatar, why the heck they didn't it from the beginning?

I'll explain you why: Because that's exactly what Frontier has been looking for. Because PLAYING TOGETHER is MORE FUN than DOING ALONE.

But what's the problem with this? Easy: They're afraid of making the small solo-carers of whiney whiney.

Well, the best solution would have been to set up high-security systems with high-profile defense AI. Just like EVE did. But NO, instead of doing so, they just cut down connections and offer a Mix-Mash of "Multiplayer + Single Player", which is absolute utter bullcrap, just because of examples like this one:

Bounty in SOLO: ~1.250 for SIDEWINDER / Deadly.
Bounty in MP: ~3.250 for SIDEWINDER / Deadly.

Do you know why the bounty in MP is higher than in Solo? Just to prove what I said: Because ONLY THE PLAYER WHICH SETS THE LAST SHOT IS GOING TO GET THE BOUNTY VOUCHER! That said, there has to be an incentive to actually TRY getting that Sidewinder, RIGHT? Because it gives you MORE CASH than playing SOLO.

Those who chose exploring as their in-game vocation would probably have a bone to pick with everything you wrote. Doesn't seem like interacting with other players or spending credits is their cup of tea, as they spend so much of their time willingly avoiding both.

That disease usually is Social Phobia and is oftenly followed by Social Anxiety.

But here's not even where my rant ends.

You remember X3? Well, it managed to SAVE the prices of EVERY station you've visited. You know, it didn't even keep them up to date, but you could use them AS REFERENCE. Nowadays, in E|D, no matter how far in the future you are, no matter the fact there are plasma accelerators, YOU DON'T GET A TRADING COMPUTER ON BOARD. But yet, here it comes: YOU GET A KILL-SCANNER WHICH IS INTERCONNECTED AND UPDATED BY ALL STATIONS IN THE SYSTEM!

WOOOOOOOO HOOOOOOOO!

Now my question: Why can't I see then prizes from station A, B or C while I'm not there but in the same system?

But let's go to the next point: Why can't I just ZOOM DEEPER into the GalMap to actually set a WAYPOINT DIRECTLY to a station, instead of having to jump from sun to sun? Why can't I just set a waypoint and let my autopilot bringing me there, while I have to go on toilet? Why aren't there jump-gates between stations? Why does my stupid ship throttle me down when I actually DON'T WANT IT TO DO SO BECAUSE I WANT TO GET FASTER TO THE PLACE I WANT TO GO TO? Because it's a security measure? Well, you know what I'd do if you give me a car which slows down by itself 3 Miles before actually hitting a wall? I'd cut that out of it, pick it up and go to it's manufacturer to put it into the place where the sun never will manage to shine in!

Next thing is: You ask for landing permission. You get a number assigned to you. You fly INTO the space station. What do you see? Well, NOT ONLY THE SPOT WHICH IS ASSIGNED TO YOU - BUT MANY OTHERS WHICH ARE HIGHLIGHTED TOO!

What happens with this? Well, some people aren't able to read numbers, which ends up in SOME KIND OF BANANARAMAS crashing into your ship because you DIDN'T go inside the hanger and because THEY'VE been believing it was their spot, because apparently, it was BLINKING ORANGE.

And I'm not even talking about the tons and tons and tons of stuff which is still missing.

Long story short:

12/7 Trucking from A to C coming along B to sell commodity 1, 2 and 3 - never going to earn more than 2.500 CR/T. Why? Yes, why?

Do PVE in the same routine the entire time, no matter if the system tries to copy other players moves.

ADDITIONALLY:

Fly 6 hours from one point of the galaxy to the other one, just to find... the same thing as before, just with lesser life in it. Maybe crafting an interstellar map to show all: Look, that location exists. Period.


That's Elite: Dangerous in it's current state.
Releasable? I'd say NO. They should have taken far more time to bring this game up in glance.

And this is what I don't understand: 15.000.000 Euros - or even MORE for that + OR support?

R E A L L Y ?

EDIT: Oh, and dear Devs, please implement a Tetris-Minigame in the console, so if you have to fly 30 minutes, you can - in the meantime - at least do something entertaining. And maybe add a ingame-browser.
 
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I've set out towards the centre of the galaxy tonight. Sitting 2500ly from Sol at the moment, still a long way to go. I stop by on candidates for Earth like worlds and scan Jovian's + metal content planets that orbit one another. The water world's and Earth like planets pay 10-40K on discovery and depending on how much I do on the journey there and back (assuming I actually make it back alive), there'll be a good payout to max out my Asp.
 
CMDR Azriel, if you look close enough at the stars, you'll see your name in writing.

That for, I don't have to pay 50 Bucks. I just sit back and close my eyes. Gives me more than what I've been expecting from E|D.

In a way, yes, in a way not. Personally I'm an explorer who just loves the 400 billion stars and who doesn't give squat about power struggles.

You know that E|D, besides SOL, has basically 0 to do with realism in any way, right? Not even the constellations are accurate, but further more tons and tons of stuff in this game make 0 sense. Sense I'd expect from a such advanced civilization.

Usually I'm not hating on games - but in this case, seriously, wow. This is like the first week when WarZ came out. Huge promises, huge claims - and in the end, what? Bullcrap.

Where did it take Hammerpoint Interactive? To be the worst game on Metacritic, Steam and tons of other portals.
 
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some innovative players like me and others will create groups with gameplay goals in mind, those of us pushing things will get the devs attention and they will slowly add more meat/bones to the game
 
some innovative players like me and others will create groups with gameplay goals in mind, those of us pushing things will get the devs attention and they will slowly add more meat/bones to the game

I plan to ask Barack Obama if he's going to sell me the United States of America for just 1 symbolic Dollar.

... Doesn't means it will ever happen. Neither that I ask him, nor that he's going to sell it to me for 1 buck.
 
I plan to ask Barack Obama if he's going to sell me the United States of America for just 1 symbolic Dollar.

... Doesn't means it will ever happen. Neither that I ask him, nor that he's going to sell it to me for 1 buck.
Youd get trillions in debt its a posioned challice anyway
 
Frankly I think the game size is the games biggest drawback, its biggest mistake in fact. It makes most things in the game meaningless.

Multiplayer meaningless. 300,000 player spread across 400 billion systems, lol.
Trading, you can find everything in the game, except rares within a few jumps.
Exploring, 90% of the systems seem like copy/paste, minor variations.
Factions, meaningless. A gazillion minor factions that are not in the least way memorable, and 3 major factions that control hundreds of millions of systems. Are we really supposed to care if the Empire loses a handful of systems?

The factions seem rather peaceful since there is no shortage of resources, or systems. You will never visit 1/100th of the game, and likely wouldn't find anything different there if you did.

If the game had a smaller space factions would be fighting over the limited amount of useable systems, factions would matter. Our action might actually count, we might be able to uninfluenced the game in a meaningful way.

Now it feels like sitting in a rowboat in the middle of the ocean wondering how much you can raise the sea level by pouring a shot glass into the water.

Then I guess our real Milky Way galaxy is just as meaningless.
 
First, Andromeda would be a different game. It would be a much more ambitious game than Elite, as it's the largest galaxy in the local group with over a trillion stars. It would literally make ED look small.

Second, it doesn't really thin the players out. Once you get past inhabited space, it's an explorer's paradise, but alas no ports so you can't stay there forever. The explorer game is to see how far out you can push into uninhabited space and still make it back with your ship in one piece.

Sorry I didn't mean IN game. In LIFE I have a soft spot for Andromeda. I got into ED because of my love of space, as I'm sure many here can attest. The explorer vibe reminds me a lot of Galatica, I won't spoil it but the scenes where they are competing in that ocean swim.

My question lies more in game mechanics, which seems to be a touchy subject around these parts with some venom towards "meta-gamers" which I am not entirely sure is an accurate label. Either way, I was more interested in how players will utilize or respond to a near endless playground and whether or not they think there is such a thing as "too much". I hardly was aiming my question toward any type of player or fan specifically and welcome all insight.
 
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