Players losing it all and quitting - sure, their fault but not good for the game.

New players who are flying anything up to and including a nearly fully kitted Viper (value just below 4 million), will have the option to borrow credits to cover the insurance. More experienced players should know better than to hit the launch button without first being certain that available credits > rebuy cost.

There is no need to dumb down the game to placate the habitual gamblers. This is one of the very few games where getting into trouble can cost you a fair deal. And I love it for just that. There is real risk. Screw up, and hours of achievement is down the drain.

Not just from not covering the insurance. You could have plenty to cover that, yet still take a major hit by losing an expensive ship and even more valuable cargo.

That said, it would be nice to have a sort of 'savings-account'. A place to salt down credits that is not available for your normal day to day trading or buying of modules. Where you'd have to go in manually and transfer funds from one to the other before buying something expensive. It would emphasize the fact that you're dipping down into your little nest-egg, and if that is depleted you only got yourself to blame if things go sideways.

Besides, it would be a little more elegant than my current form of saving, salting down credits into extra ships. One could even sweeten the deal a bit, by say offering up a modest interest on the savings-account. Say 5% monthly interest that you can choose to either add to the savings account or your spending account.

Bank Account Simulator 2015 - I like it :)
 
I consider it a test. If you are foolish enough to willfully operate without rebuy cost in mind, you are likely too hard-headed and/or stupid to be a part of the community. If you do not know about the rebuy cost, you are not involved enough with the community as it is or you do not feel reading the manual or checking the forums is a good thing to do, and we can all do without that too.

E-D is a niche game. We like it that way. Sure, you can bring others in. I know of many friends who are playing... most of whom I would never have guessed would like it. They may stay, likely not. There will be enough of us old-timers and reasonably-minded new comers to keep the game going.
 
Every MMO has this and it never kills the game. EVE used to get a lot more of these posts and I bet it still does.

More often than not people that post come back anyway. If you don't care about the game you don't post. If you're emotional enough to post then you have the bug and you'll be back.

Dumbing down games so any old muppet can play is not the way forward you'll more people compromising than you will creating something special. More MMOs have died doing that than anything else.
 
Exactly. ED is a complex game with a lot of controls and little handholding. People these days state that ED is hardcore; its not, it just requires good old fashioned gaming skills that have been lost to the current generations of games that do it all for you.

Back in the 80's when I was playing the original Elite, I also played a little football game called "Kick Off". The mechanics were very straight-forward, but it was a game that was easy-to-learn, hard-to-master. I recently picked up PES2015, where you have to press around a dozen buttons in order to perform a "Marseille Turn". You also have to keep an eye on each player's fitness levels during the game.
 
As I see it, peoples argument against a warning is dumbing down but
experienced people don't need it and wont see it anyway,
so nothing is going to change for anyone except those that might get hurt by not knowing (because they are silly or asleep).

Just by having your credit balance in your right panel or at stations shown in RED would be a clue for those asleep, or clueless.
And no one here would ever see it because we all know not to fly without rebuy credits.
 
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People that "uninvested" in the game mentally are going to quit when the next shiny thing comes outs anyways. Never worry about the bottom 1/3rd.
 
Its not about excuses. Its about facts. People don't read manuals. Fact. People forget stuff all the time. Fact.

Then it is good this game will make them less forgetfull, unless they rage quit.

but after a day they will "forget" their loss and be playing again.

:)
 
not read the full thread, so this might have been mentioned, but i think the best way would be to increase the loan, enough to re buy your ship, but having to pay a hefty insurance premium at a % of your future profits, plus re paying the loan out of your profits too.
At least then players would still have an option to continue with their existing ship.
 
Its a game, people should enjoy it. There's no need to be so hardline about other people's leisure time. Let's all just relax.

Except when their calls to neuter content affect my leisure time. There are a gazillion and one casual games out there for casual gamers to play. Why would they come to one that is a little too hard for their skill level and ask for the game to be changed. Don't change the game, change games.
 
not read the full thread, so this might have been mentioned, but i think the best way would be to increase the loan, enough to re buy your ship, but having to pay a hefty insurance premium at a % of your future profits, plus re paying the loan out of your profits too.
At least then players would still have an option to continue with their existing ship.

No. This misses the point of the 200k loan, totally.
 
If people are opposed to regular warnings (whenever you launch, whenever you buy something etc.) I would suggest one warning when buying a ship above the 200KCr maximum loan. "If you break this without having insurance to cover it, you may be back to a Sidewinder." Players will still be responsible for looking out for themselves, but at least when they lose their shirts they will know they have no-one to blame but themselves.

It might even dissuade some of them from rage-posting.
 
As I see it, peoples argument against a warning is dumbing down but
experienced people don't need it and wont see it anyway,
so nothing is going to change for anyone except people that might get hurt by not knowing (because they are silly or asleep).

In a discussion like this it's the principle being argued. One side says, make the game easier, the other side resists. I think we are actually considering the 'slippery slope' argument disguised as a suggestion for a new feature. This game was developed as a community (I wish I had found it sooner, if I had I would have put my allowance in ) there is a explicit agreement between the Dev's that wrote the code, and the Backers who funded the process. What we have is the product of that process. It would be a serious mistake not to honor that agreement to appease and soothe the less involved.
 
Except when their calls to neuter content affect my leisure time. There are a gazillion and one casual games out there for casual gamers to play. Why would they come to one that is a little too hard for their skill level and ask for the game to be changed. Don't change the game, change games.

As far as I can see, the supported call is to put a warning message up before you launch without insurance. Your reaction is completely over the top. It is a game, everyone paid for it, everyone should have a chance to enjoy it. If a minor tweak can stop a needless dissatisfied customer then it really doesn't seem like the end of the world as we know it.
 
Exactly. ED is a complex game with a lot of controls and little handholding. People these days state that ED is hardcore; its not, it just requires good old fashioned gaming skills that have been lost to the current generations of games that do it all for you.

Completely agree with this. I've got dozens of games that sit in my Steam library after a 4-hour trip because they weren't in the least bit challenging. If I want to see cool stuff happening in front of me, and not worry about risk, I'll watch a film.
 
Except when their calls to neuter content affect my leisure time. There are a gazillion and one casual games out there for casual gamers to play. Why would they come to one that is a little too hard for their skill level and ask for the game to be changed. Don't change the game, change games.

You would never see it if the credit was in the red because you are "Elite" and never go under rebuy,
so it would in no way affect your leisure time.
 
I am brand new and did not play in beta - but I knew about insurance costs before I flew off the dock my first time. So shame on people if they are not well informed. Plus they are not paying real money for these ships and things they are buying unless they are buying stuff in the store... So whats the harm in starting over....... I call them sore losers!
 
As far as I can see, the supported call is to put a warning message up before you launch without insurance. Your reaction is completely over the top. It is a game, everyone paid for it, everyone should have a chance to enjoy it. If a minor tweak can stop a needless dissatisfied customer then it really doesn't seem like the end of the world as we know it.

It's the thin end of the wedge. If somebody is incapable of looking at their credit balance and the rebuy cost of their ship and determining which is the larger figure then they will struggle with other aspects of the game too. If we set up an expectation that sufficient complaining will effect a change then we will never hear the last of it. It may seem like only a warning but it is one which the majority of us have managed to not need.

I never said it was the end of the world, that's just ridiculous hyperbole. It's obviously not the end of the world, but it could be argued it is the beginning of the end.

If Elite: Snuggly Duvet is so difficult that one cannot avoid catastrophic losses then I understand the losses in Farmville are more survivable. Why not go there and petition them to add spaceships, don't come here and ask for something that is already totally devoid of challenge to be made easier.
 
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